So I've been busy tinkering in my lab pouring over some cards and trying to make a deck just for them. Everyone said I was daft to build a deck around one card, but I built in all the same, just to show them. It failed miserably. So I trimmed it down, refocused it and tried again. This is that deck and it is a love letter to
Willbreaker.
Slave Breakerx4
Goblin Arsonistx1
Jace, Vryn's Prodigyx2
Harbinger of the Tidesx4
Perilous Myrx4
Twin Boltx4
Frost Lynxx4
Act of Treasonx3
Enthralling Victorx3
Reclusive Artificerx3
Whirler Roguex2
Flameshadow Conjuringx2
Willbreakerx10
Islandx9
Mountainx2
Sulfur Fallsx3
Rogue's PassageAnd there you have it. She's beautiful isn't she? I mean sure she dies to aggro in a heart-beat but who doesn't these days? When she works though - oh when she works it's a piece of art. The very definition of poetry in motion - that is if your particular brand of poetry involves someone weeping softly in the background begging you to let them keep just one of their creatures. I know mine is!
As a side note you must *must* have 'Always Use Optional Abilities' turned off to use this deck. A lot of your abilities will bounce or kill their potential target before you can enslave them to your will and have them perform your dirty work. With that option off you can target them (thus triggering
Willbreaker) and then decide not to trigger the effect (so
Goblin Arsonist won't deal damage,
Frost Lynx won't tap the enemy etc). The only exception to this is
Perilous Myr who is so damned blood-thirsty he will kill regardless of your wishes. Only target things with him that you either want dead or have more than 2 toughness remaining.
A couple of notes on cards that might not be obvious;
Jace, Vryn's Prodigy: Basically here to help dig through your deck faster to find
Willbreaker. Once he changes he still retains his usefulness - his +1 basically becomes 'steal your opponents creature' which isn't something you can balk at.
Whirler Rogue:
Willbreaker's BFF. Once they are out together her ability becomes 'Tap Two Artifacts: Assume Direct Control. It's a match made in heaven.
Flameshadow Conjuring: For just 1 mana you too can double up all your ETB effects! Big hitters got you down? Double
Frost Lynx can lock them down while you find a solution! Keep getting bit by flyers? Two
Whirler Rogues can lock down the sky! Need something dead right now? Two
Reclusive Artificers can handle that for you! All this and more can be yours for only one mana - and remember once
Willbreaker is around that's twice as many target effects you can abuse to steal your opponents junk!
Rogue's Passage: It's effect is expensive, clunky and not particularly useful to this deck - but it provides mana when it's not doing anything else and gives you a near indestructible source of targets to work alongside
Willbreaker.
Willbreaker: The uses should be obvious but when she's this useful it would be criminal not to mention her again!