Here's my 60 cards for the Zendikar Incarnate + Chandra's Ignition deck:
4 x
Gruul Guildgate2 x
Rootbound Crag1 x
Rogue's Passage11 x
Forest6 x
Mountain4 x
Perilous Myr4 x
Gatecreeper Vine4 x
Elvish Visionary3 x
Twin Bolt1 x
Fiery Conclusion1 x
Evolutionary Leap1 x
Nissa, Vastwood Seer4 x
Nissa's Pilgrimage3 x
Kird Chieftain3 x
Zendikar Incarnate1 x
Flameshadow Conjuring2 x
Outland Colossus2 x
Chandra's Ignition2 x
Gaea's Revenge1 x
Ravaging BlazeSome notes:
Perilous Myr - We're playing the midrange game and we have some sacrifice outlets to blow him up on demand. We all know this guy by now.
Gatecreeper Vine - Keeps the land flowing so we can get to 7+ mana reliably. After that, he's sacrifice fodder.
Elvish Visionary - Early game cantrip to keep us out of topdeck mode. More sacrifice fodder.
Twin Bolt - We need some early game interaction and I think this is better than Fiery Impulse.
Fiery Conclusion - Remember all that sacrifice fodder? Turn it into five damage to a creature at instant speed for just two mana! We can't play too many of these and I've chosen to just play one.
Evolutionary Leap - This card is amazing in most decks but especially here because we have lots of cheap creatures that do stuff and we can "upgrade" them into our bigger dudes once they've had their effect.
Nissa, Vastwood Seer - Excellent win condition for any green deck that can get to seven lands. She even draws you the seventh. The best Planeswalker in the set and very easy to flip.
Nissa's Pilgrimage - Ramp and thinning. We have some expensive spells and Zendikar Incarnate gets bigger with every land we put into play.
Kird Chieftain - A nice body and a relevant activated ability in a deck with Zendikar Incarnate and Outland Colossus. Also another creature to target with Chandra's Ignition if you need to clean up the board.
Zendikar Incarnate - This guy can get extremely big in this deck and is basically GG with Ignition. The activated ability of Kird Chieftain, Flameshadow Conjuring tokens, and the Rogue's Passage are other ways to deal tremendous amounts of damage with this guy.
Flameshadow Conjuring - Copies the EtBs of our little dudes and lets us create extra hasted copies of our big dudes. Creates bonus sacrifice fodder for Evolutionary Leap and Fiery Conclusion.
Outland Colossus - All the stuff I wrote about Zendikar Incarnate applies here as well.
Chandra's Ignition - Hoo boy, this card is sick if you get it to go off. You want to cast this card.
Gaea's Revenge - This guy is insanely difficult to deal with in the current pool and we have no trouble casting him. We can't do all the cool stuff like give him trample with Chieftain, make him unblockable with the Passage, or Ignite him but I think he's good enough on his own. As a bonus, we can create an extra copy via Flameshadow Conjuring. I haven't lived this dream yet, but my day is coming.
Ravaging Blaze - Instant-speed removal for big dudes that sometimes just wins the game if your spell mastery is on. We can produce a lot of mana, so a single X spell like this is always welcome.