Abzan Control1-drop (5)
1x
Kytheon, Hero of Akros4x
Bone Splinters2-drop (5)
4x
Gatecreeper Vine1x
Evolutionary Leap3-drop (8)
3x
Heliod's Pilgrim1x
Liliana, Heretical Healer3x
Fleshbag Marauder1x
Nissa, Vastwood Seer4-drop (10)
1x
Archangel of Tithes1x
Erebos's Titan3x
Gravedigger3x
Suppression Bonds2x
Languish5-drop (6)
2x
Priest of the Blood Rite2x
Sigil of the Empty Throne2x
Tragic Arrogance6-drop (2)
2x
Kothophed, Soul HoarderLand (24)
2x
Plains2x
Swamp5x
Forest2x
Woodland Cemetery2x
Isolated Chapel2x
Sunpetal Grove2x
Foundry of Consuls2x
Golgari Guildgate1x
Orzhov Guildgate1x
Selesnya Guildgate3x
Evolving WildsMana Curve
5-5-8-10-6-2
Spells Colors
12
spells
18
spells
6
spells
Card Breakdown
22 Creatures
14 Other Spells
24 Land
Details
This deck is more synergistic and reliable than the scoring system lets on to believe. It features intricate little neuances that make for some creative and effective card combos. This deck uses many creatures' enter the battlefield effects for card draw (Gatecreeper for land, pilgrim for removal, gravedigger for reanimation), so read the bones ect is not necissary. The remaining bodies should be put to good use on the battlefield as chump blockers or sacrificed to evolvolutionary leap while you are working your mana up. When they end up in the graveyard, gravedigger is happy to use them again. Many of the 4+ cmc drops are resilient to languish (archangel of tithes, erebos's Titan, priest tokens, kothoped) The removal suite including bonesplinters as opposed to reave soul, gives more flexibility, while also enabling liliana and gravedigger. While suppression bonds and fleshbag marauder are a nonbo, i feel like suppression bonds is necissary to enable sigil, and a good target for tutor effects from pilgrim, so the downside can be played around. Tragic arrogance feels like the pefect sweeper combination with languish for all those agro decks and they both play well with the superfriends trio and supporting enchantments. Our bombs kothoped, and priest, and erebos's titan can end the game singlehandedly, but sigil is a real great contender to grind out the win too. The only downside I see in this deck is the lack of lifegain, so stabilize your board early, to avoid being put in burn / trample range. You might wonder why there is only 24 lands but with the gatecreeper vines and nissa, you will end up getting the land you need every time. Just make sure to look at those mana symbol requirements BEFORE you play the gatecreeper vine. Also you might wonder why So many basic forests when there are more spells from black... You want to make sure you enable your gatecreepers early, and so you have plenty of lands for nissa to draw if you are playing her.
This is my first post by the way, but this advice/list comes with weight. I not only played paper magic for several years, but I've played all the duels games and I am currently rank 40. This is 1 of 4 decks I am going to post in the next few days and I believe it is a candidate for top tier ranking. It is modeled slightly off of the highly effective protour origins abzan control list.