Cool deck, Rattleclaw. For my Naya deck I went for a Goblin aggro deck with red enchantments as well as white and green spells compensate for the lack of tribal support.
Goblin Swarmers: 64 Cards
Creatures: 20
Goblin Arsonist x4
Foundry Street Denizen x4
Ember Hauler x3
Subterranean Scout x3
Goblin Glory Chaser x3
Goblin Piker x3
Enchantments: 9
Infectious Bloodlust x4
Call of the Full Moon x3
Valor in Akros x2
Instants/Sorceries: 11
Dragon's Fodder x4
Kytheon's Tactics x3
Chorus of Might x2
Might of the Masses x2
Lands: 24, but I'll decide the distribution later.
Summary: A fill-in Goblin deck till there's better tribal support. This aggro deck will be able to hit hard and fast.
Strategy: Enchanted Glory Chasers and Foundry Denizens will lead the charge with the Arsonist as a deterrent. Valor in Akros will be played ASAP and Kytheon's Tactics will be used where appropriate. There are four combos that will help this deck.
Combo #1: Glory Chaser + Subterranean Scout
Combo #2: Foundry Denizen + Dragon Fodder
Combo #3: Foundry Denizen + Dragon Fodder + Valor in Akros
Combo #4: Chorus of Might + Might of the Masses
There's 0 reason to be running Goblin Piker here.
Tribal Goblin is an illusion in Duels Origin atm. There is 0 synergy for playing all goblins.
You have better options in Mage-Ring Bully and Abbot of Keral Keep.
It also seems terrible to be running white for those 5 cards, especially when 3 requires
, which you'll have a hard time assembling without losing tempo, and you should veritably be emptying your hand by the time the other two hits the field. Consider simply dropping the white. Also worth noting that you're not using Titan's Strength, the in-color pump. You should.
You are aggro. There's no reason for you to be running 24 lands. Drop to 20 at most. 64 cards in deck is also pointless. Cutting the lands will get you to 60.