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PostPosted: Thu Jul 09, 2015 5:48 pm 
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Naya Decklists


Green Cards


Red Cards


White Cards


Multi-Colour Cards


Colourless Cards


Non-Basic Lands

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Last edited by Garren_Windspear on Sun Oct 23, 2016 3:41 pm, edited 10 times in total.

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PostPosted: Thu Jul 16, 2015 2:00 am 
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Uncommon Naya
(Midrange "Good stuff")

3x Sunblade Elf
3x Goblin Glory Chaser

3x Undercity Troll
4x Topan Freeblade
1x Subterranean Scout
4x Twin Bolt

3x Valeron Wardens
4x Akroan Sergeant
2x Stalwart Aven

3x Kird Chieftain
4x Pharika's Disciple

2x Rhox Maulers
1x Battlefront Krushok

Lands
2x Clifftop Retreat
2x Rootbound Crag
2x Sunpetal Grove
6x Forest
6x Mountain
5x Plains

Mana Sources
10
10
9

Mana Curve
6-12-9-7-3

Summary: Good mix of low cost individual threats makes your opponents removal bad (and most removal is 5CMC in this format so it's too slow). It's fast enough to go under Control while being bigger than other fast decks; it could also be faster than other slower midrange strategies with the right draw. However, the manabase is pretty unstable, which makes it difficult to run the really good renown cards notably: Consul's Lieutenant, Kytheon's Irregulars, Patron of the Valiant, and Outland Colossus. Nevertheless, the mana can support a good curve, which makes it excel at what midrange does best.

I think this deck will be best at striking a good balance for online multiplayer. I would choose this deck if I wasn't sure what the meta is going to look like and I had access to a large part of the pool.

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PostPosted: Fri Jul 17, 2015 7:13 pm 
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Cool deck, Rattleclaw. For my Naya deck I went for a Goblin aggro deck with red enchantments as well as white and green spells compensate for the lack of tribal support.

Goblin Swarmers: 64 Cards

Creatures: 20

Goblin Arsonist x4
Foundry Street Denizen x4
Ember Hauler x3
Subterranean Scout x3
Goblin Glory Chaser x3

Enchantments: 12

Infectious Bloodlust x4
Call of the Full Moon x3
Valor in Akros x3
Flameshadow Conjuring x2

Instants/Sorceries: 13

Dragon's Fodder x4
Titan's Strength x3
Kytheon's Tactics x2
Chorus of Might x2
Might of the Masses x2

Lands: 20

*Edit Notes: Made revisions which I've detailed in my most recent post.

Summary: A fill-in Goblin deck till there's better tribal support. This aggro deck will be able to hit hard and fast.

Strategy: Enchanted Glory Chasers and Foundry Denizens will lead the charge with the Arsonist as a deterrent. Valor in Akros will be played ASAP and Kytheon's Tactics will be used where appropriate. There are four combos that will help this deck.

Combo #1: Glory Chaser + Subterranean Scout

Combo #2: Foundry Denizen + Dragon Fodder

Combo #3: Foundry Denizen + Dragon Fodder + Valor in Akros

Combo #4: Chorus of Might + Might of the Masses


Last edited by Spinotech on Wed Jul 22, 2015 7:09 pm, edited 1 time in total.

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PostPosted: Wed Jul 22, 2015 12:56 am 
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Spinotech wrote:
Cool deck, Rattleclaw. For my Naya deck I went for a Goblin aggro deck with red enchantments as well as white and green spells compensate for the lack of tribal support.

Goblin Swarmers: 64 Cards

Creatures: 20

Goblin Arsonist x4
Foundry Street Denizen x4
Ember Hauler x3
Subterranean Scout x3
Goblin Glory Chaser x3
Goblin Piker x3

Enchantments: 9

Infectious Bloodlust x4
Call of the Full Moon x3
Valor in Akros x2

Instants/Sorceries: 11

Dragon's Fodder x4
Kytheon's Tactics x3
Chorus of Might x2
Might of the Masses x2

Lands: 24, but I'll decide the distribution later.

Summary: A fill-in Goblin deck till there's better tribal support. This aggro deck will be able to hit hard and fast.

Strategy: Enchanted Glory Chasers and Foundry Denizens will lead the charge with the Arsonist as a deterrent. Valor in Akros will be played ASAP and Kytheon's Tactics will be used where appropriate. There are four combos that will help this deck.

Combo #1: Glory Chaser + Subterranean Scout

Combo #2: Foundry Denizen + Dragon Fodder

Combo #3: Foundry Denizen + Dragon Fodder + Valor in Akros

Combo #4: Chorus of Might + Might of the Masses


There's 0 reason to be running Goblin Piker here.
Tribal Goblin is an illusion in Duels Origin atm. There is 0 synergy for playing all goblins.
You have better options in Mage-Ring Bully and Abbot of Keral Keep.

It also seems terrible to be running white for those 5 cards, especially when 3 requires :w::w:, which you'll have a hard time assembling without losing tempo, and you should veritably be emptying your hand by the time the other two hits the field. Consider simply dropping the white. Also worth noting that you're not using Titan's Strength, the in-color pump. You should.

You are aggro. There's no reason for you to be running 24 lands. Drop to 20 at most. 64 cards in deck is also pointless. Cutting the lands will get you to 60.

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PostPosted: Wed Jul 22, 2015 7:04 pm 
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@storyteller - The primary goal of the deck I posted was to have a thematic goblin deck. Given the minimal tribal support for goblins, Foundry-Street Denizen and Subterranean Scout are about the only ones with even a remote semblance of synergy, I wanted to incorporate green, red, and white creature-buffing spells to recapture the feeling of an overwhelming goblin assault. In lieu of your comments, I've made some revisions that still preserve the theme i'm aiming for. My revisions are:

1) Replaced Goblin Piker (x3) with Titan's Strength (x3)

2) Reduced Kytheon's tactics from x3 to x2

3) Increased Valor in Akros from x2 to x3

4) Decreased lands from 24 to 20

5) Added Flameshadow Conjuring x2 to maintain the notion of an overwhelming goblin horde.


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PostPosted: Fri Jul 24, 2015 1:17 pm 
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this is my rgw deck, its a midrangey deck that revolves around renown

white
1 Kytheon, Hero of Akros
2 Knight of the White Orchid
3 Consuls Lieutenant
2 Kytheons Irregulars
2 Hixus, Prison warden

Green
2 Sunblade elf
3 Undercity Troll
3 Valeron Warden
4 Wildsize

Red
4 Fiery Impulse
4 Subterranian Scout
2 Act of Treason
1 Avaricious Dragon

multicolor
3 Citadel Castellan

neutral
3 perilous myr

Land
7 Plains
4 Mountains
4 Forests
2 Rootbound Crags
2 Clifftop Retreats
2 Sunpetal Groves

29 creatures
10 spells
21 lands

curve
7-14-12-4-2


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PostPosted: Sat Aug 08, 2015 2:21 pm 
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This is another build I've been having fun with/doing good with. I started out wanting to take advantage of some of the better dual-colored cards we have access to and noticed all of the "Naya" versions were really strong. I also tend to like Naya builds as my "enchantment" decks in duels and it works really well with the good creature options we can buff even more.

Naya Gold Edition
2 x Herald of the Pantheon
3 x Nimbus Wings
3 x Infectious Bloodlust

3 x Flaring Flame-Kin
1 x Nissa, Vastwood Seer
3 x Iroas's Champion
3 x Citadel Castellan

4 x Primal Huntbeast
3 x Zendikar Incarnate
3 x Suppression Bonds

2 x Sigil of the Empty Throne
3 x Knightly Valor
2 x Chandra's Ignition

1 x Woodland Bellower

3 x Plains
3 x Mountain
2 x Forest
2 x Rootbound Crag
2 x Clifftop Retreat
2 x Sunpetal Grove
3 x Rogue's Passage
1 x Boros Guildgate
1 x Gruul Guildgate
1 x Selesnya Guildgate
4 x Evolving Wilds

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PostPosted: Sat Aug 08, 2015 6:29 pm 
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Nebula I am glad to see the underappreciated Naya get some love.

It looks like the theme is a combination of a midrange deck that relies on quality creatures plus an enchant deck. Huntbeast + enchantments is pretty powerful in this meta, even with just 4/5 its nice.

My issue would be that you have a higher curve and a bunch of cards that offer little or no defensive utility. Infectious bloodlust is great on a lower curve creature, but if your first play is a 3 drop it feels like you are committing too much to offense by slapping bloodlust on it.

It is fine running a higher curve. This looks sort of like a Gruul beatdown deck. But I would want to see at least a few twinbolts in here to keep aggressive decks and fliers down.


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PostPosted: Mon Aug 10, 2015 4:07 pm 
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HenWen wrote:
Nebula I am glad to see the underappreciated Naya get some love.

It looks like the theme is a combination of a midrange deck that relies on quality creatures plus an enchant deck. Huntbeast + enchantments is pretty powerful in this meta, even with just 4/5 its nice.

My issue would be that you have a higher curve and a bunch of cards that offer little or no defensive utility. Infectious bloodlust is great on a lower curve creature, but if your first play is a 3 drop it feels like you are committing too much to offense by slapping bloodlust on it.

It is fine running a higher curve. This looks sort of like a Gruul beatdown deck. But I would want to see at least a few twinbolts in here to keep aggressive decks and fliers down.

Thanks for the feedback! Yeah, I don't know what to think about the Infectious Bloodlust. I've tried removing it a couple times but every time I end up really missing it. It is still a work in progress for sure. I've been all over the place lately, I think of another "good idea" and I'm off building something else again, lol. I agree about Twinbolt, that is a pretty awesome card early on against all the aggro out there.

I keep thinking of removing the Flame-kin as well...Perhaps I could remove the bloodlusts and flame-kins and go with some twinbolts and myrs? What do you think? I've been messing with a Mardu deck recently and have been doing really well with 2 Knightly Valor (as my only 2 enchants) and 2 Boonweaver Giant. I've been thinking of going down to 2 Knightly Valors and adding in a Boonweaver here. Anyway, I would like to brainstorm some more with you and anyone else! I think Naya could end up being really strong with the good quality creatures we have access to with :r::g::w:!

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PostPosted: Fri Aug 21, 2015 4:09 am 
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I liked the idea of Naya Auras, and tried to create my own. I went 7-3 with it, which isn't bad, but I feel could be better.

Gatecreeper Vine x3
Grasp of the Hieromancer x4
Nimbus Wings x4
Reprisal x3
Heliod's Pilgrim x2
Flaring Flame-kin x3
Orchard Spirit x3
Iroas's Champion x3
Primal Huntbeast x4
Suppression Bonds x3
Sigil of the Empty Throne x2
Knightly Valor x2

Plains x3
Mountain x3
Forest x3
Rootbound Crag x2
Clifftop Retreat x2
Sunpetal Grove x2
Boros Guildgate x3
Gruul Guildgate x3
Selesnya Guildgate x3

So please give me some constructive criticism. Just a note, the three decks I lost to were Selesnya Renowned, Izzet Thopters, and Golgari elves, so my problem is with faster aggro decks. This decks holds it own against midrange fairly well.


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PostPosted: Fri Aug 21, 2015 11:54 am 
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Herald of the Pantheon provides lifegain and cost reduction. Seems solid.
Do you often find Reprisal sitting dead in your hand? I don't think you need 3.....if you even need them at all. Fiery Impulse or Twin Bolt might be better here, especially against aggro and thopters/elves. Enchantment removal is also an option, but it's probably better to strengthen your own plan instead of getting more removal.

Is Orchard Spirit any good here? Wouldn't the white 3cmc flyer with enchantment focus be much better? Blessed Spirits?


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PostPosted: Fri Aug 21, 2015 5:48 pm 
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Left4Doner wrote:
Herald of the Pantheon provides lifegain and cost reduction. Seems solid.
Do you often find Reprisal sitting dead in your hand? I don't think you need 3.....if you even need them at all. Fiery Impulse or Twin Bolt might be better here, especially against aggro and thopters/elves. Enchantment removal is also an option, but it's probably better to strengthen your own plan instead of getting more removal.

Is Orchard Spirit any good here? Wouldn't the white 3cmc flyer with enchantment focus be much better? Blessed Spirits?


Yes reprisal was a dead card 8/10 games, with it only being used twice to take out that renown 6/6 green creature and a Kothophed. I dropped the three for 3 Fiery Impulse.

Herald was a card I wanted in, but couldn't decide what to remove for them. Any suggestions?

Orchard has won me a couple of games alone. There aren't a good many creatures with reach in the game, and I haven't run into many decks running more than 2-4 flyers in their decks, not counting thopters. Blessed spirits I tested and never got it higher than 3/3 before being removed. People see it as an auto-target for removal, whereas Orchard isn't usually taken out until it's too late. People see it doesn't fly and assume it's nothing to fear.


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PostPosted: Sat Aug 22, 2015 2:05 am 
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You're basically running an inferior card because it attracts less attention (Orchard Spirits). However, every time someone uses removal on a Blessed Spirits, they can't use it on something else. Sounds like a win-win to me, either you get a better creature or they are forced to use their removal.

Perhaps remove the 2 Gatecreeper Vine for the Herald of the Pantheon? Is the mana fixing necessary in your deck?


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PostPosted: Sat Aug 22, 2015 3:55 am 
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Left4Doner wrote:
You're basically running an inferior card because it attracts less attention (Orchard Spirits). However, every time someone uses removal on a Blessed Spirits, they can't use it on something else. Sounds like a win-win to me, either you get a better creature or they are forced to use their removal.

Perhaps remove the 2 Gatecreeper Vine for the Herald of the Pantheon? Is the mana fixing necessary in your deck?


Fair point. I dropped the Orchards and bumped Inferno to 4 and added in the pantheons.

The Gatecreepers were helpful, but not quite necessary. Win-more fits best. I dropped those as well to add the three Blessed Spirits. This is what my list looks like now:

Fiery Impulse x4
Herald of the Pantheon x 2
Grasp of the Hieromancer x4
Nimbus Wings x4
Blessed Spirits x3
Heliod's Pilgrim x2
Flaring Flame-kin x3
Iroas's Champion x3
Primal Huntbeast x4
Suppression Bonds x3
Sigil of the Empty Throne x2
Knightly Valor x2

Plains x3
Mountain x3
Forest x3
Rootbound Crag x2
Clifftop Retreat x2
Sunpetal Grove x2
Boros Guildgate x3
Gruul Guildgate x3
Selesnya Guildgate x3

Changes are bolded. It seems to run smoother now.


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PostPosted: Sun Aug 23, 2015 8:17 am 
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PostPosted: Sun Aug 23, 2015 5:31 pm 
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naya?... blue spells? someone hitting the bottle again? hate to tell ya this is an ink-treader deck


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PostPosted: Fri Sep 04, 2015 6:59 pm 
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PostPosted: Fri Sep 04, 2015 7:57 pm 
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I'm going to be honest, since the first two cards are Archangel and Chandra in a three-color decklist, I checked out to make this comment about how bad those cards are here. I will go back and look at the rest of the cards.....

Then I come across Consul's Lieutenant.....

How do you cast these spells?

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Last edited by Hakeem928 on Fri Sep 04, 2015 8:38 pm, edited 1 time in total.

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PostPosted: Fri Sep 04, 2015 8:12 pm 
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Hakeem928 wrote:
I'm going to be honest, since the first two cards are Archangel and Chandra in a three-color decklist, I checked out to make this comment abut how bad those cards are here. I will go back and look at the rest of the cards.....

Then I come across Consul's Lieutenant.....

How do you cast these spells?

Double R TRIPLE W.. It hurts me to think of how mana screwed I would be..

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PostPosted: Sat Sep 05, 2015 4:31 am 
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be ye aggro renown or be ye tricolor?


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