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PostPosted: Fri Aug 14, 2015 10:01 am 
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PostPosted: Sat Aug 15, 2015 9:43 pm 
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Interesting build, still testing it. So far I lost to a heavily aura'ed up flying creature, didn't get suppression bonds or any avacyn's pilgrims. Next lost to a deck that drew double sigil of the empty throne when I had nothing similar.


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PostPosted: Sun Aug 16, 2015 9:35 am 
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Edit: Sorry! posted this in the wrong section!


Last edited by rbstern on Sun Aug 16, 2015 5:19 pm, edited 1 time in total.

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PostPosted: Sun Aug 16, 2015 9:41 am 
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this deck belongs here if your running blue


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PostPosted: Wed Aug 19, 2015 7:55 am 
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---- Abzhan Grind ----

4 x gatecreeper vine
3 x Elvish visionary
2 x Shadows of the past
1 x Evolutionary leap
2 x Celestial flare
2 x Reave soul
1 x Liliana, heretical healer
1 x Nissa, Vastwood seer
1 x graveblade marauder
3 x Fleshbag marauder
2 x Solemn offering
2 x Read the bones
2 x Bitter revelation
1 x Gravedigger
1 x Suppression bonds
2 x Languish
1 x Cruel revival
1 x Tragic Arrogance
1 x Necromantic Summons
1 x Kothophet, Soul Hoarder
2 x Gaea's revenge

3 x plains
3 x swamp
4 x forest
2 x Woodland cemetery
2 x isolated chapel
2 x Sunpetal grove
2 x Golgar guildgate
2 x Orzhov guildgate
2 x Selesnya guildgate
2 x Evolving wilds


Just brewed this up and won a few games. I'm sure it's a bit all over the place and could use alot of work, but I noticed noone posted a 'conventional' Abzhan control deck on here yet, so there we go.

We got some enchantment hate, we got some lifegain to offset Kopto and our carddraw (thinking can go +1 solemn offering/ +1 reclamation sage -1 read the bones maybe, depending on Thopter/Golgari prevalence this week); we got alot of wincons; and we got quite a bit of removal, some of it recurring. Curve looks good too. So far no mana problems, but the landbase is probably in need of tweaking.
Kothophet is maybe still a bit of a liability here; might as well slot in a priest or a winnower. He does close the game in 3 turns if you necromantic summons him though, so yeah, i'll keep him till he kills me :p

Deck basically wants to 1 for 1 all day, then whipe the board,draw some cards and seal the opponent's fate with lifedrain/massive beats/planeswalker abuse.


Comments much appreciated.


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PostPosted: Wed Aug 19, 2015 9:48 am 
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yalldaball wrote:
---- Abzhan Grind ----

4 x gatecreeper vine
3 x Elvish visionary
2 x Shadows of the past
1 x Evolutionary leap
2 x Celestial flare
2 x Reave soul
1 x Liliana, heretical healer
1 x Nissa, Vastwood seer
1 x graveblade marauder
3 x Fleshbag marauder
2 x Solemn offering
2 x Read the bones
2 x Bitter revelation
1 x Gravedigger
1 x Suppression bonds
2 x Languish
1 x Cruel revival
1 x Tragic Arrogance
1 x Necromantic Summons
1 x Kothophet, Soul Hoarder
2 x Gaea's revenge

3 x plains
3 x swamp
4 x forest
2 x Woodland cemetery
2 x isolated chapel
2 x Sunpetal grove
2 x Golgar guildgate
2 x Orzhov guildgate
2 x Selesnya guildgate
2 x Evolving wilds


Just brewed this up and won a few games. I'm sure it's a bit all over the place and could use alot of work, but I noticed noone posted a 'conventional' Abzhan control deck on here yet, so there we go.

We got some enchantment hate, we got some lifegain to offset Kopto and our carddraw (thinking can go +1 solemn offering/ +1 reclamation sage -1 read the bones maybe, depending on Thopter/Golgari prevalence this week); we got alot of wincons; and we got quite a bit of removal, some of it recurring. Curve looks good too. So far no mana problems, but the landbase is probably in need of tweaking.
Kothophet is maybe still a bit of a liability here; might as well slot in a priest or a winnower. He does close the game in 3 turns if you necromantic summons him though, so yeah, i'll keep him till he kills me :p

Deck basically wants to 1 for 1 all day, then whipe the board,draw some cards and seal the opponent's fate with lifedrain/massive beats/planeswalker abuse.


Comments much appreciated.


Honestly this feels just like a worse version of the Golgari deck. I dont see much point in the White. Solemn Offering feels worse than Reclamation Sage because you can't search it up with Leap.
Celestial Flare might be nice sometimes but its double White in a 3 color deck and black has enough good removal already anyway. Suppression Bonds can hit Planeswalkers but otherwise seems worse than the Black removal. The only really good card we are getting is Tragic Arrogance.

Not worth it to go White just for that imo. The times you gonna get color screwed is jsut not worth it.

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PostPosted: Wed Aug 19, 2015 10:20 am 
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Yeah perhaps.

Being able to go to 3 sweepers is pretty good though, the big weakness of the golgari deck is early swarm/fliers. Having another wrath increases your chances of surviving those games.

I find solemn offering not inferior to reclamation sage necessarily. Sure it doesn't synergize with evoleap, but this brew is not necessarily an evoleap deck, I only run 1. I think that the lifegain again can be relevant in the decks weaker matchups. As i posted above one change I could see would be to slot in one reclamation sage for a read the bones, since i'm unsure we need 4 drawscry effects, and the current meta might warrant it.

Bonds is pretty good tech in the golgari mirror; and celestial flare is a lategame edict effect, not early removal; we have fleshbags and reave souls for the early stuff. Flare deals with opposing gaeas, but also helps your finishers to survive if gangblocked at instant speed. Keeping that in mind double white is not so much of an issue as it can be in some other decks.

But yeah.... maybe you are right and having tried to cover all the bases I've dilluted the core too much. Larger sample will tell.


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PostPosted: Sat Aug 22, 2015 1:46 pm 
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Been messing around with an Abzan Enchantment deck recently, it looks and should be terrible, but it keeps grinding out wins...

2 drops:
2xHerald of the Pantheon
4x Gatecreeper Vine
2x Shadows of the Past
3x Divine Favor
2x Reave soul

3 drops:
4x Heliod's Pilgrim
3x Blood-Cursed Knight
1x Nissa, Vastwood Seer
1x Reclamation Sage
2x Auramancer
4x Read the Bones

4 drops:
4x Suppression Bonds

5+ drops:
2x Sigil of the Empty Throne
2x Tragic Arrogance
1x Woodland Bellower

Lands:
8 Plains
6 Forests
4 Swamps
2 Sunpetal Grove
2 Isolated Chapel
2 Woodland Cemetery

So far it's mostly been stall out the early game for as long as possible with the Herald and all the lifegain we have, until we can take over the board with Angels, or wipe it to our advantage with arrogance leaving them with only a suppression bonded creature.
Used to have a Valor in Akros and an Evolutionary leap in place of 2 read the bones, but Valor seemed more "win more" and we don't have enough creatures for leap to be very good. Thoughts?

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Last edited by NightHawk233 on Sat Aug 22, 2015 3:40 pm, edited 2 times in total.

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PostPosted: Sat Aug 22, 2015 1:49 pm 
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-2 plains -1 forest -1 swamp +4 evolving wilds


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PostPosted: Sat Aug 22, 2015 2:36 pm 
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-2 plains -1 forest -1 swamp +4 evolving wilds

I kind of flip between "I hate being colour screwed!" and "I hate being stuck on 4 mana!" and I made the post after the latter just happened...

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PostPosted: Sat Aug 22, 2015 2:38 pm 
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go up to 25 lands if your having problems with your mana base


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PostPosted: Sun Aug 23, 2015 8:27 pm 
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PostPosted: Mon Aug 31, 2015 10:05 pm 
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Abzan Control

1-drop (5)
1x Kytheon, Hero of Akros
4x Bone Splinters

2-drop (5)
4x Gatecreeper Vine
1x Evolutionary Leap

3-drop (8)
3x Heliod's Pilgrim
1x Liliana, Heretical Healer
3x Fleshbag Marauder
1x Nissa, Vastwood Seer

4-drop (10)
1x Archangel of Tithes
1x Erebos's Titan
3x Gravedigger
3x Suppression Bonds
2x Languish

5-drop (6)
2x Priest of the Blood Rite
2x Sigil of the Empty Throne
2x Tragic Arrogance

6-drop (2)
2x Kothophed, Soul Hoarder

Land (24)
2x Plains
2x Swamp
5x Forest
2x Woodland Cemetery
2x Isolated Chapel
2x Sunpetal Grove
2x Foundry of Consuls
2x Golgari Guildgate
1x Orzhov Guildgate
1x Selesnya Guildgate
3x Evolving Wilds

Mana Curve
5-5-8-10-6-2

Spells Colors
12 spells
18 spells
6 spells

Card Breakdown
22 Creatures
14 Other Spells
24 Land

Details
This deck is more synergistic and reliable than the scoring system lets on to believe. It features intricate little neuances that make for some creative and effective card combos. This deck uses many creatures' enter the battlefield effects for card draw (Gatecreeper for land, pilgrim for removal, gravedigger for reanimation), so read the bones ect is not necissary. The remaining bodies should be put to good use on the battlefield as chump blockers or sacrificed to evolvolutionary leap while you are working your mana up. When they end up in the graveyard, gravedigger is happy to use them again. Many of the 4+ cmc drops are resilient to languish (archangel of tithes, erebos's Titan, priest tokens, kothoped) The removal suite including bonesplinters as opposed to reave soul, gives more flexibility, while also enabling liliana and gravedigger. While suppression bonds and fleshbag marauder are a nonbo, i feel like suppression bonds is necissary to enable sigil, and a good target for tutor effects from pilgrim, so the downside can be played around. Tragic arrogance feels like the pefect sweeper combination with languish for all those agro decks and they both play well with the superfriends trio and supporting enchantments. Our bombs kothoped, and priest, and erebos's titan can end the game singlehandedly, but sigil is a real great contender to grind out the win too. The only downside I see in this deck is the lack of lifegain, so stabilize your board early, to avoid being put in burn / trample range. You might wonder why there is only 24 lands but with the gatecreeper vines and nissa, you will end up getting the land you need every time. Just make sure to look at those mana symbol requirements BEFORE you play the gatecreeper vine. Also you might wonder why So many basic forests when there are more spells from black... You want to make sure you enable your gatecreepers early, and so you have plenty of lands for nissa to draw if you are playing her.

This is my first post by the way, but this advice/list comes with weight. I not only played paper magic for several years, but I've played all the duels games and I am currently rank 40. This is 1 of 4 decks I am going to post in the next few days and I believe it is a candidate for top tier ranking. It is modeled slightly off of the highly effective protour origins abzan control list.


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PostPosted: Tue Sep 01, 2015 3:14 am 
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Welcome! Some nice ideas here. But I also see some options for improvement.


I don't see the point in Sigil of the Empty Throne with only Suppression Bonds to trigger them.

With the life loss from Priest and Kothoped, you could use some lifegain. Bottle Gnomes is an easy fix, but the white lifegain Knight is also decent and Herald of the Pantheon works if you decide to up the amount of enchantments.


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PostPosted: Wed Sep 02, 2015 8:45 am 
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Hi there,

I am new to the board, discovered you by Watching Force FNM. I was lurking here for a while, now i´d like to make my own contribution.

Abzan Enchantment/Control-ish:

2 Mana

2 x Herald of the Pantheon
4 x Gatecreeper Vine
2 x Elvish Visionary
2 x Shadows of the past


3 Mana

2 x Graveblade Marauder
1 x Nissa, Vastwood Seer
3 x Blood-Cursed Knight
3 x Elemental Bond
1 x Read the bones


4 Mana

1 x Erebos's Titan
4 x Suppression Bonds
2 x Languish


5 Mana

2 x Gilt-Leaf Winnower
2 x Outland Colossus
3 x Conclave Naturalists
2 x Sigil of the empty Throne


6 Mana
-

7 Mana

2 x Gaea's Revenge


Lands

4 x Evolving Wilds
2 x Sunpetal Grove
2 x Isolated Chapel
2 x Woodland Cemetery
4 x Forest
3 x Plains
5 x Swamp


Breakdown:
24 Creatures
14 Other Spells
22 Lands

The reaons why I am not fully committing to the enchantment theme is that due to the 2 rare cards / deck restrictment I find it really hard to draw into Sigil of the empty throne. The deck works fine stalling the opponet or even pressure until you get the Sigil. Elemental Bond is the main card draw engine of the deck. That´s the reaons why I run Conclave Naturalists instead of Reclamation Sage. Even if your opponent is playing withount enchantments/artifacts you feel the need to remove you still have a 4/4 body on the board and it draws you a card.
Sigil of the empty throne and Elemental Bond is the late game synergy, you play an enchantment, you get a 4/4 flyer and the bond triggers.
I am currently thinking about swapping the Elvish Visionary for more enchantments, but in the current stae I like them for early blocking.

Constructive critizism is allways welcome, I d like to improve the deck, it´s really fun to play.


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PostPosted: Wed Sep 02, 2015 10:03 am 
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Hi Sarkash, I would make the following changes:

-1 Shadows of the Past, +1 Evolutionary Leap = Helps you keep the creatures coming as you don't have that many.
-1 Read the Bones, +1 Grave Blade = More removal to help stall for your late game wincons
-1 Conclave Naturalist, +1 Cruel Revival = Don't really need 3 and it gives you instant speed removal and recurrence of GBM.
-1 Evolving Wilds, +1 Rouges Passage = always good to have a chance at sneaking through your Colossus.

Welcome to the forums :)

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PostPosted: Wed Sep 02, 2015 12:51 pm 
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Cruel Revival doesn't bring back Grave Blade Marauder. (You're confusing it with Fleshbag Marauder)

I like the deck, but I think 22 land is too few for the mana curve. I would say 24 at least.


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PostPosted: Wed Sep 02, 2015 3:30 pm 
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Left4Doner wrote:
Cruel Revival doesn't bring back Grave Blade Marauder. (You're confusing it with Fleshbag Marauder)

I like the deck, but I think 22 land is too few for the mana curve. I would say 24 at least.


Whoops was just assuming his was playing Fleshbag, in that case in addition my points -2 graveblade + 2 fleshbag :) not enough creatures for Graveblade. Also yes 22 lands is not enough so need to cut something else.

After playing it a bit there is a problem with removal and lockdown enchants together I think maybe -2 suppression bonds + 2 another enchant.

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PostPosted: Sun Sep 06, 2015 11:09 am 
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Yeah, after playing it a bit more, the lack of target removal is definitely a problem. I ran into situations where I got screwed despite of an acceptable board state / combo in hand just because I couldn´t deal with the threats on the opposing side fast or efficient enough.

I didn`t ran into manaproblems much thanks to the gatecreeper / fetchlands but it can be a problem at times. Maybe I go for 23.

I am not sure about fleshbag though. It´s a great card, don´t get me wrong, but it is somewhat situational, especially without target removal to back it up and even more in this deck. For instance, if I have to play supression bonds on a creature, because no fleshbag in hand and then draw later into one, it becomes useless.

Graveblade, on the other hand is, at least in this deck less of a win condition and more of a stable blocker for the early game, discouriging the opponet from attacking.

I tinkered a bit with it this morning and will test the new list a bit more. I am going to post the updated list later. Thanks a lot for the input, much appreciated.


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PostPosted: Sun Sep 13, 2015 3:41 am 
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