Hey, I've been messing around with some control decks lately... And ended up with Witch (WUBG) combination. It does need some fiddeling with the mana sources and such, but so far it looks decent and might have some actual potencial. I guess I can write a little explanation to why I play certain cards and I would love to hear some suggestions on how to tweak it into perfection.
So the decklist...
2 Drops:1x
Jace, Vryn's Prodigy - Jayce oftens buys you a lot of time and replaying your removal is just too good to ignore.
4x
Gatecreeper Vine - Playing 4 colors... Being able to search for a certain color can be crutial.
3x
Reprisal - Big stuff just has to die.
3x
Celestial Flare - You face
Gaea's Revenge in every other game. This saved my life many times.
3x
Telling Time - Some card selection is much needed.
4x
Reave Soul - This deck still struggles a bit with aggro, wich can be quite fast in this format, so no reason not to include 4 of these.
3 Drops:1x
Nissa, Vastwood Seer - Amazing planeswalker. One of the main reasons to play green. Gives you card/mana advantage and -7 is a win condition.
1x
Reclamation Sage - There are plenty annoying enchantments you need to get rid of.
1x
Solemn Offering - 4 Life can mean a difference between life and death against RDW and such. Hitting a
Infectious Bloodlust with it can win you a game.
4 Drops:1x
Suppression Bonds - Our only answer to planeswalkers in a format so far.
3x
Inspiration - Draw engine.
2x
Languish - Your main sweeper.
5 Drops:1x
Hixus, Prison Warden - Semi - sweeper. Destroys tokens and enchantments.
1x
Disciple of the Ring - Just amazing utility card. Can survive Languish and deal with all sorts of nasty shenanigans.
2x
Possessed Skaab - Getting a sweeper or win con from a graveyard can be crucial. Sometimes you do it just for a
Reprisal or
Inspiration if game drags for too long and you lack a win con.
2x
Tragic Arrogance - Having 4 sweepers is better than having 2. This can also deal with
Gaea's Revenge or anything with toughness higher than 4.
6 Drops:1x
Woodland Bellower - I don't consider this a good card, but it's pretty much another copy of
Reclamation Sage and the 6/5 body can give you that little extra to win the game vs. other control strategies.
7 Drops:1x
Alhammarret, High Arbiter - He's hard to get rid of and has flying. Control decks often don't run too many different removal spells, so he can just win the game in 4 turns.
1x
Gaea's Revenge - This card just wins games. It's strong and impossible to get rid of for many decks.
1x
Plains4x
Island4x
Swamp2x
Forest1x
Woodland Cemetery2x
Drowned Catacomb1x
Hinterland Harbor2x
Isolated Chapel2x
Glacial Fortress1x
Sunpetal Grove4x
Evolving WildsYou often gonna find yourself playing those as a tap lands. But it's always nice to have that extra option not to.
(Edited)