Hello guys.
I am a huge fan of RDW especially when it is goblin themed - we do have some nice goblins atm but the lack of a lord or decent burn makes it a tad less combetitive.
Nevertheless it is still the most fun deck for me to play.
this is my final take on a
RDW Goblins that got me to rank 40 and was the most "stable"
RDW Goblins3 x
goblin glory chaser3 x
goblin arsonist3 x
foundry street denizen4 x
fiery impulse4 x
titan's strength3 x
ember hauler3 x
mage-ring bully3 x
subterranean scout3 x
call of the full moon4 x
twin bolt4 x
infectious bloodlust2 x
exquisite firecraft1 x
avaricious dragon20 x
mountainand now some info on my card choices.
a)I see most of the ppl here run 11 one drop creatures I only run 9 of those instead for 2 reasons
1.- they tend to get useless after turn 2 unless you use them to curve off with a 2 drop for example on turn 3 and even in that occasion I would prefer to have mana open to response a titan strength or sac an ember hauler.
2.-They are very succesible to 2 for 1. There is a huge amount of twin bolts and perilous myrs atm in the meta and that makes our resources go out very fast with a lot of weaklings on the board when there is no lord present to pump em.
9 is still a good number to have them reliably on turn 1 but not to pull them all the time on later turns.
b)Tried to run with only impulses or only twinbolts but it did not work for me. Our creatures with the exception of goblin glory chaser lack any evasion and come with weak bodies so having a playset of both ensures that my creatures will have a clear way to the enemy face to get their value. On the sidetrack twinbolts can sub as damage to the face and are a great counter to thopter lands.
c)The lack of Chandra is intentional. It was a great card in the deck and I was using it a lot with great results but works the opposite way of call of the full moon so I removed it in favor of the aura. If someone would not play call of the full moon chandra would be great inside the deck.
d)Bloodlust over fiery fist. I liked both but bloodlust fetches itself and makes for some nifty combos like turn 4 scout -> unlbockable himself -> bloodlust on him and so on. We usually run out of steam fast and having a card that replaces itself or gives haste to weak and cheap creatures on turns 3 4 5 is of huge value.
e)Last but not least I run ONLY mountains I know it is a mono red deck and that would make it viable for foundrys BUT it just doesn't work for me. The more red sources the more tricks i can pull off and the more stable the deck is, sometimes I can win with 2 mountains on board but I could never win though with 1 mountain and 1 foundry.
f)I run 3 calls of the full moon cause I really like seeing it on my opening hand.
the rest of the cards I think are a staple so no need to discuss those.
The only card that I would add to the deck is 2x
abbot of keral keep but unfortunately I do not own any of them (missing 7 boosters for full collection . . .)
Any questions or discussion on the list or choices are welcome.