Hello, this is my GW Control, hope to hear what you guys think about it. First, to the list:
Spells
4x
Alchemist's Vial3x
Reprisal4x
Celestial Flare4x
Solemn Offering4x
Suppression Bonds2x
Tragic ArroganceCreatures
4x
Perilous Myr1x
Nissa, Vastwood Seer3x
Citadel Castellan1x
Archangel of Tithes2x
Kytheon's Irregulars2x
Outland Colossus2x
Rhox Maulers1x
Gaea's RevengeLands
9x
Plains4x
Forest2x
Sunpetal Grove2x
Selesnya Guildgate4x
Evolving WildsCurve: 0, 15, 8, 7, 6, 0, 1
So, the cards reasonings. First I'll adress what I think will rise most eyebrows, the set of 12 Myr/Vial/Solemn cards. Solemn is a somewhat specific card (enchantment/artifact hate), so having 4 of in a deck could be a risk of it turning into a dead card in your hand sometimes. That's where Myrs and Vials enter the fray. The 8 cards serve as valid targets, ensuring that Solemns will never become dead cards in your hand. By themselves they serve the purpose of the deck well already: Vial gives you card advantage while slowing down creature aggression. Myr can single handly stop early creature aggro. So the final picture is this: Solemn can be very handy on it's own, as a lot of popular decks have some core enchantment cards (
Evolutionary Leap,
Thopter Spy Network,
Flameshadow Conjuring,
Zendikar's Roil,
Sphinx's Tutelage, auras of all sorts). Having 4 could increase the certainty of removing those troublesome threats but also the risk of it becoming dead cards, so we put cards (myr, vial) that not only work well for the purpose of the deck on their own, but also turns the downside of having 4 Solemns into another plus. I have not seen any deck that can rely on life sustain consistently as this one does. RDW specifically gets wrecked by this deck. Most matchups against them ends with them conceding after the second, sometimes even the first Solemn.
Moving on.
Celestial Flare: insanely good removal, being a "sac" rather than a "destroy" type of removal it can remove even that pesky
Primal Huntbeast or that
Gaea's Revenge.
Reprisal: Cheap, instant speed, big threat removal. It sells itself I guess.
Supression Bonds: this card is OFF. THE. ROOF. on the meta right now. It can lock down creatures, enchantments, fliped walkers, you name it.
Tragic Arrogance: Definitely the best Sweeper in the format. Some may argue that
Languish is a turn faster. I argue Languish won't give you the pleasure of choosing a
Gatecreeper Vine and sacrificing 3 other 5+ thoughness creatures
Seriously though, a great card, gets the job done.
Creatures: Gaea's Revenge is a creature very hard to deal with, it swings hard and fast, no further explanations needed I guess. Outland Colossus, if Rogue's Passage is on the field, it becomes a 2 turn clock (swings for 6 then 12 = 18 = probably game). Rhox Maulers can trample his way to your opponents face own it's own so it works well. Irregulars in a late game stage (where the deck will almost always lead you) can swing for considerable damage (4 > 5 > 5...) while keeping big threats tapped out all at once. Great card overall. Archangel is questionable, I guess it's there for lack of a better option? Maybe put a second Gaea's in it's slot? Hope to hear your thoughts. Citadel is just a card that while not being extremely dangerous when it hits the field, can become a big threat (4/5 with vigilance) so it will almost always force that
Bone Splinters or Reprisal to be spent on her, leaving your later Colossus or Maulers with one less potential removal to deal with. And finally, Nissa. Hold her until you have 6 lands on the field and the only thing that will prevent her from flipping is an instant speed burn or a
Disperse. So it's pretty easy to flip her, and once she does, if she stays unanswered it will filter your deck, make the big creatures come to your hand faster, and even win you the game with her ultimate alone.
So...I guess that's it, hope to hear your thoughts on the deck!