So I finally grinded out all the boosters and I have my decks in what I think is finally a good place. Grixis Control has always been my favorite archetype, so I'll put my two cents in here. Here's my list, I've played maybe 5-6 games with it after I unlocked everything I'm using in it, and there have been some close calls, but I won all of them:
Grixis Control (61)
Land (24)
3 x
Evolving Wilds2 x
Drowned Catacomb2 x
Dragonskull Summit2 x
Sulfur Falls2 x
Dimir Guildgate5 x
Island4 x
Swamp4 x
MountainFinishers (6)
2 x
Alhammarret, High Arbiter2 x
Nightfire Giant1 x
Disciple of the Ring1 x
Erebos's TitanCreature Removal (12)
4 x
Fiery Impulse3 x
Flesh to Dust3 x
Fleshbag Marauder2 x
Reave SoulSweepers (3)
2 x
Languish1 x
Chandra's IgnitionPermission (3)
3 x
CountermandCard Draw (7)
3 x
Telling Time4 x
InspirationUtility (6)
3 x
Sigiled Starfish2 x
Possessed Skaab1 x
Jace, Vryn's ProdigySo, some thoughts on card choices...
For finishers, I originally had
Kothophed, Soul Hoarder but I found that against most aggro decks it can end up losing you more life than its worth, so I ditched it in favor of the Nightfire Giants, which have been performing pretty well. I view them as somewhat taking the place of Inferno Titan (though drastically power-reduced) in my 2015 Grixis Build, where if there was any doubt about pulling out a win late game against an aggro deck, it's the card that seals the deal. Or if they don't have any creatures it can shorten the clock with direct damage. The only drawback to including it in this deck is that it dies to Languish, but so far that hasn't been much of an issue.
I don't like
Avaricious Dragon for my build because it is a very reactive build, so I like to have as many answers in hand as I possibly can at all times. No Chandra or Liliana either because I don't feel like I have enough red spells or expendable creatures to sac and ways to sac them to take full advantage of either one. I have Liliana in my Dimir build, which is a little more focused, and has the Myr and Bone Splinter suite, so she's good there, but not here, I don't think.
Not much to say about the other finishers I have. They are all superstars. Each one has its own way of taking measures to be able to stick, and they have all performed admirably.
I'm currently unsure about
Reave Soul. I've been thinking of messing around with the removal package, but I'm not sure what else I would try to put in. Reave Soul would probably be the one I'd drop to test something else though. Fiery Impulse is just so great already that most of the time Reave Soul is redundant.
I really hope we get better permission options as new sets come out. I initially tested this build with 4
Calculated Dismissals as well, but I cut some and eventually all of them because they just didn't hold up late game. 4 mana for Countermand kinda sucks, but there are some cards that you really do want to counter, so I can't go completely without them. Luckily, Disciple is there for backup too, and she can do some amazing things.
As for card draw, I don't believe that Inspiration's cost is too restrictive. Sure,
Read the Bones is great at 3 mana, but I just really like having instant speed card draw. I haven't tried out
Artificer's Epiphany and
Alchemist's Vial yet but that seems like it would be a solid pairing. Telling Time is just too good though, so I don't know if I'd ever cut it. I would love to be able to have 4. Maybe I'll try that other pairing in my Dimir list though, since it has the Perilous Myrs. No room for those in this list.
And finally the utility cards, which have for the most part been performing very well. Anyone who is running a Grixis or even Dimir build, if you take away one thing from this post, please let it be that you should give Sigiled Starfish and Possessed Skaab both a chance. Sigiled Starfish is great for defending against aggro and even greater for smoothing out draws. Being able to scry every turn is nothing to sneeze at. And Skaab is like having a
Gravedigger and an
Archaeomancerin one. The versatility it provides later in the game is near indispensable, when it can pull something you desperately need from the graveyard, and be a pretty hefty body to trade as well. Jace, on the other hand, hasn't been exactly stellar when I've used him. I mean, he doesn't really come up that often, and when he does, he hasn't made much of a difference. There really is no reason to use his ult, so I basically just use him to +1 whatever and grab a spell from the graveyard whenever I can, but that's kinda what the Skaab does too, so I've been thinking of taking Jace out for the third copy, or maybe something else entirely.
Anyway, that's my list and my thoughts, so if you have any input it would be appreciated.
As far as other builds in this list...
I don't know how I feel about Chandra being a main focus for a Grixis Control deck. Or any planeswalker for any deck, really, with there only being 1 copy of any of them. A control deck wants to be efficient, so it wants its cards to be effective in as many situations as possible. Putting cards in like
Twin Bolt and
Exquisite Firecraft just with the hope that you will have enough red spells to maybe trigger Chandra if you can get her out doesn't seem worth it when you can have more solid answers in their place. She'd be better used in a RDW deck or maybe a Rakdos aggro/control deck. I can't really imagine a pure control list with black in it going without Flesh to Dust. This is also why I don't care for
Disperse or
Displacement Wave, the latter of which I initially had during playtesting, expecting a meta heavy with thopters, but even in those matches it didn't do much.
Sorry, this turned out really long...
chandra doesn't neccisarily need a red spell in hand to untap if you read my first post on the deck you'ld know that she can untap using both desciple and a flipped jace
besides she isn't what usually wins me games thats the tutalage it's just some tech that I thought was cool and really gave me the drive to build the deck at all (even if it is janky)
and the red spells aren't there to activate chandra actually... it's because aura decks happen to be really popular so twin bolt will get 2 or even 3 for ones