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PostPosted: Mon Nov 11, 2013 2:31 am 
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Joined: Sep 22, 2013
Posts: 11309
Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
Squinty's Sandbox Game

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{colsp=9}Current Adventurers*
Player Name|Character Name|Race|1st Class|2nd Class|3rd Class|Current Level|Total EXP|Next Level
Bounty Hunter|Finnean Duskwalker|Human|Ranger|||1|9,300|14,000
Garren_Windspear|Folkmire|Dwarf|Wizard|||1|9,300|14,000
Ragrio|Ulrik the Merchant|Gnome|Rogue|||1|9,300|14,000
TankHammer|Augur Bronzebore|Dwarf|Cleric|||1|9,300|14,000


{colsp=8}Past Adventurers
Player Name|Character Name|Race|1st Class|2nd Class|3rd Class|Final Level|Final EXP
Dr_Demento|Corinth Hukgra|Half-Orc|Inquisitor|||1|400
PlaneShaper|Parkun Guo|Human|Monk|||1|3,000
Tequilasaurus|Jodah Fist|Half-Elf|Monk|||1|1,350


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Character Creation Rules
Books: Anything Here except for the Gunslinger Class and Advanced Races
Level: 1
Hit Dice: Full, no rolling
Traits: You may choose up to 2
Bonus: 1 extra feat at level 1 as a DM gift
Stats: Choose one - 25 point buy; or, roll 4d6 (reroll ones) and take best 3; or, Iron Fist**
Alignment Options: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral
Starting Gold: Regardless of class, each player starts with 100 gp for equipment, but no matter how much or little you spend, you keep no more than 100 cp after
Sorcerer: No Draconic Bloodline for Sorcerer
Additional Rules: More world information may be found below, some of which impact Character Creation


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Posting Frequency
• I recommend posting as often as possible, as long as it makes sense for the game. If you have not posted within 24 hours of my last IC post, I'll generally move on. I assume just about everyone has the capability to post within that time-limit. If you can't do a full post, or formatting is gonna be off, just leave a comment with the post that you'll edit it for format when you have the chance. During combat rounds, this time limit is extended to 48 hours, and if no post is made the DM will keep the character in the spot they are in and use a basic melee attack to an enemy within range to avoid actively controlling a player character's actions too much. 48 hours should be plenty of time, though.

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Posting Formatting
• A sample post can be found here for In Character, Combat and general Roleplay posts. Please give it a look if you haven't already so you know the approximate format you'll be expected to do. Not every In Character post has to be that long, but the formatting should be there.

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Backstories

Current Players

Augur Bronzebore

Finnean Duskwalker

Jodah Fist

Parkun Guo

Ulrik the Merchant


Past Characters

None Yet

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~SE++

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Footnotes

*Correct me if any of this is wrong, please

**Iron Fist - Roll 3d6, no rerolls and they go directly into the stats in order rolled (STR, DEX, CON, INT, WIS, CHA). You will gain an extra bonus from the DM for choosing this option, but its also the one most likely to screw you over. Bonus given after character creation.

**All dice rolls are to be made either here in the OC thread or here in the sign up page. Either works. Please do not roll characters in the In Character thread.

**If you roll stats and get 4 6's on 4d6, the stat may begin with a 19 instead of an 18.


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_________________
[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Fri Mar 21, 2014 1:21 am, edited 37 times in total.

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PostPosted: Mon Nov 11, 2013 2:31 am 
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Joined: Sep 22, 2013
Posts: 11309
Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
World Notes

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Time
Measures of time:

• Days are broken down into 30 hour days.
• Each month contains 40 days.
• Each year contains 10 months.
• Years begin at the end of summer due to harvest celebrations.
• Each Age resets the "year" count.

Time is not measured in game since cities are so spaced apart, so months have no real names. They are simply counted here for ease of knowing when your characters take certain actions, and to map the time your characters have spent in the game. Below is a timeline noting events in a chronological order as they unfold or are discovered.



{colsp=5}Known Timeline
Month|Day of Month|Year|Age|Notes
2|17|632|Age of Industry|Finnean, Parkun, Augur and Jodah enter the City of Ixen'Taoul, and meet Ulrik.


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Previous Ages:

• Darkness to Light (438 years)
• War of the Magi (197 years)
• Metalworker's Age (637 years)
• Years of Separation (551 years)
• Outsider's War (329 years)
• Age of Industry (632 years and counting)


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Marriage
The married couple are given magic rings that are forced into an section of their ears that is not already pierced. The rings are crafted by mages and are attuned to each other, and it enables the wedded couple to feel each other's emotions no matter the distance. Cheaper sets of rings are available to the lower class, and because they are used in all major cities they are made affordable by most local governments. There are more expensive versions that enable stronger emotions as well as some communication of thought, though those are generally reserved for nobility.

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Death
Upon death, the bodies are pyred. No exceptions are made in cities and villages, because allowing a body to be laid to rest means they are available for necromancy. Necromancers do have access to fresh bodies, but mostly it's by bandits and others who live outside the law and cities who don't follow such rigorous customs. But far and wide, you burn the bodies and do anything else you can think of necessary to prevent them from rising from the ashes and come attacking your homes.

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Special World Notes:
Dragons are an extinct species that aren't found in the world. They died out around two thousand years ago, and most don't even recall the names. Based on old images found, they are often referred to as Flying Lizards.

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Basic Starting Backpack


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~SE++

_________________
[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Thu Feb 13, 2014 2:38 am, edited 10 times in total.

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PostPosted: Mon Nov 11, 2013 2:31 am 
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Joined: Sep 22, 2013
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Location: Asleep at the wheel
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Cities and Locations

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Aurixvan Svantgrasp
• A city to the East of Ixen'Taoul.

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The Bylina Forests
• Dense forest with trees that reach up to 600 feet in height.
• The city of Ixen'Taoul is seated somewhere completely inside of it.
• No known information on its overall size thus far.


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The City of Inik'Alimar
• A city to the North of Pab'Oestenstad.
• Home of the Mage Tower Inik'Salko, an Earth Tower in the center of the city.


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The City of Ixen'Taoul
The City of Opportunity, The Grand Crossroads
• A city to the West of Aurixvan Svantgrasp.
• A city to the East of Pab'Oestenstad.
• A trade city governed by a council of nobles in charge of the trade of the city.
• 21 miles East to West, 28 miles North to South.
• Walls 650 ft high made of stone that also go down into the ground several hundred feet.
• Home of the Mage Tower Ixen'Donoap, a Fire Tower in the center of the city.
• Population is somewhere around 2,000,000 people. (no predominate race)
• The Qanesc River runs throughout the city.
• The Orebene Range mountains edge into the city at the North-West corner of the city.
• The Bylina Forests surround the city, about five miles cut away from the walls all the way around.
Merchant's Row is about 785 feet wide and runs East to West.


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The City of Ness-ess
• Unknown, more information coming.

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The City of Pab'Oestenstad
• A city to the West of Ixen'Taoul.
• Home of the Mage Tower Pab'Tygris, a Water Tower in the center of the city.
• A flower known as Koshian Ohgin is native there.


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Crown Cauldron
• A Dwarven city to the South of Ixen'Taoul.
• Located in the southern mountain range Tugarin’s Spine.


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The Orebene Range
• Can be found in the North-East corner of Ixen'Taoul.
• More information as it is discovered.


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The Qanesc River
• Runs North-West to South-East through the city of Ixen'Taoul.
• 2,750 feet across at its widest point.
• 2,425 feet across at its slimmest point.
• It has been channeled throughout the city for farming and water distribution.


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~SE++

_________________
[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Wed Nov 20, 2013 3:26 am, edited 16 times in total.

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PostPosted: Mon Nov 11, 2013 2:32 am 
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Joined: Sep 22, 2013
Posts: 11309
Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
Index of NPCs Players Have Met

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Armond Jessup
Race: Human
Gender: Male
The leader of a caravan that travels the world bringing goods and services through different major cities. Last seen in Ixen'Taoul.


Dugann Blackmore, Sergeant
Race: Half-Orc
Gender: Male
A loyal Sergeant in Ixen'Taoul's military forces currently (or last known) assigned to the West Gate walls of the city.


Lanka Brow
Race: Human
Gender: Female
Master Monk who runs the temple in Pab'Oestenstad.


Osono Tipple, a.k.a. The Ashen Tide
Race: Gnome
Gender: Male
The head of the West Gate Armory of Ixen'Taoul. Last seen in Ixen'Taoul.


Rybald Ironsong, Major
Race: Half-Giant
Gender: Male
A Major in the city guard of Ixen'Taoul, currently (or last known) assigned to the West Gate walls of the city. He's a little grumpy.


Spad ???
Race: ???
Gender: Male
He seems to be an idiot guard if Ixen'Taoul, but no one has specifically seen him as of yet.


Ward, a.k.a. The Metal Historian
Race: unknown
Gender: unknown
The spirit that inhabits Finnean's greatsword.


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Deceased NPCs

Wedge Inby
Race: Human
Gender: Male
The barkeep and owner of The Bridge House.


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Deities

Go ahead and use the base Pathfinder Deities for now.

They aren't listed in the Pathfinder PRD, so look around this Wiki.

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Name: Jocasta Liiya
Titles: The Razing Lord, The Archangel of Oaths
Alignment: Lawful Good
Domains: Destruction, Good, Law, Madness, Protection, War
Favored Weapon: Battleaxe
Holy Symbol: A sealed metal vial containing their lover's blood
Other Notes: +2 to Intimidate checks during combat.
Worshipers: Generally soldiers and other warriors take an oath to follow Jocasta, as he guides them in a path of righteousness as well as strength. The strongest among them are often the leaders of the local "church," which is generally the armory of the location. Jocasta is known to guide his followers in crusades chasing after justice. Swearing an oath to Jocasta often results in a lifelong journey for the warrior, though the duration of that life is often very short as they find an end to their struggle one way or another.

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~SE++

_________________
[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Thu Jan 16, 2014 3:58 pm, edited 14 times in total.

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PostPosted: Mon Nov 11, 2013 2:32 am 
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Joined: Sep 22, 2013
Posts: 11309
Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
Mage Towers

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Water Tower Mages:

Personality: Think kinda like a hippie in many ways, they just go with the flow. Which is not to say that they don't care or don't try, but they prefer to go where the water takes them instead of fighting the currents.
Bonuses: +2 vs. Illusions during disbelief checks
Negatives: -4 to all d20 rolls (except attacks) when over 1/2 mile from a known moving water source
Familiar Options:
King Crab
Lizard
Otter
Toad
Turtle


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Missions

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Current Missions

West Gate Defenders
• Survive the night.

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~SE++

_________________
[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Thu Jan 16, 2014 3:55 pm, edited 9 times in total.

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PostPosted: Mon Nov 11, 2013 2:32 am 
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Joined: Sep 22, 2013
Posts: 11309
Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
Extra Notes

✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦

Character Experience

Level|Experience Needed|Feats|Ability Score
1st|---|1st|---
2nd|3,000|---|---
3rd|7,500|2nd|---
4th|14,000|---|1st
5th|23,000|3rd|---
6th|35,000|---|---
7th|53,000|4th|---
8th|77,000|---|2nd
9th|115,000|5th|---
10th|160,000|---|---
11th|235,000|6th|---
12th|330,000|---|3rd
13th|475,000|7th|---
14th|665,000|---|---
15th|955,000|8th|---
16th|1,350,000|---|4th
17th|1,900,000|9th|---
18th|2,700,000|---|---
19th|3,850,000|10th|---
20th|5,350,000|---|5th


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Player Notes
Don't forget to announce a speaking color when you enter the game in this thread. Red is taken as the DM speaking color. When posting In Character, please use bold, quotation marks and your chosen color for speaking out loud. When posting In Character, please use italics and your chosen color for internal speaking. Just some general guidelines for the game that seem to hold true in all of the other games on this forum. (this is my first game as DM on these forums, so I'll be borrowing a lot of stuff from all over to make this all work)

Also, as far as rolling goes, please don't feel pressured to make everything into a roll. The only absolutes are when in Combat Rounds and while making any attack. The rest of the time, your roleplay may trump a d20 roll. Give the roleplay a shot first, then the DM may ask you for a d20 roll of the appropriate type. If you make a roll before you are asked to, or before it is necessary, the roll will be incorporated into the result one way or another. Honestly, that gives you less control over your own actions if you just randomly roll.

I'd also like to revisit one Creation Requirement:

• Alignment Options: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral

So, players have been asking to make characters that are True Neutral, and even "semi-evil." The short answer to that is "no." The easy answer is "follow the creation guidelines." The long answer is: Players who play evil characters tend to eventually simply screw the party over. Especially in Play by Post games, where a single campaign will take years to complete, but also in any Sandbox world, players will invest a lot of time and effort into characters. While it is an open world game, and players are free to be creative and have fun, I refuse to run a character generated and controlled by another player who is going to add to the hardships of the party intentionally. And even though many players will argue that they can play an evil character without screwing over the part, they eventually will screw the party over. It always happens. As far as True Neutral (and Chaotic Neutral, more or less) goes, the players are supposed to be heroes. Not people who sit by and watch the world unfold. So yes, I ask for the alignments above because I want you guys to want to change the world for the better, not sit by and allow it to simply pass. Agree or not with my reasons, if you're playing in my world, you'll have to live with them.


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Class Notes
Certain "classes" are most often referred to by another name. This isn't a hard and fast rule, but it's often for politeness. Some names, like "Rogues" are often thought of as simple thieves, where as a title like "Infiltrator" are more flattering terms for those who take contracts for their specialty. Other classes like Wizards, Sorcerers and Magi are generally referred to simply as a Mage. Most of the world will not know the subtle differences between the classes, so they won't bother trying to figure it out. Here is a list of those general name changes:

(1) A Witch is referred to as a Shaman
(2) A Rogue is referred to as an Infiltrator
(3) A Bard is referred to as a Gypsy
(4) A Wizard, Sorcerer or Magus is referred to as a Mage


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Currency Notes
Silver is not used as standard currency. All other currency functions as usual, there are still 100 copper pieces per gold piece. The reason for this is that silver is incredibly useful, especially against the undead, werewolves, liches and many other creatures. Silver may still be found throughout the world, but it is sold at a much higher value, so just be ready to pay for it if you're looking to get some.

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Multiclassing Notes
If you are aiming to multiclass, do not automatically take a level in the class when you gain enough EXP to level up. Multiclassing can be difficult to attain, as you will require a teacher or trainer to assist you for the roleplay of it all. Party members, NPCs and sometimes deities can aid in this, though please let the DM know ahead of time your intentions so it can be worked in or discussed. Often, the easiest way to multiclass will be during character creation to take one level of each class you intend on using so you don't need to roleplay the training, but certain things, like beginning at level 1 will prevent this as an option. A single character may select up to three classes in total to be trained in.

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Notes on Feats
Eschew Materials is not allowed to be taken as a feat except for the Sorcerer class where it is provided as a class skill. All magic comes from somewhere, and the materials given up for the casting of a spell are part of that, unless the class gives you a special ability for it.

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Notes on Languages
There are several languages that can't be taken as a known language during character creation of any character level 10 or under. The languages you may take during character creation are as follows:

• Aquan (aquatic creatures, water-based creatures)
• Auran (flying creatures, air-based creatures)
• Common (humans and the core races from Races)
• Druidic (druids only)
• Dwarven (dwarves)
• Elven (elves, half-elves)
• Giant (cyclopses, ettins, giants, ogres, trolls)
• Gnome (gnomes)**
• Goblin (bugbears, goblins, hobgoblins)
• Gnoll (gnolls)
• Halfling (halflings)
• Orc (orcs, half-orcs)
• Sylvan (centaurs, fey creatures, plant creatures, unicorns)
• Terran (earth-based creatures)

The Languages not allowed during character creation of a character level 10 or under are:

• Abyssal (demons and other chaotic evil outsiders)
• Aklo (derros, inhuman or otherworldly monsters, evil fey)
• Celestial (angels and other good outsiders)
• Draconic (dragons, reptilian humanoids)
• Ignan (fire-based creatures)
• Infernal (devils and other lawful evil outsiders)
• Undercommon (drow, duergar, morlocks, svirfneblin)

(the notes after the language names are taken directly from the Pathfinder website, not all of them will hold 100% true during the events of this world)


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In Combat Notes
While in Rounds, characters are restricted to up to 6 words per round. Gnomes (or gnomish speakers) may speak up to 12. A character may sacrifice a move action or standard action to double the number of words they may speak in a single round. Just another silly restriction, but I hardly think in a single round (which is aprox. 6 seconds long) a player should be able to do too much at once.

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~SE++

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Footnotes:

** Gnomish isn't it's own language. It's actually Common, spoken three times the normal speed of the language. To anyone untrained in the language, it's gibberish.

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Mon Nov 18, 2013 2:40 am, edited 7 times in total.

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PostPosted: Mon Nov 11, 2013 12:33 pm 
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Custom Spells

Players may work with the DM to create spells within the world.

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None Yet

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~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Tue Nov 12, 2013 4:02 am, edited 2 times in total.

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PostPosted: Mon Nov 11, 2013 12:43 pm 
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Is Gold Text with Drop Shadow acceptable?

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Last edited by PlaneShaper on Mon Nov 11, 2013 12:47 pm, edited 2 times in total.

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PostPosted: Mon Nov 11, 2013 12:46 pm 
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If you want to go with that, sure, why not.

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PostPosted: Mon Nov 11, 2013 12:47 pm 
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If you want to go with that, sure, why not.

~SE++

I mostly just want to make sure it's readable.

How does Black Shadow look?

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PostPosted: Mon Nov 11, 2013 12:49 pm 
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Both are readable, but getting overly fancy with it may result in your party having a hard time reading along, so it's all a judgment call for you. If your text is too hard to read, people may end up ignoring what you say.

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PostPosted: Mon Nov 11, 2013 12:51 pm 
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That's why I want to add the shadow. A well-contrasted shadow will generally allow the text to stand out regardless of theme. That way lighter text w/ a dark shadow is still visible on subsilver and lighter themes, while darker text w/ a light shadow would still be readible on darker themes.

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PostPosted: Mon Nov 11, 2013 1:02 pm 
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Finnean Duskwalker
Male, Chaotic Good, Human Ranger
Level 3 Init +5, HP 38/38, Speed 30
AC 15, Touch 12, Flat-footed 13, CMD 19, Fort +5, Ref +5, Will +2, CMB +7, Base Attack Bonus 3
Ward (Greatsword +1) +6 (2d6+6, 19–20/×2)
Studded Leather (+3 Armor)
Abilities Str 18, Dex 14, Con 14, Int 12, Wis 13, Cha 10
Condition None

"I'll be speaking in Bold Royal Blue.." said Finnean, 'And internal thoughts shall be in italics' he thought to himself.

Character Portrait



Leveling Choices


Notes

Favored Enemy (Human) : Gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

Favored Terrain (Urban) : Gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).

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Last edited by Bounty Hunter on Sun Feb 23, 2014 12:40 pm, edited 5 times in total.

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PostPosted: Mon Nov 11, 2013 1:53 pm 
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As general notes:

(1) Check the OPs for any and all relevant information, lots of stuff will get updated in there.

(2) I'm not a rules guru. At the same time, a lot of my world will bend the rules. Trust me and go with it, it's usually to your advantage.

(3) While I want to see your character sheets, I won't be archiving them here. Why? Because if you need to cheat in D&D, that's just sad. I only want to check them during creation. Everything else will be up to you for marking things like gold, items, prepared spells, etc. The most I'll do is link into the last known place you had them. Feel free to let me know where the most recent one is so I can adjust the links for everyone's ease.


~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Mon Nov 11, 2013 2:03 pm 
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I'm half tempted to ask about playing two characters at once just so we have a ranged class, haha.

Shall be interesting hanging out with my own personal monastery crew.

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PostPosted: Mon Nov 11, 2013 2:17 pm 
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So, I know PlaneShaper and Bounty Hunter are pretty much ready to go. Just waiting on Tequila and Tank to let me know if they're ready.

Also, BH, I'm no good with maps. Wanna take on yet another map making job should we manage to get into combat? Okay, it might take a little while to get there, but it'll happen.

~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Mon Nov 11, 2013 2:37 pm 
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Are we talking gridded combat maps? Continent maps? Overland maps?

If you can do a super rough map in MS paint, I'll turn it into something prettier.

Otherwise working on description alone is doable, but much much slower.

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PostPosted: Mon Nov 11, 2013 2:47 pm 
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Combat maps.

If you guys leave the city, we can talk about area / continental maps. I would hope you guys will stay in the city for a while since its one of the only ones I have.

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Mon Nov 11, 2013 3:45 pm 
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Sure thing, like I said, whip up a crappy line drawing in MS paint and host it on something like imgur.com and I'lll see what I can do about making it pretty.

I have no reason to leave the city until you give me one ;)

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PostPosted: Mon Nov 11, 2013 4:50 pm 
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Jodah will take this burnt orangish color, if that's readable for everyone. I'm pretty much ready, I just need to flesh out backstory and all that jazz.

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