It's a bit inelegant, especially in Grixis Control, but I've been using Graveblade Marauder as a way to slow early rush decks and the death touch allows him to wall off Gaea's Revenge.
Plus, with Murk Lurkers, Planeswalkers, etc., he can usually swing for 4-5 late game, which is far from nothing. Of course, my build is also a little bit different than some of these in that I don't run counters (unless you count Disciple of the Ring) for a little more midrange fat like Nightfire Giant.
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Now that I've got some more unlocks, here's a Thopter build I've been working on. It is the grindiest thing of all time and not very economical timewise, but I'm on a very good run with it right now. Disclaimer, I just added the freshly unlocked Molten Vortex and Jace, Vryn's Prodigy and took out 2 copies of Possessed Skaab and haven't tested it yet, but I believe it will be an improvement (as much as I like the Skaabs).
It's a bit inelegant, especially in Grixis Control, but I've been using Graveblade Marauder as a way to slow early rush decks and the death touch allows him to wall off Gaea's Revenge.
Plus, with Murk Lurkers, Planeswalkers, etc., he can usually swing for 4-5 late game, which is far from nothing. Of course, my build is also a little bit different than some of these in that I don't run counters (unless you count Disciple of the Ring) for a little more midrange fat like Nightfire Giant.
I really like the Graveblade idea, so long as you can count on there being a reasonable number of dudes in the yard so you can close the game out. At the moment my inclinations are very creature-light so he's not optimal, but I will keep this guy in mind. Good call.
alright so I sorta had the idea for this deck earier today while I was wondering what you could do to activate chandra. now I'm a pretty bad deck builder but I'm pretty satisfied with most these cards just the mana base I'm having issues deciding what to do with but anyways. maybe the removal/draw packages can be a little more fine tuned
Alright so the premise of this deck is pretty simple step 1) stay alive using instants and sorceries 2) activate chandra 3) Profit
So this deck sorta came from some ideas on ways to get chandra to untap and use her activated ability to flip. 1) use an activated jace to flashback the red spell needed to flip chandra 2) disciple of the ring can untap chandra so she keeps plucking away 3) good old fashioned spells from your hand
Alright but chandra isn't the only win condition we got Sphinx's Tutelage, just sit back control the board and grind your opponent out Necromantic Summons can fetch any juicy creatures your oppenent might have gotten milled Disciple of the Ring is a win condition all on her own and even the Abbots can put in some serious work if you draw enough board control cards
Edit: this is the ending of what was basically the dream game I did the disciple trick with chandra (although jace was also online when chandra came in) oh and sorry about the black lines something is funky about my graphics card and orgins
Spoiler
Last edited by babassoonist on Wed Aug 19, 2015 4:55 pm, edited 9 times in total.
Off the bat, things that probably can stand to go--
Shadows of the Past: I don't think you have enough creatures to reliably get to the fun mana-sinking value of this card. The scrying alone doesn't warrant the slot, I don't think.
I like replacing these with extra copies of Telling Time and Twin Bolt. I would also like to find room for more unconditional spot removal along the lines of Cruel Revival but not really sure what it should be replacing.
I haven't played with Sphinx's Tutelage yet so I'm not sure about that one. Without them, the deck doesn't have a reliable way to close out. If I have some time I'll throw this together and give it a spin.
yeah shadows has already got the axe and yeah the displacement wave was an over reaction to 6 thopter decks and one roil deck in a row good idea to cut it
also the tutelage serves the dual purpose of giving some more food to necromantic summons
I played 6-7 matches with it. I cut one of the Summons for another Cruel Revival. It's actually pretty good, but you have to play very tight and there's not much room for mistakes. I hardly ever drew Chandra, unfortunately. Tutelage was the way to victory most of the time. I had two losses and both were against aggro, although I made a bunch of gnarly misplays in one of the games and that one probably should have been a W. Disciple of the Ring is the truth. She put in some WORK.
The Abbots and the Firecrafts didn't do too much for me. Might try adding more Fiery Impulse and maybe a different threat like Avaricious Dragon.
Joined: Oct 31, 2013 Posts: 7350 Location: Newfoundland
I have to get to work on Grixis, I feel like a phoney for not trying to force it. I want that license plate, I'm going to look into local laws on vanity plates. No joke.
I have to get to work on Grixis, I feel like a phoney for not trying to force it. I want that license plate, I'm going to look into local laws on vanity plates. No joke.
Keep Canada Cruel!
Grixis has been fun man, there's lots of decent angles to work from.
unfortunatly I have yet to get a win off Chandra's Ulti I expect it would be easier in 2HG to pull something like that off (note: replace the read the bones with inspiration and this deck probably partners pretty well with turbo mill in 2HG)
I have to get to work on Grixis, I feel like a phoney for not trying to force it. I want that license plate, I'm going to look into local laws on vanity plates. No joke.
I actually left Disperse in. A lot of people play white auras on the Xbone and it's huge against them. Decent tempo play late, too, when you're trying to mill them out.
I cut one of the Firecrafts for an Avaricious Dragon just to see how it worked. Turns out it works REALLY GOOD with even a single Tutelage out.
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