@gegliosch mind if I call you geg? don't know if you watch mobius but here it is
I'm used to people abbreviating the name, apparently it's kinda hard to pronounce in English
I visit Mobius' channel from time to time, but I didn't see this vid, so thanks for the link. I think he did a good job with the deck, even though he went 1-2. Mana screw just happens and this deck can punish you hard for misplays, but that's the fun part, isn't it?
The changes he made to the deck are solid. Actually he almost went back to my original version with the 2
Countermands. I just didn't have the 2
Disperse at that time and ran Jace plus a second
Displacement Wave instead.
The 2 interesting choices here are 2
Countermand over the other 2
Disperse and dropping Nissa. I think he's absolutely right that you don't need Nissa as a second win condition. However, she provides a land/card every turn and the deck makes very good use of both. You always make it to 7+ lands with this deck (mana screw aside), so I don't see a reason to forgo additional fuel.
Countermand is a very good card, but the highest priority targets for counterspells are enchantment removal and burn, namely
Ravaging Blaze and
Chandra's Ignition.
Disperse deals with the same threats for half the mana, that's why we made this change in the first place. It's hard to keep 4 mana open all the time, especially if you want to use the Tutelage loot. Another advantage is that it deals with threats on the board, of course. However,
Countermand still has it's moments, as it can also deal with a
Twin Bolt to the face, Lifeloss-Elves, Chandra's Parents and other nasties. The mill is a welcome side effect. Maybe a 2-2 split between
Disperse and
Countermand is indeed a good idea. I think this is meta dependent and also up to personal taste - there will always be situations where one is better than the other, but both are able to deal with the most dangerous threats that are not covered by
Fog.
24 or 25 land... really hard to say. I think 24 is fine with all the draw, but you do need to hit your first 5-6 landdrops reliably and having one extra might make the difference. I change my opinion on this topic from game to game, depending on which way I got **** this time