Spiked Buckler Artifact - Equipment (U) Switch equipped creatures power and toughness. Whenever equipped creature becomes blocked, switch the power and toughness of each creature blocking it. Equip
This card really shakes up combat.
Rares
Bough of Samson Artifact - Equipment (R) Whenever you play a land put a +1/+1 counter on equipped creature. Equipped creature gains “: You may play an additional land on your turn.” Equip
Tome of Rufus Artifact (R) , : Gain control of target permanent if you don’t control a permanent of that type.
Mythics
Lord Ravenblight's Carriage Legendary Artifact Creature - Construct (M) Trample, menace Whenever Lord Ravenblight’s Carriage attacks return a land you control to it’s owners hand. 5/5
Key to Sithas Legendary Artifact (M) , : Search your library for a permanent card that doesn’t share a type with a permanent you control, reveal it and put it into your hand. Then shuffle your library.
Lands:
Uncommon
Rath Tarkun War Camp Tribal Land - Dwarf Settlement (U) : Add to your mana pool. Settled land it is a 3/1 red dwarf warrior creature with first strike. It’s still a land. Settle (: Attach to target land you control. Settle only as a sorcery.)
Rutheran Camp Tribal Land - Elf Settlement (U) : Add to your mana pool. Settled land is a 2/3 green elf warrior creature with reach. It’s still a land. Settle (: Attach to target land you control. Settle only as a sorcery.)
Barkus War Camp Tribal Land - Goblin Settlement (U) : Add to your mana pool. Settled land is a 2/2 black goblin warrior creature with menace. It’s still a land. Settle (: Attach to target land you control. Settle only as a sorcery.)
Maldrus Garrison Tribal Land - Human Settlement (U) : Add to your mana pool. Settled land is a 1/4 white human soldier creature with lifelink. It’s still a land. Settle (: Attach to target land you control. Settle only as a sorcery.)
Maldrus Guild Tower Tribal Land - Wizard Settlement (U) : Add to your mana pool. Settled land is a 2/2 blue human wizard creature with flying. It’s still a land. Settle (: Attach to target land you control. Settle only as a sorcery.)
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Last edited by Dudibus on Fri Jul 31, 2015 12:50 pm, edited 4 times in total.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
A land that optionally turns into a Wind Drake for less mana than an actual Wind Drake costs is insane. Then you consider that it's unkillable as long as you have lands in your deck, so it's a lategame bomb. Playing against twenty deathtouch bears doesn't sound fun either. These are not balanced cards.
Do you think they could be balanced by increasing the cost to Settle? In playtesting there were many times that no one wanted to settle a land because of the disadvantage of having an easily killable land. The deathtoucher was definitely pushing the power level, but I really wanted to settle lands to be standouts for the set. Would it be better as a 2/1? Maybe add "Can't block"? The wind drake land was actually one of the least attractive or powerful, other than possible the white one, especially outside of limited. Plus the set has a lot of options for killing them. They were a lot stronger in Limited than constructed.
When was the last time you had 20 lands on the table? Green had the best advantage with the land searching, but even then there were many times they didn't want to settle a manland. Of course, that being said, there were first picks a lot of time because they are strong and they do win games. But sets need those sometimes.
Why not add Sithas to your Draft app and give it a try.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Joined: Dec 25, 2013 Posts: 2891
Preferred Pronoun Set: Please don't refer to me
I assumed they were legendary. Oops.
Yeah, a bit too powerful, but still along the lines of what I'd like to see.
Make it so the land that does the settling becomes the creature if it's settling a land, and up the settling cost. That way it's like a stalking stones rather than a Sacred Mesa.
I definitely don't want to release unbalanced cards.
So something like:
Barkus War Camp Tribal Land - Goblin Settlement (U) : Add to your mana pool. While Barkus War Camp is setting a land it is a 2/2 black goblin warrior creature with deathtouch. It’s still a land. Settle (: Attach to target land you control. Settle only as a sorcery.)
The original intention was that the settled land stops becoming a creature when its not settled.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
I have updated all of the Settle lands to use the new wording and costs. I didn't think about the fact that I could tap these lands to pay for the settle cost, definitely making them to cheap to Settle before. With this change, I felt it was ok to up Maldrus Garrison to a 2/4 instead of 1/4.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Joined: Sep 22, 2013 Posts: 5419 Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set: ♀
I feel like if the settled land died when the settlers did, that would be a better solution than upping the cost. Grafted Wargear
If Barkus War Camp settles a Forest, is the BWC a creature, or the Forest? I can't tell. Anyway, that's what I'm trying to say from my preceding statement.
Hopefully just in time for the August Plugin, I have made some changes.
• They are back to making the settled land into a creature. • Rutheran War Camp is a 2/3 (down from 3/3). • Maldrus Garrison is back to a 1/4 (down from 2/4) • Removed deathtouch from BWC and added menace.
I honestly believe that making a land into a creature is often a drawback and is not a given in many cases. It greatly depends on the decks in the game and the board. I didn't want to make them legendary, and so chose not too, but I will in a pinch if they turn out to be OP.
I wanted to push Settle to a new power level since I took it quite easy in the first set with the keywords because I didn't want them to be unbalanced. The next set will have 5 lands with Settle at Rare, as will Resonance.
I wish I had more time to play NGA constructed. Is there a set time to play? Like every Wednesday at 7 sort of thing?
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Joined: Dec 25, 2013 Posts: 2891
Preferred Pronoun Set: Please don't refer to me
We pretty much just play whenever we're testing, but recently there hasn't been much of that.
The super league is winding down.
Repeatable "indestructible" dudes are really powerful (imagine if stalking stones was indestructible), which is kind of what these are, though perhaps it's okay for NGAC. Really pushed.
Also I haven't looked at the rest of the set so idk what else is an issue.
If they prove to be way too good I will tweak them. Is it just that they are repeatable creatures, as in if they were all 1/1 would that be balanced? What if the flying one had Hexproof instead?
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
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