I've been playing Magic for a couple decades on and off, always casual. I've really been enjoying this ever-so-slightly Jundified version of Golgari Control that I put together. It's gotten me all the way to rank 40 (though I might be lower at any given moment), and it has Johnny and Timmy appeal as well.
J'GARI CONTROL DECKLIST*
2 Drops
4 x
Perilous Myr4 x
Gatecreeper Vine2 x
Evolutionary Leap4 x
Reave Soul3 Drops
1 x
Liliana, Heretical Healer2 x
Graveblade Marauder3 x
Fleshbag Marauder1 x
Nissa, Vastwood Seer3 x
Reclamation Sage4 Drops
2 x
Gravedigger2 x
Flameshadow Conjuring2 x
Languish5 Drops
2 x
Priest of the Blood Rite2 x
Outland Colossus2 x
Cruel Revival6 Drop
1 x
Woodland Bellower23 Land
4 x
Swamp1 x
Mountain6 x
Forest2 x
Woodland Cemetery2 x
Rootbound Crag2 x
Dragonskull Summit1 x
Golgari Guildgate1 x
Rakdos Guildgate4 x
Evolving Wild*I sometimes run a modified version which drops the Graveblade and Bellower for
Jagged-Scar Archers, Gatecreeper for
Elvish Visionary, and Colossus for
Gilt-Leaf Winnower. It's stronger against Thopters due to the large number of threats with unequal power and toughness and the Archers ability to ping Thopter tokens, and its got nice draw with the Visionaries, but its land fixing is less stable and I miss the offensive punch of the removed cards.
So this is Golgari Control + Flameshadow Conjuring (abbreviated FC from here on), basically. It splashes the bare minimum amount of red lands to make red mana reliably available for casting and powering FC, and until it hits that it plays regular Golgari Control. Unlike some Golgari Control decks it runs either Gatecreeper Vines OR Elvish Visionaries (see variant) because I was getting blown up by some really fast decks that killed me while I was still setting up my board and I needed more room for early game defense. Other than that, FC is the only real change.
But FC is huge, especially with Evolutionary Leap. The basic effect is that every time you create a creature token, you can sac the temporary token to Evo Leap to continue drawing threats while maintaining board presence and creating a disposable offense. It also combines wonderfully with the large number of ETB effects attached to creatures in this deck (including Nissa's Forest grab ability - just be sure to pick the one without the haste marker to keep). Double Fleshbag sac, double Gravedigger rez (including "infinite" where one Gravedigger digs the other out of the Graveyard and the duplicate gets something else), double Bellower (for cc of 9, you can have 3 permanent creatures and 3 tokens), even double Myr followed by double Evo Leap to do 2 packets of 2 damage to anything and draw 2 creatures for 5 mana.
Notes:
- Liliana's -X and emblem abilities also create possible triggers for FC.
- Duplicating Liliana & sacrificing the real one in hopes that the token copy will flip does not work on IOS. AFAIK, it should work by the rules, but it does not.
- Lili's flip requirement is a non-token creature. Just a friendly reminder.
- Due to the order of the stack the first opportunity you have to copy a creature with Flameshadow will be the one you bring in through Woodland Bellower's ability, not the Bellower itself, so if you're on a budget save your m
n
to copy the Bellower.
- I've brought
Gaea's Revenge in and out a bunch of times. I miss it when it's gone, but I feel like I need to run another land when it's in, and if the deck is doing what it does best I usually don't need it while if it's not sometimes the GR feels way too slow. Ultimately I think it's better in Golgari Control than here - I have to have good early control to make space to cast 2 enchants that do nothing without further mana to feed them, and sinking 2 cards into a 7cc creature when I could clone a Priest, Colossus, or Bellower for <= 7 doesn't really appeal. However, just as an FYI you can double GR - it's not targeted so it bypasses the "green only" exception.