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PostPosted: Mon Apr 27, 2015 12:08 am 
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I agree with HenWen that Glaze Fiend is the premier turn two play.. not Myrsmith. I like the changes.. I will have less work.to do tomorrow, so I'll be able to test (finally) and do less remodeling of the wife's old house. I like Vapor Snag here. Easy on the mana, hits everything, and can still be used as protection which provides another Fiend/Smith trigger.

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PostPosted: Mon Apr 27, 2015 8:19 am 
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Some people were suggesting that Myrsmith was better T2 play?!

I think if anything it's between Glaze Fiend and the dude that makes artifacts cheaper. And even then Glaze Fiend wins.

Also, Artifactus Maximus is my least favourite Autobot.


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PostPosted: Mon Apr 27, 2015 8:28 am 
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Some people were suggesting that Myrsmith was better T2 play?!

I think if anything it's between Glaze Fiend and the dude that makes artifacts cheaper. And even then Glaze Fiend wins.

Also, Artifactus Maximus is my least favourite Autobot.


Yes.. our dearest Hakeem thinks T2 Myrsmith is the nuts. It's not bad at all.. but I'd rather start smashing face for 2-4.damage on T3 than playing another two drop and pooping a token.

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PostPosted: Mon Apr 27, 2015 10:29 am 
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T2 Myrsmith is the play or you cut it from the deck. If you want to start playing artifacts right away then when are you going to play Myrsmith? You do realize that getting Myrsmith into play before Glaze Fiend allows you to get two triggers per turn? So after you do that once you've made up for your "turn off" but you end up doing more damage faster over the first five or six turns. Sculptor is definitely the third choice for your T2 play, I'd rather cast it on T3 to trigger Fiend or Smith and get the mana discount on subsequent turns.

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PostPosted: Mon Apr 27, 2015 10:37 am 
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Btw, I kind of like Hot Soup in these decks. I ran across someone using it, and I wasn't playing red. It was actually pretty boss. Very difficult to play around it.


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PostPosted: Mon Apr 27, 2015 10:39 am 
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I'm gonna have to play this deck. I think you can swing for a nice amount on T3 if you T2 Fiend.

Why doesn't Fiend before Myrsmith trigger two triggers per turn? Isn't it the same thing? At least you can swing with Fiend earlier.

I agree T2 Myrsmith is more efficient since Fiend triggers Myrsmith but playing Myrsmith does not trigger fiend. So I'm valuing the extra damage you'll get from early Fiend over having that one extra token.

Seacrest out


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PostPosted: Mon Apr 27, 2015 10:54 am 
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But if you have both and play Fiend first you will never play the Myrsmith because it doesn't trigger Fiend. So you Smith into Fiend (triggering Smith) and then start triggering your Fiend twice per turn thereafter.

Either that or your opponent blows a Shock on the Smith clearing the way for your Fiend to kill him.

Either way, Smith is the T2 play.

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PostPosted: Mon Apr 27, 2015 11:16 am 
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tell Hakeem I hate him


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PostPosted: Mon Apr 27, 2015 11:53 am 
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I don't have a hard and fast rule for playing sculptor / glaze first. Glaze is usually first but sometimes the mana discount from sculptor is important.

I have thought about hot soup, on the plus side it is cheap, my problem is that all of the big creatures in the deck already have evasion. It is good on master of etherium, but that is only two copies.

What do ya'all think about Ulcerate? I like it so far. The creatures in this deck are big enough that -3/-3 is usually enough to kill an enemy without dying.

I love courier's capsule even in an aggressive build. I was facing off against Jeskai tokens, he cast several token spells and triplicate spirits and got me down to 3, but thanks to multiple capsules I was able to equal his creature count and eventually outsize his seraph of the masses with glaze fiend.


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PostPosted: Fri May 15, 2015 3:53 pm 
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So... Am I the only person the picked up on switcheroo in an artifact deck, and its general synergy?

Myrsmith tokens? Who cares?
Sharding Sphinx tokens? Sure, go ahead...
Esperzoa? I'll get it back next turn...

Testing it, but it seems pretty effective so far. Almost makes switcheroo into a good card, almost.

Probably makes more sense in the azorius version that I play, as black has other removal options, but still. Add Master of Waves for additional shenanigans.


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PostPosted: Thu May 28, 2015 1:50 pm 
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[manapie 90 w u b -r -g][/manapie]

Espeorite

A one vs. one deck for Magic 2015.

60 Cards (23 :creature: , 13 :instant: , 24 :land:)

Multicolored2 cards
■■■■
Tidehollow Strix2/1
Color 6 cards
■■
Myrsmith2/1
■■
Reprisal
■■■■
Sanctum Gargoyle2/3
Color 15 cards
■■■■
Etherium Sculptor1/2
■■■
Esperzoa4/3
■■
Guard Gomazoa1/3
■■
Master of Etherium*/*
■■
Bident of Thassa
■■
Sharding Sphinx4/4
Color 4 cards
■■
Ulcerate
■■■■
Glaze Fiend0/1
Colorless33 cards
■■
Elixir of Immortality
Creepy Doll1/1
■■■
Meteorite
■■
Obelisk of Alara
Darksteel Colossus11/11
■■■
Arcane Sanctum
■■■■
Azorius Guildgate
■■■■
Dimir Guildgate
■■■
Radiant Fountain
6
Island
4
Plains
4
Swamp


the combination of esperzoa + meteorite + obelisk controls the field pretty well with ulcerate and reprisal as backups. I'm considering removing darksteel colossus and maybe adding some switcheroos.


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PostPosted: Thu Jun 04, 2015 4:39 pm 
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Where's Waldo or in this case, Can you find Waldo Aka the 3 win cons.


[manapie 90 w u b -r -g][/manapie]

Low-WC Esper Control

A deck for Magic 2015.

60 Cards (2 :creature: , 33 :instant: , 25 :land:)

Creature2 cards
■■■
Archaeomancer1/2
Kozilek, Butcher of Truth12/12
Spell33 cards
■■
Elixir of Immortality
Quicken
■■■
Righteous Blow
■■
Ulcerate
■■■■
Negate
■■■■
Nullify
■■
Reprisal
■■■■
Think Twice
■■■■
Voyage's End
■■■
Dissolve
■■■
Tribute to Hunger
■■■
Divine Verdict
■■■■
Inspiration
■■■
Angelic Edict
■■■
Flesh to Dust
■■■
Traumatic Visions
■■
Planar Cleansing
■■■
Thassa's Bounty
■■
Suffer the Past
Land25 cards
■■■
Arcane Sanctum
■■■■
Azorius Guildgate
■■■■
Dimir Guildgate
■■■■
Orzhov Guildgate
6
Island
6
Plains
2
Swamp


just one of those uber control decks where i don't really want to play creatures,

punishes jank, if you bring the cloudshift act of treason deck to me. we will draw go until elixir comes into play. which was my game 1 since my redoing of the deck,

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PostPosted: Sun Jun 21, 2015 12:12 am 
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ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Artificial Order

A deck for Magic 2015.

60 Cards (25 :creature: , 11 :instant: , 24 :land:)

Creature25 cards
■■■■
Etherium Sculptor1/2
■■■■
Glaze Fiend0/1
■■
Esperzoa4/3
■■■
Gargoyle Sentinel3/3
■■■
Esper Cormorants3/3
■■■■
Sanctum Gargoyle2/3
■■■
Tower Gargoyle4/4
■■
Sharding Sphinx4/4
Spell11 cards
■■■■
Traveler's Amulet
■■■
Armillary Sphere
■■■
Courier's Capsule
■■■
Darksteel Ingot
Land24 cards
■■■
Arcane Sanctum
10
Island
7
Plains
4
Swamp

Please let me know what you think/ suggestions. Enjoy :)


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PostPosted: Sat Jul 11, 2015 11:55 am 
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ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Esper Regent

A deck for Magic 2015.

60 Cards (22 :creature: , 14 :instant: , 24 :land:)

Creature22 cards
■■■■
Lone Missionary2/1
■■
Quickling2/2
■■■■
Phyrexian Rager2/2
■■■
Archaeomancer1/2
■■■■
Gravedigger2/2
■■■
Tower Gargoyle4/4
Baneslayer Angel5/5
Shadowborn Demon5/6
■■
Rune-Scarred Demon6/6
Spell14 cards
■■■
Cloudshift
■■■
Undying Evil
■■■
Vapor Snag
■■■■
Angelic Edict
■■■■
Flesh to Dust
Planar Cleansing
Land24 cards
■■■
Arcane Sanctum
■■■
Azorius Guildgate
■■■
Dimir Guildgate
■■■
Orzhov Guildgate
4
Island
4
Plains
4
Swamp


This is my Esper deck.

It started themed around 4 Cloudshift-Undying-Vaporsnag and 4 Gravedigger-Archaeomancer-Sanctum Gargoyle using Couriers Capsule for card draw and Armillary Sphere for land draw but over time, as I played, I changed it.

Missionaries heal Rager damage. Quickling and Gravedigger are amazing together. Shadowborn and Archaeomancer are ridiculous if you have Cloudshift and Undying in hand/graveyard. Rune-Scarred into Undying and Planar Cleansing will make your day.

Combos abound. If you are even slightly Johnny give this deck a shot.


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PostPosted: Mon Jul 27, 2015 8:14 am 
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I feel like Glaze Fiend is the entire reason to take an artifact deck Esper, well that and Tidehollow Strix. With enough cheap artifacts the deck basically functions like the Izzet and Boros Kiln Fiend decks.

Here is my most recent iteration:

ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Esper Artifacts

A one vs. one deck for Magic 2015.

60 Cards (21 :creature: , 15 :instant: , 24 :land:)

Creature21 cards
■■■■
Etherium Sculptor1/2
■■■■
Glaze Fiend0/1
■■■■
Tidehollow Strix2/1
■■■
Esperzoa4/3
■■■■
Sanctum Gargoyle2/3
■■
Sharding Sphinx4/4
Spell15 cards
■■■
Darksteel Axe
■■■■
Gods Willing
■■■■
Traveler's Amulet
■■■■
Courier's Capsule
■■
Bident of Thassa
Land24 cards
■■■
Arcane Sanctum
■■■■
Azorius Guildgate
■■■■
Dimir Guildgate
■■■■
Orzhov Guildgate
6
Island
4
Plains
5
Swamp


Glaze Fiends may be vulnerable to removal, but with Sanctum Gargoyle and Gods Willing they can be particularly difficult for your opponents to get rid of permanently and just like in my Boros Kiln Fiend deck they can be used to give Glaze Fiend pseudo unblockable.

I still feel going this route is superior to trying to jam a bunch of the Esper specific artifacts into the deck (stuff like Tower Gargoyle).



Is this deck still considered to be up to date to go toe to toe against the top decks of current meta? Apart from guildgates which can easily be switched for tri-color lands? Eon's post is nearly half year old and I haven't seen any update from him in his later posts on this topic...

BR
J.

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PostPosted: Tue Jul 28, 2015 8:19 pm 
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Sorry about that, with Origins on the verge of releasing I haven't been paying much attention to the 2015 sub forums. I also had to redo the deck since for whatever reason (likely a cache dump) all of my decks no longer exist on Mr. P's deck creator.

I haven't opened the game, but if memory serves me correct this is the most recent version of the deck I used.

ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Esper Artifact

A one vs. one deck for Magic 2015.

60 Cards (25 :creature: , 11 :instant: , 24 :land:)

Creature25 cards
■■■■
Etherium Sculptor1/2
■■■■
Glaze Fiend0/1
■■■
Myrsmith2/1
■■■■
Tidehollow Strix2/1
■■
Master of Etherium*/*
■■■
Galvanic Juggernaut5/5
■■■
Sanctum Gargoyle2/3
■■
Sharding Sphinx4/4
Spell11 cards
■■■■
Gods Willing
■■■
Vapor Snag
■■■■
Courier's Capsule
■■
Blasting Station
Land24 cards
■■■
Arcane Sanctum
■■■■
Azorius Guildgate
■■■■
Dimir Guildgate
■■■
Orzhov Guildgate
6
Island
5
Plains
5
Swamp


Sorry about the delay in getting back to you again. Hope that helps.

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PostPosted: Wed Jul 29, 2015 5:05 pm 
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Sorry about that, with Origins on the verge of releasing I haven't been paying much attention to the 2015 sub forums. I also had to redo the deck since for whatever reason (likely a cache dump) all of my decks no longer exist on Mr. P's deck creator.

I haven't opened the game, but if memory serves me correct this is the most recent version of the deck I used.

Sorry about the delay in getting back to you again. Hope that helps.


Will take it for a spin. Hope you remember well, dont want to run into avoidable losses :)
Btw. tested your "Warden Surge" deck after "Wolfs keep Changing". Its *** /three stars/ for me :thumbsup:

BR
J.

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PostPosted: Mon Dec 14, 2015 11:20 am 
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Dear Eonblueapocalypse,

Better late than never I did good on my promise and played your Esper artifacts deck for like 2-3 days extensivelly. I have had very good impressions with the deck, won consistently and most of my losses were bad hands (even after mulligan). I was crushed only once decisively when a ramp deck landed an early Sheoldred, Whispering One in this situation when u have no developed board, the limited set of instant and sorcery tricks (Vapor Snag and Gods Willing) do not really help. Winning today consistently on Steam with Duels 15 is a whole lot different situation than it was 1/2 a year ago. Most of the players use serious 60 card decks.

The decks is both somewhat (more than traditional aggro decks) resilient to board whipe with Sanctum Gargoyle being able to give a card advantage (or multiple is you have one in hand and two in the GY) and if not checked, the deck is able to build up enormous early pressure with a good draw (double Glaze Fiend with follow up articats).

Blasting Station combined with Sharding Sphinx often leads to a massacre if my board pressence is already bright enough with attacking 1/1 critters.

Where I am not 100% sure is the included number of instances of the following cards:
-The 4x Courier's Capsule
It interacts with your side of the board, triggers Myrsmith and Glaze Fiend but the ultimate face value of the card is to provide slow +1 card advantage. Which is nice and dandy but having two instances in hand is plain bad. I am quite convinced that the correct number of Courier's Capsule
is three.

-The 3x copies of Vapor Snag
What I mostly used this sorcery speed trick was to bump a blocking critter back to opponents hand. If it were instant speed it would be much better..
I think I will cut one instance for some instant speed combat trick. Cloudshift maybe?

-the 3x copies of Blasting station. having one with a reliable source of tokens is great, but with having two in your hand is not advantageous and having two on board also doesnt really yield much value compared to having only one in play. I am not sure whether 2 or 3 instances are better.

i am not sure this changes will make this already excellent decklist better, also I am not sure I will find something worthwhile to replace the cut card instances :)

BR
J


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