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PostPosted: Tue Aug 11, 2015 9:53 am 
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Hakeem928 wrote:
The deck is still in its infancy, but using Evo Leap to dig for PWers along with Shadows of the Past to find them faster is pretty sweet. I'm sure the list has room for improvement but the core is solid and it looks like a strong archetype.


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PostPosted: Tue Aug 11, 2015 12:14 pm 
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Sjokwaave wrote:
Hakeem928 wrote:
The deck is still in its infancy, but using Evo Leap to dig for PWers along with Shadows of the Past to find them faster is pretty sweet. I'm sure the list has room for improvement but the core is solid and it looks like a strong archetype.


I've been using this deck a lot since you did the brew (probably my favourite deck right now, so thanks), but I've made several changes as certain things just didn't feel right.

I'm favouring Splinters over Reave Soul (3/2 split) because there have been too many times when I've wanted to take out a Kothoped or some such and Reave Soul is sat in my hand doing nothing. I know the deck has other outs but I'd rather have something that is live all game long. As a paper player I have come to hate conditional removal. I just want my Murder's damnit!

Only one copy of Shadows of the Past. I actually ran the deck well without any copies for a run of 6 games or so. I had the second copy sat in my hand too many times... well I'm probably experiencing a little player bias here (maybe only had that happen to me twice) but I'm happy running one.

I'm running a pair of Graveblade Marauder's and they have been truly outstanding: MVPs in quite a lot of games. Not only do they lock down aggro/renown, but in a deck like this they can swing for some pretty serious damage late game. The synergy was just too good to leave them out - we know we can keep the opponent's board clear/under control and with Leap etc working away and filling up the graveyard I've had one of these guys swing for 10+ dmg.

And lastly I've been dancing around between having a singleton Kothoped, Soul Hoarder or Gaea's Revenge in Bellower's place and this has proved to be much more impactful... Gaea is probably the better choice as other people have already pointed out.


I have changed the Splinters/Reave ratio to 2/3 since posting the list and I cut the second Shadows of the Past for Gaea's Revenge. I like Graveblade Marauder, though, because I have been playing him in Rakdos and mono-black. I'll have to look to slot him in here somehow. The thing I like best is how it covers up this deck's weakness to Sphinx's Tutelage. Every time they mill us we get closer to one-shotting them with a Marauder.

If you are playing Marauder then I think the Foundry of the Consuls should be a Rogue's Passage, though.

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PostPosted: Tue Aug 11, 2015 12:57 pm 
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I never ran Foundry anyways (I'm of the opinion that I should always have something better to do with 5 mana or I've dun goofed), but I'll definitely consider Rogue's Passage, though it's yet to show up for me in my Elf deck. Probably why I forgot about it, because it refuses to be drawn.

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PostPosted: Tue Aug 11, 2015 3:11 pm 
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I got greedy trying to put more pressure into your list, Hakeem.

Went down to 23 lands, considering the amount of fetching and cycling and straight draw the deck has.

I am also 2 splinter, 3 reave, I run 2 graveblade marauders, 1 shadow of the past, and 1 Priest of the Blood rite instead of bellower. I really like Priest here since the risk he presents imo is easier managed than Kotophet in a deck that can sometimes lose alot of life whilst gettin ' rolling, and the 5 cmc makes him easier to replay with lilly.

I am twice as weak to enchantments because of the singleton reclamation sage, but I'm banking that the slightly higher threat density makes up for it.


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PostPosted: Tue Aug 11, 2015 3:27 pm 
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I'd cut a Gatecreeper before a land but maybe I'm wrong.

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PostPosted: Tue Aug 11, 2015 3:33 pm 
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I wouldn't cut land or gatecrepers from that archetype at all. I tested it a bit and even with 24+ gatecreepers I usually want more land. The deck wants to hit every land drop until turn 7.


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PostPosted: Tue Aug 11, 2015 5:50 pm 
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Yeah i'm not entirely happy with the idea to cut land either. Needs more testing. It's just that the wheenies are so instrumental since the deck is built around evoleap, it's hard to cut em. I do feel the deck would improve with the higher threat count though. hmmm. Evoleap does push lands down, so maybe something else would need to go. Possibly ditch a visionary instead? The gatekreepers I like as 4 of as getting double black in place when under heavy pressure is a big deal.

One thing i'd bring up is that I don't see rogues passage as a requirement for graveblade marauder. VS heavy control you gonna be swinging into an empty board anyway, and wether or not he connects will be more dependant on your opponents removal/disruption options; and vs aggro/midrange I'd look to be dropping marauder after a whipe/ I have managed the board, which this deck is really good at.


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PostPosted: Wed Aug 12, 2015 3:39 am 
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BTW, Grixis creaturelight really needs another answer to Gaeas Revenge. Fleshbag being sorcery speed means you start at 12 life vs green decks :gross:

the likes of far/away would be too strong, same with geth's verdict or diabolical edict, tribute to hunger. Devour flesh maybe? Or something clunkier like Cauldron dance. Makeshift Mannequin?

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PostPosted: Wed Aug 12, 2015 4:41 pm 
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[Golgari Ramp/Control] w/ Nissa's Revelation

Hey its my first post. I just wanted to share this deck i've been using, although its pretty similar to other decks posted. The main difference is Nissa's Revelation, which I know can be risky, but it definitely adds a bit of spice to the gameplay. The idea is to kill opponents early creatures and use small creatures to block aggro. Languish helps to neutralize opponent's threat on while you ramp up mana. I've never had a problem getting to 7 mana, rarely run out of cards to play, and all the large creatures help Nissa's Revelation work 85% of the time. Also, I don't have Nissa or Liliana, but I imagine they might be useful to incorporate when i unlock them. So if you want to try using Nissa's Revelation, this deck does it pretty well.

[Creatures - 19] [Sorcery - 17] [Land - 24]

[1]
Bone Splinters x4

[2]
Gatekeeper Vine x3
Elvish Visionary x4
Reave Soul x4

[3]
Graveblade Marauder x2
Reclamation Sage x1
Nissa's Pilgrimage x3

[4]
Languish x2
Mwonvuli Acid-Moss x2

[5]
Gilt-Leaf Winnower x2
Outland Colossus x2

[6]
Kothophed, Soul Hoarder x2
Woodland Bellower x1

[7]
Gaea's Revenge x2
Nissa's Revelation x2

[Land]
Swamp x8
Forest x10
Woodland Cemetery x2
Evolving Wilds x2
Rogue's Passage x2


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PostPosted: Fri Aug 14, 2015 2:05 am 
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Hakeem928 wrote:
I have changed the Splinters/Reave ratio to 2/3 since posting the list and I cut the second Shadows of the Past for Gaea's Revenge. I like Graveblade Marauder, though, because I have been playing him in Rakdos and mono-black. I'll have to look to slot him in here somehow. The thing I like best is how it covers up this deck's weakness to Sphinx's Tutelage. Every time they mill us we get closer to one-shotting them with a Marauder.

If you are playing Marauder then I think the Foundry of the Consuls should be a Rogue's Passage, though.


Hakeem, I love the deck and I've settled on a similar list (even down to the 2/3 Splinter/Reave ratio and the addition of Gaea's Revenge). I know you said you cut the two copies of Shadows; have you been missing them? I've tried both with and without and just can't seem to come to a decision. I've also got another question for you: what do you think of cutting Gravedigger? I am disappointed with him more often than not, and find that when I really want him he's too slow, and every other time he seems underwhelming. I don't know that the deck really needs that much more recursion, honestly. That's the slot I've been eyeing for Graveblade Marauder, in fact (I'm at two Gravediggers at the moment). Am I insane?

I've also tried adding Red and retooling the deck along those lines, but I've posted that in the appropriate thread and don't want to hijack this one.


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PostPosted: Fri Aug 14, 2015 5:23 am 
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Hakeem928 wrote:
I have changed the Splinters/Reave ratio to 2/3 since posting the list and I cut the second Shadows of the Past for Gaea's Revenge. I like Graveblade Marauder, though, because I have been playing him in Rakdos and mono-black. I'll have to look to slot him in here somehow. The thing I like best is how it covers up this deck's weakness to Sphinx's Tutelage. Every time they mill us we get closer to one-shotting them with a Marauder.

If you are playing Marauder then I think the Foundry of the Consuls should be a Rogue's Passage, though.


Hakeem, I love the deck and I've settled on a similar list (even down to the 2/3 Splinter/Reave ratio and the addition of Gaea's Revenge). I know you said you cut the two copies of Shadows; have you been missing them? I've tried both with and without and just can't seem to come to a decision. I've also got another question for you: what do you think of cutting Gravedigger? I am disappointed with him more often than not, and find that when I really want him he's too slow, and every other time he seems underwhelming. I don't know that the deck really needs that much more recursion, honestly. That's the slot I've been eyeing for Graveblade Marauder, in fact (I'm at two Gravediggers at the moment). Am I insane?

I've also tried adding Red and retooling the deck along those lines, but I've posted that in the appropriate thread and don't want to hijack this one.


So I know I'm not hakeem but this archetype is pretty much the only one I've been playing and from y personal experiance I run a singleton gravedigger cause a) it gets your win conditions back out of the grave b) it's a zombie to give cruel revival full value


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PostPosted: Fri Aug 14, 2015 5:32 am 
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Hakeem928 wrote:
I have changed the Splinters/Reave ratio to 2/3 since posting the list and I cut the second Shadows of the Past for Gaea's Revenge. I like Graveblade Marauder, though, because I have been playing him in Rakdos and mono-black. I'll have to look to slot him in here somehow. The thing I like best is how it covers up this deck's weakness to Sphinx's Tutelage. Every time they mill us we get closer to one-shotting them with a Marauder.

If you are playing Marauder then I think the Foundry of the Consuls should be a Rogue's Passage, though.


Hakeem, I love the deck and I've settled on a similar list (even down to the 2/3 Splinter/Reave ratio and the addition of Gaea's Revenge). I know you said you cut the two copies of Shadows; have you been missing them? I've tried both with and without and just can't seem to come to a decision. I've also got another question for you: what do you think of cutting Gravedigger? I am disappointed with him more often than not, and find that when I really want him he's too slow, and every other time he seems underwhelming. I don't know that the deck really needs that much more recursion, honestly. That's the slot I've been eyeing for Graveblade Marauder, in fact (I'm at two Gravediggers at the moment). Am I insane?

I've also tried adding Red and retooling the deck along those lines, but I've posted that in the appropriate thread and don't want to hijack this one.


So I know I'm not hakeem but this archetype is pretty much the only one I've been playing and from y personal experiance I run a singleton gravedigger cause a) it gets your win conditions back out of the grave b) it's a zombie to give cruel revival full value


Definitely, and gives more value to lost Planeswalkers in the process.

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PostPosted: Fri Aug 14, 2015 5:37 am 
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Yeah Gravedigger is there so you can more freely use the - abilities knowing you have an out to get your 'Walkers back, plus the Cruel Revival lets you reuse it. I don't think it's amazing so I only run one copy but I do think it should be in there.

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PostPosted: Fri Aug 14, 2015 6:50 am 
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Hakeem928 wrote:
Yeah Gravedigger is there so you can more freely use the - abilities knowing you have an out to get your 'Walkers back, plus the Cruel Revival lets you reuse it. I don't think it's amazing so I only run one copy but I do think it should be in there.


Definitely fun though. They kill it, I bring it back. They wipe the board, I kill their bomb and bring it back. Love it!

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PostPosted: Fri Aug 14, 2015 8:33 am 
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@Glitterjinx, mate I'm totally with you on Nissa's revelation and have also added x2 of them to my deck. Invariably vs aggro I find myself needing life as you invariably run out of counter threats or creatures to stem their tide. Obviously you need to run several fatties to optimise the card, but in a ramp deck its excellent.

Spot creature removal is ok and languish is great if you draw it, but without several board sweeps such as anger of gods and planar cleansing, aggro can quickly over run you. The extra life and card drawing of NR is in what is effect a mid/late tempo deck works for me.


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PostPosted: Fri Aug 14, 2015 8:59 am 
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oh and before I forget: hakeem if you're running graveblade as a counter to some dimir mill foolishness shouldn't you be running more then one rogue's passages? cause you know... you can't fetch the passage from your grave like we can the graveblade


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PostPosted: Fri Aug 14, 2015 10:00 am 
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oh and before I forget: hakeem if you're running graveblade as a counter to some dimir mill foolishness shouldn't you be running more then one rogue's passages? cause you know... you can't fetch the passage from your grave like we can the graveblade


I can't speak for Hakeem, but personally I don't want to run less normal land, especially in a deck were Passage isn't even required: if you've got to the point were swinging with Graveblade is going to win the game you should have control of the board anyway.

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PostPosted: Fri Aug 14, 2015 10:26 am 
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I agree, one Passage is enough for me. Oftentimes Marauder doesn't need it anyway.

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PostPosted: Fri Aug 14, 2015 10:39 am 
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PostPosted: Fri Aug 14, 2015 11:03 am 
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4 gates 4 wilds and 2 brown lands really?


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