Just Ran this vs AI minus 1 Incarnate, 1 Nissa planeswalker +2 Monvulis due to not owning the cards..... It freaking destroyed
Is there any way to fit in the
Mwonvuli Acid-Moss? This deck would love them it seems.
Lol I am loving the moss as we speak since I did not have two of the op's cards in deck. I am almost (with a devilish grin) trying to figure out how to fit a play set of moss and the into the maw of hell since i love LD
I think the way I'd make room for more LD would be 1 less animist's since usually you want to dump alot into it and 1 rogue passage and consul
Ok, here's the deck and please hear me out on why I cut some things. 1. I started noticing the more I played this deck I was closing games out with
Ravaging Blaze an awful lot. I also started realizing that
Nissa's Revelation was barely ever hitting so I have cut it. Also with the extreme land search in deck I believe you will be fine. The biggest controversial cut I made yet was
Zendikar Incarnate. Basically, I think this guy works better in a shell wanting to use
Chandra's Ignition and you will find that going extremely wide with
Zendikar's Roil or closing out with hasty
Gaea's Revenge (which there are very few answers to) or
Ravaging Blaze to the dome is all it takes to win. So why include more fluff? Omission of
Zendikar Incarnate allows us to cut
Rogue's Passage and add in more
Forest. I have a total of 10 removals for early game and 13 if you include blaze. I still keep
Evolutionary Leap because now it guarantees us to find
Gaea's Revenge. In duels it's always been a trick of how to make us have 4 copies of something that the game rules only allows two of. Similar example from last year why control decks running all sweepers and rune scarred demon were way more consistant. Here's my take on the deck.
LANDS.DEC 1 Mana
4x
Fiery Impulse2 Mana
2x
Evolutionary Leap3x
Ravaging Blaze4x
Twin Bolt3 Mana
2x
Exquisite Firecraft4x
Nissa's Pilgrimage4 Mana
4x
Mwonvuli Acid-Moss5 Mana
3x
Zendikar's Roil6 Mana
2x
Into the Maw of Hell7 Mana
2x
Gaea's RevengeLand (ie why we WIN)
6x
Mountain11x
Forest2x
Rootbound Crag4x
Gruul Guildgate4x
Evolving Wilds This land is an all star. NEVER CUT IT. It is similiar to why fetch lands were so OP during landfall keyword cycle. 2 uses w roil
Aways grab mountains with this too since all the other fetch grabs forests only.
3x
Foundry of the Consuls Never cut this one either. Gives us some board presence. Blockers vs fliers. Also, the ideal sack target for Leap.
Suprisingly guys, (especially you Hakeem) this style of deck really warrants a try. I crush AI opponents fast in testing and I think with all the burn it just might suprise you how interactive and how much game it has till it needs to do what it does. Thanks
Edit: I am starting to see
Animist's Awakening NOT cutting it. About to sub in 2
Into the Maw of hell Main problem with animist's is once you have thinned your deck it doesnt' do jack (yes even tho we have 30 land but if you got 12 on the table cuz of all the ramping just think about it)