Yay, was Black the first thread created?
So, let’s discuss my favorite type of deck – Mono-Black Control! This year we don’t have a lot of bombs like in 2013’s Obedient Dead or 2014’s Lords of Darkness but we do have a lot of fun sorceries with decent costs, an array of relatively cheap creatures with interesting (and flavorful!) abilities and our very first (and only) black Planeswalker – Lili herself! Also,
Languish! Thank god, last year black felt weak without any mass removal.
Let’s get over the cards that are must-have-all-copies-of in every MBC deck (IMO, of course):
Erebos's Titan – 5/5 for 4 is a must-have condition itself, but besides that our Titan also has a conditional indestructability. Regarding the second ability: sadly we’ve got no GY-hate and can rely on enemy’s misplays only. Anyways, prepare to put a target on his head as soon as he enters. Also, instant-speed black removals are costly so don’t plan to play a lot of tricks with his indestructability (removing an opponent’s only creature in response to removal on the Titan, etc.).
Priest of the Blood Rite – as I’ve said earlier we don’t have many bombs in here, so a 2/2 body + a 5/5 flyer for 5 mana is a god bless. Wish we had 3 of these.
Graveblade Marauder – another must-have inclusion. Deathtoucher with the ability to ruin your opponent’s day every turn late game. Make sure to get those Lili’s Loyalty tokens up.
Kothophed, Soul Hoarder – a classic black 6/6 flyer for 6. Also a drawer that unfortunately wouldn’t tick on your own dying creatures. And sadly only one of. “Duels: Origins – now fat free!” (c)
Read the Bones – wow, what a nice (and) cheap way to control your draw! Not an instant speed (that would be way too OP) but allowing you to accept or refuse the next two cards for 3cmc is not something to underestimate. Blue should be jellyous.
Languish – perrrrfect for the MBC, the thing I missed the most last year – mass sweeper! Eat that, white weenies, goblins and tokens! Not as flexible as Mutilate but still golden and auto-included.
Liliana – a card to hunt and die for. Must I say that this is the most valuable card in whole deck? Make them discard, return your own dead or discarded creatures and activate the “I win” mode when you hit 8 Loyalty. All on a 2/3 body with a lifelink, easy activation cause AND a 2/2 friend after that. Damn, this girl is good!
Gilt-Leaf Winnower – now, Menace is a pretty decent mechanic but I wonder how aggro-friendly will the meta be this time. Seems to me that wouldn’t be an problem to counter on T5. An ETB Removal makes us include it either way though. Additional board presence, a removal and a conditional evasion all for 5 is too cool to miss.
Other cards:
Gurmag Swiftwing – a flying first striker to stale the board till you gather more mana to control the game eventually. Early removal magnet and nice counter to weenie decks.
Despoiler of Souls – a 3/1 for 2 is decent but inability to block and somewhat inconvenient return cost (I mean, we need these creatures in our GY… for later use) made me change my mind about including it ASAP. Haste would have persuaded me.
Bone Splinters – sac outlet providing a targeted removal. Perfect to use on Deadbridge Shaman or a creature with Infernal Scarring if you have to. Sorcery speed kinda ruins the surprise factor but I still would like to give it a try.
Shadows of the Past – IMHO, not so useful in a MBC as in aggro but here we can afford to cast it on T2 instead of spawning elves. Another way to control your draw, which is one of the things MBC aimed for.
Deadbridge Shaman – nice way to stall the game starting T3 if your opponent refuses to discard his cards and/or losing a creature. Deaththouch would be perfect on that one, but I guess that’s too much to ask.
Eyeblight Assassin – card to help us deal with annoying weenies, tokens and goblins. 3cmc slot is kinda flooded but I think it will make it in.
Fleshbag Marauder – ah, so many memories from 2014 unstoppable Deadwalkers, crushing your opponents’ dreams to win with Geralf’s Messenger/Black Cat+Marauder combo… If only we had more death triggers this year. Not sure how to use it the best.
Bitter Revelation – ah, yet another card to control our draw. 2 cards for 4 mana and possible GY-returners later. Will give this a try.
Necromantic Summons – a nice way to return your favorite bomb back to the board or some fatty your opponent just lost to removal, buffing them at the same time. Sorcery speed once again, but I think I’ll allow it to pass in.
Cruel Revival – an instant speed removal, what a rare guest in this year’s black! Also returns your precious Planeswalker or a bomb in the process. We don’t have a lot of zombies, so that part wouldn’t be a problem, I suppose. I mean, Doom Blade was… doomed in 2014 zombie-flooded meta but we still ran it, right? At least I did.
Shambling Ghoul – now, aggro can’t afford untapped 2cmc creature even if it’s a 2/3 but we have nowhere to haste, right? I think it’s okay to take a couple to stale the board till we get something more interesting.
Reave Soul – oh look, another Sorcery-speed removal, now with a condition but only for 2… A tough choice, it will depend heavily on our future meta.
Thornbow Archer – our 1cmc slot is kinda empty and our T1 also doesn’t have any other actions so I guess we can run it. Also, can fool our opponents into thinking we run aggro. Sometimes it helps. 2 damage a turn if unblocked for 1 mana is also decent.
Infernal Scarring - cool control card, perfect to put on Deathtouchers
A sample deckbuild, first try at Origins MBC by me:
Black Disaster v1.0
Swamps x 24
4 x
Thornbow Archer2 x
Shambling Ghoul2 x
Gurmag Swiftwing1 x
Liliana, Heretical Healer2 x
Graveblade Marauder2 x
Eyeblight Assassin1 x
Erebos's Titan2 x
Gilt-Leaf Winnower2 x
Priest of the Blood Rite1 x
Kothophed, Soul Hoarder2 x
Bone Splinters1 x
Infernal Scarring2 x
Reave Soul2 x
Shadows of the Past3 x
Read the Bones2 x
Languish2 x
Bitter Revelation1 x
Necromantic Summons2 x
Cruel RevivalCurve is 6-9-8-5-7-1. Win cons are consistent damage starting T1, bombs, stealing bombs from opponent’s GY and Lili. Also,
Graveblade Marauder I hope we would get the achievement for finishing the opponents with that damage
Too many creatures? Too many draw? What did I miss? Did I under- or overestimate anything? Waiting for your comments, critics and suggestions!