This deck focuses on Renowned creatures, and exploiting them. It's interesting to play. I'm not sure of the power level, and I'm certain the deck can be improved - so suggestions are welcome here. In any case, I've had some success with it so far online, but I'm still testing it. Definitely recommended for those of us interested in Aggro/Control builds.
Renowned Heroes (V2)
White - 18
1 x
Kytheon, Hero of Akros3 x
Anointer of Champions3 x
Consul's Lieutenant4 x
Knight of the Pilgrim's Road2 x
Kytheon's Irregulars2 x
Patron of the ValiantGreen - 22
3 x
Sunblade Elf3 x
Undercity Troll3 x
Gatecreeper Vine1 x
Nissa, Vastwood Seer4 x
Wildsize3 x
Wild Instincts2 x
Outland ColossusMulti-Color - 3
3 x
Citadel CastellanLands - 23
9 x
Plains4 x
Forest2 x
Sunpetal Grove3 x
Rogue's Passage4 x
Selesnya Guildgate1 x
Evolving WildsSome thoughts: This deck aims to get ahead early, but only to put the opponent on the backpedal. While the opponent is off balance, the deck sets itself up, with the intention of winning on roughly turn 7-8. We can make our creatures unblockable, we have plenty of creature control (particularly against big creatures, against which this deck struggles), and the deck should be able to become an ever bigger and bigger threat with each card, as the internal synergies start to come together.
Oddly enough, I am not certain that
Patron of the Valiant is good enough for this deck at this point. I may actually try to replace it - although, a 5 CMC 4/4 flyer is typically not bad. The other card that may need replacement:
Valeron Wardens.
V2 Changes: I decided to take some advice, and added some creature buffs in order to help push through damage. The deck was stalling out, and now it seems more consistent. Also, while Reprisal was pretty decent, I expect Wild Instincts to be a more consistent killer. I made a number of changes, so it isn't worth listing them all, as the deck is quite different now.
Anyway, this is an early build (not so early now that I am at V2), so help me out, and let me know if you have any great ideas. thanks!
Renown Heroes (V3?)
(Mid-range)
1x
Akroan Jailer1x
Kytheon, Hero of Akros1x
Sunblade Elf3x
Undercity Troll3x
Consul's Lieutenant2x
Relic Seeker2x
Knight of the White Orchid1x
Sigil of Valor3x
Valeron Wardens3x
Citadel Castellan4x
Wildsize2x
Kytheon's Irregulars4x
Wild Instincts2x
Outland Colossus1x
Patron of the Valiant1x
Rogue's Passage2x
Sunpetal Grove4x
Selesnya Guildgate14x
Plains6x
ForestManabase
20
sources = 90% WW on turn 2
12
sources = 90% G on turn 3
Summary:
Outland Colossus +
Patron of Valiant as big finishers to close out the game.
Rogue's Passage +
Wildsize should help get in quickly.
Patron of the Valiant is good on it's own and will usually buff a good number of creatures when it comes down since the majority of them have renown. I came to the same conclusion regarding
Wild Instincts; mainly because it doesn't tap when it fights so it's a combat trick and removal for
which is easy on the manacurve. I don't like
Reprisal because there aren't really that many big creatures in this format that it hits?
Akroan Jailer+
Sunblade Elf serves as manasinks and can help put in work. That said we probably don't want both or multiple copies of each since there is diminishing returns. The rest of the list is pretty standard, I'd guess. I opted for
Relic Seeker over
Topan Freeblade because it adds a bit of utility / thinning.
Sigil of Valor +
Rogue's Passage is cute but also can just win the game if it ever comes to that. I forgo
Nissa, Vastwood Seer because the game will probably be over before we have the mana needed to flip her and also we don't really need her to grab a forest with this manabase.
Here's the tappedout.net link:
http://playtest.tappedout.net/23-07-15-ogv-gw-renown/