Human cleric, Quickfoot Jack. I think he's correctly filled out, just reviewing him now. And yes, I am leaving one spell unprepared for the day. Clerics get so many freebies, I figure they should use what they get for free and remain flexible for utility.
Spoiler
{colsp=8}Quickfoot Jack Class|Cleric|Level|3|Race|Human|Size|Medium Alignment|CG|Deity|Avandra|Experience|950|To Next Level|2250 Gender|Male|Hair|Blond|Eyes|Brown|Age|36 Height|5'8"|Weight|130 lbs|Carrying|84 lbs|Currency|38gp, 7sp, 8cp ————————————|————————————|————————————|————————————|————————————|————————————|————————————|———————————— Speed|25 ft|Vision|Normal|Hit Dice|3d8|Used|0d8 Initiative|-1|Max Hit Points|20|Current Hit Points|20|Temp Hit Points|0 ————————————|————————————|————————————|————————————|————————————|————————————|————————————|———————————— Proficiency Bonus|+2|Armor Class|16|Flat-Footed|16|Touch AC|9 {colsp=4}
Basic Abilities
|{colsp=4}
Quick Attack Workspace
Strength|10|Mod|0|Quick Attack #1|Sacred Flame|To Hit|Dex save DC 14 Dexterity|9|Mod|-1|Damage|1d8|Type|Radiant Constitution|11|Mod|0|Quick Attack #2|Staff|To Hit|+2 vs AC Intelligence|8|Mod|-1|Damage|1d6|Type|Bludgeoning Wisdom|18|Mod|+4|Quick Attack #3|Javelin|To Hit|+1 vs AC Charisma|10|Mod|0|Damage|1d6|Type|Piercing {colsp=8}
Skill Training (Add your Proficiency Bonus to checks made with trained skills)
Medicine|Religion|Insight|History|Skill Name|Skill Name|Skill Name|Skill Name Class Features Domain: Life Channel Divinity: Turn Undead and Restore Health Domain Spells: Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon Disciple of Life: Level 1+ spells that restore health heal an extra 2 + spell level to each creature. Race Features Rugged good looks Feats and Other Features Nope
Equipment|Count/Uses Left|Weight Ring Mail|1|22 lbs Shield|1|8 lbs Quarterstaff|1|4 lbs Adventurer's Kit|1|39 lbs Holy Symbol|1| Flask of Holy Water|2|2 lbs Ink & pen|1| Paper|10| Vestments|1|4 lbs Healer's Kit x3|30|3 lbs Antitoxin|2| Potion of Healing|1|1 lb Vial of Acid|1|1 lb Spell Level|Spells per Day|Spells Used|Spell Level|Spells per Day|Spells Used|Spell Level|Spells per Day|Spells Used Level 1|4|0|Level 2|2|0|Level 3|0|0 Spell Name|Base Level|Level Prepared|Number Prepared Healing Word|1|1|- Prayer of Healing|2|2|- Silence|2|2|- Notes
Treasure
Background Priest - Temple Services trait
Inventory weight added in. Question: does worn armor count towards encumbrance? With a strength of 8, I can't carry both my armor (55 lbs) and my adventurer's kit (39 lbs) without being encumbered.
Last edited by Aradon on Sun Nov 10, 2013 6:26 pm, edited 2 times in total.
No, I'll downgrade to ring mail and swap my int for my str and rework a bunch of my inventory. It doesn't make sense for a priest of Avandra to be running around encumbered on his own
I've edited him one last time to reflect the weight changes and stat swap as mentioned above. He's now str 10 and carrying 84 pounds, but lost 2 AC. He's ready to play now. Should I make a post, or did you want to introduce him in any specific way?
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