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PostPosted: Sun Jul 12, 2015 12:11 pm 
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brodo wrote:
I think Gilt-Leaf Winnower is pretty decent, but the conditional clause irks me a bit. It probably kills enough (I should check the numbers), but off the top of my head there are a decent number of threats that do have matching P/T that I'd like to answer.


I actually already did those numbers. He kills 38% of the creatures in the game - though off those a good chunk are reasonable threats.

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PostPosted: Sun Jul 12, 2015 2:20 pm 
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brodo wrote:
I'm interested in developing a reanimation-control deck when I get the chance. Sort of in the style of the Esper control decks that ran Zombify during original Ravnica standard or the slightly more recent standard that included Unburial Rites. I believe reanimation was eventually less of a focus to the point reanimation cards were cut, but I like the idea of mimicking the concept with a spell mastery fueled Necromantic Summons. Besides getting a second chance at fielding a useful target, I think the real kicker on this card is the +2/+2. We're looking at turning even a small creature into a potential threat, possibly bumping them out of killing range of common cheap removal candidates (Reave Soul, Fiery Impulse).

A couple issues I imagine are A.) the deck might be slow and B.) the deck doesn't really cheat things into play since Summons is so expensive compared to the "fat" the deck could run. Reanimation is more of a means to achieve additional value out of cards in the deck. Still, trying to get a turn 5 Kothophed or maybe Alhammarret could be a potential line of play.

There are decent ways to interact with the opponent and try to stay alive in these colors. Reave Soul and Languish being premium removal in black. Fleshbag Marauder paired with Cruel Revival help compete for board control. Even Jorubai Murk Lurker, Perilous Myr, or Graveblade Marauder can just clog up the ground. I wonder if overloading on defensive creature options disrupts the spell mastery aspect of the deck too much though.

Evaluating the card draw options is a bit of a challenge blind. I'm not that impressed with Artificer's Epiphany as a cycling option, but it's one of the few ways to pitch a card out of the hand. Bitter Revelation digs deeper and helps set up Necromantic Summons, but the cost and life loss might be an issue. There's also Tower Geist which can benefit by being a creature, but doesn't dig quite so deep. I think the big question is whether the power of something like Read the Bones just trumps the attempted synergy that's trying to being achieved here.

I guess a vague sample list might look like:

Creatures:
1 Jace, Vryn's Prodigy
3 Jorubai Murk Lurker
0-3 Tower Geist
2 Priest of the Blood Rite
1 Possessed Skaab
2 Kothophed, Soul Hoarder
0-1 Alhammarret, High Arbiter

Noncreatures:
2-3 Telling Time
3-4 Reave Soul
0-4 Artificer's Epiphany
0-4 Bitter Revelation
2 Languish
2-3 Necromantic Summons
2 Unholy Hunger or Cruel Revival

Not entirely sure how I'd complete it, but I'm imagine there are some useful cards to patch any holes. Or I'll have to scrap it and pursue some other kind of B/x board control deck if it doesn't work out. If anyone is working on a similar list especially with real test data, let me know as I'm curious.


Brodo see my post. I was working on this concept but eventually after playing it several times concluded that it was better as a sub theme. It started very similar to what you had listed but you can see what it transformed into in my above list I posted in the thread. After further testing I am really leaning toward taking it more into a typical Dimir Control theme and forgetting about the desire of filling the graveyard as I just can't help but feel we don't have the right tools yet to do it consistently, without piling too much on mediocre things. The list I posted runs really well. But I have currently revamped it into a more typical Dimir Control list. If it runs better this way, I will post the new list. If I feel overall the old variant I listed here was better, I will just leave that one.

While working on this though, it really opened my eyes to the potential of R/B. That's looking like a really nice color combo and I have done a list I title "End of Days" ;) Unfortunately white doesn't feel worth the inclusion. I will post that build once I have play tested it more, but based off of what I have learned here, I am sure it will be really good.

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PostPosted: Sun Jul 12, 2015 3:50 pm 
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After testing my changes, I feel the tweaks I have made have greatly been for the better! This thing is pretty nasty so far.

"DIMIR CONTROL"

4x Perilous Myr
2x Sigiled Starfish
1x Shadows of the Past
1x Displacement Wave
4x Reave Soul
3x Jorubai Murk Lurker
1x Liliana, Heretical Healer
2x Graveblade Marauder
3x Fleshbag Marauder
4x Read the Bones
2x Languish
1x Disciple of the Ring
2x Gilt-Leaf Winnower
2x Cruel Revival
2x Kothophed, Soul Hoarder
2x Alhammarret, High Arbiter

8x Island
10x Swamp
2x Drowned Catacomb
4x Dimir Guildgate

Perilous Myr Really puts in work at holding the fort down in the early rounds as it effectively block against anything with 3 or less toughness.

Sigiled Starfish Another blocker with the upside of scrying. With the limited draw power, I kinda like having him around. Plus he is another body for blocking/the graveyard enabling extra damage on Graveblade.

Shadows of the PastScry on killing with the upside of being helpful in the control matchup.

Displacement Wave Helps vs the tokens matchup and/or those games where the enemy just gets the jump with several creatures on you. (This is currently in Jace's spot as he was underwhelming and I felt having the added protection vs tokens or creature armies was more helpful overall in this list. If I was building to play counter spells and draw spells or mill, I would deff find room for Jace.

Reave Soul Is phenomenal in this meta and we have other removal options to cover what it misses.

Jorubai Murk Lurker Solid defender with upside of helping heal a bit. Further helps us stall till later rounds.

Graveblade Marauder Great turn 3 defender with deathtouch, and the upside to deal bigger damages as the graveyard fills if he isn't blocked. (with all the removal that's rarely too difficult)

Disciple of the Ring Another solid creature. Fair body with a great utility ability. I will try not to play him until turn 6+ as I would prefer to get him out there with an untapped land to protect him. Can finish with his pumping ability in later rounds.

Read the Bones Card draw and probably the best card draw currently in the game. After dropping the graveyard pipedream, I am super thankful of having this with it's lower cost in the list.

Gilt-Leaf Winnower Kill spell with a body attached. After ditching the graveyard pipedream, this guy was SUPER welcomed back.

Cruel Revival Clean up whatever creatures survive the onslaught of other removals. Don't feel I want more than 2 here as it does cost 5 mana. Usually returns Fleshbag Marauder for another kill as well!

Kothophed, Soul Hoarder This guy wins games. 6/6 flier. Card draw relatively often as we have so much removal. Nuff said.

Alhammarret, High Arbiter Yeah it costs 7.. But this guy is awesome. By the time you play him, your enemy usually has few cards in hand and this will usually eat that last removal/spell they needed. Plus 5/5 body in the air is great.

Defend and kill everything then finish them off with one of your 7 tough "evasivish" creatures. Graveblade will win some matches for you too.

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Last edited by 2bestest on Sun Jul 12, 2015 5:51 pm, edited 2 times in total.

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PostPosted: Sun Jul 12, 2015 5:21 pm 
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Bestest I am curious how Alhammaret works out for you. Is a brain maggot effect really useful when you are on 7 mana? I don't have a good feel for the meta. If you can use his ability to disable your opponent's big creature removal spell (e.g. reprisal) then playing him would be amazing.

How does this compare to your BR list? Which do you like better?

You added Shadows of the Past to your BR list but not here. I guess you have the starfish for scry, but the nice thing about shadows is its utility in the control mirror.


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PostPosted: Sun Jul 12, 2015 5:44 pm 
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This is my favorite at the moment.

Alhammaret has been awesome. Firstly in play testing I felt the list needed more bombs to close out games. He is that bomb and I view him as that first, His ability is just upside(very relevant upside very often). A 5/5 in the air is a powerful creature in this meta. Usually on turn 7 they have few cards in hand and the ability to make one useless can be crippling. But I am content with having the 5/5 flier if it's not.

I have mulled over Shadows here but excluded it because I went with the starfish for scry and added chance of defending against aggro (2015 has me tainted..). I do see the value shadows poses in the control matchup and I could definitely see -1 starfish +1 shadows as valuable here. I will make that change as I think I won't miss one. I think my mind felt it more relevant in the other deck because there is way more killing going on there. I feel there is enough here as to merit it too however.

GOD YES Shadows deserves to be here. That card is awesome.

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PostPosted: Mon Jul 13, 2015 4:44 am 
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A stupid question, guys - how does Displacement Wave work against tokens? I'm gonna guess they have 0 mana cost, right? So will Displacement Wave with cost 0 (UU only) wipe them for good?

Best, your build looks most solid to me, I really like your approach to Dimir Control :) Playing defence for the first 4-5 turns and then resetting the board state with Languish or Displacement Wave only to drop your bombs - cool!

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PostPosted: Mon Jul 13, 2015 9:29 am 
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I created a monster here Lexx. So far the above build has been UNDEFEATED! (And I have played a LOT of games)

It's nasty. Yes tokens have a converted cost of 0. I dunno if just casting it for 0 will work because I always cast it for 1 at least, to be safe. :P

I think the card that really shines is Jorubai. The ability to give itself and any other creatures lifelink is HUGE. (Don't get me wrong, this color combination has incredible cards in general. Just saying that I miss that card the most in similar decks of different colors.)

Came across someone who I swear was running my exact list last night. It's a nightmare to face..

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PostPosted: Mon Jul 13, 2015 10:43 am 
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Tokens and transformed Planeswalkers do have a mana cost of 0 and as such DWave can be cast for X=0 and remove the tokens/send Planeswalkers back to the hand.

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PostPosted: Mon Jul 13, 2015 11:26 am 
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2bestest wrote:
I created a monster here Lexx. So far the above build has been UNDEFEATED! (And I have played a LOT of games)

It's nasty. Yes tokens have a converted cost of 0. I dunno if just casting it for 0 will work because I always cast it for 1 at least, to be safe. :P

I think the card that really shines is Jorubai. The ability to give itself and any other creatures lifelink is HUGE. (Don't get me wrong, this color combination has incredible cards in general. Just saying that I miss that card the most in similar decks of different colors.)

Came across someone who I swear was running my exact list last night. It's a nightmare to face..



Hey 2bestest, we seem to be on the same page with this deck. Shadows, hell yes, Murk Lurker, hell yes. Without Murk Lurker I doubt I could read any Bones. I don't fun the big flyers, I opt for the Sphinx Tutelage win. But speaking of that, Shadows is clutch against other mill and control decks, you can just burn them out. Anyway, just wanted to jump in and share my enthusiasm for U/B, it is definitely back after a long absence (last year it was the worst color combination, the year before that had Rogue's Gallery....)

Is there anything more fun in the world then casting Languish with Shadows out and scrying 4 to 6 deep to find another Languish? I think I wept tears of joy...

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PostPosted: Mon Jul 13, 2015 11:29 am 
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In my experience the big fliers are a more consistent win con. Mill is viable this time around, but I would rather win sooner than later.

But yeah, Dimir Control is REALLY solid this time around. FINALLY

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PostPosted: Mon Jul 13, 2015 2:21 pm 
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Reave Soul and Languish have a high probability to define the format from my limited glimpse at the pool. Time to build decks that make those cards dead draws or require immediate Languishing.

Or at least start planning for the control mirror.

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PostPosted: Mon Jul 13, 2015 2:33 pm 
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Hakeem928 wrote:
Reave Soul and Languish have a high probability to define the format from my limited glimpse at the pool. Time to build decks that make those cards dead draws or require immediate Languishing.

Or at least start planning for the control mirror.



Gaea's Revenge, the best trump in the game right now.

And what-up Hakeem? I miss you since I died and went to iOS land!

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PostPosted: Mon Jul 13, 2015 2:43 pm 
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You could still comment every now and then. ;)

I am excited about Gaea's Revenge, no doubt, I love me some seven-drops.

Also, check your Twitter.

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PostPosted: Mon Jul 13, 2015 2:51 pm 
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Hakeem928 wrote:
You could still comment every now and then. ;)

I am excited about Gaea's Revenge, no doubt, I love me some seven-drops.

Also, check your Twitter.



You got me there, I feel behind on video watching and have been trying to catch up, not commenting because (a) I need to hustle and watch more videos, and (b) I didn't feel like I would be saying anything relevant. You have plenty of people talking you threw the misplays now, in a way my job is done :) I still enjoy them though, so let me throw out some encouragement, keep the videos coming and I can't wait to see you play Origins.

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PostPosted: Mon Jul 13, 2015 2:59 pm 
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Bestest I like the list a lot, at least in theory. I would want to test Anchor to the Aether in it, maybe just 2-3 copies. I think it is a great card since it causes tempo loss for your opponent and is neutral in terms of card advantage - BEFORE the scry. After you add the scry it actually helps a little bit.

However it is really difficult to find the cut, especially without playing. A.t.t.A. is a very flexible card and it would probably end up replacing a more specialized card that is powerful in certain matchups. If big creature decks become viable it may make sense to include this as a scalable pseudo answer.


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PostPosted: Mon Jul 13, 2015 10:52 pm 
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2bestest wrote:
I created a monster here Lexx. So far the above build has been UNDEFEATED! (And I have played a LOT of games)

It's nasty. Yes tokens have a converted cost of 0. I dunno if just casting it for 0 will work because I always cast it for 1 at least, to be safe. :P

I think the card that really shines is Jorubai. The ability to give itself and any other creatures lifelink is HUGE. (Don't get me wrong, this color combination has incredible cards in general. Just saying that I miss that card the most in similar decks of different colors.)

Came across someone who I swear was running my exact list last night. It's a nightmare to face..


Damn, that sounds cool :) Jorubai was the card I totally missed first time I looked at blue, but now he's 100% in every Dimir build I'm gonna make :) I'm glad that Dimir's back in action.

Tokens and transformed Planeswalkers do have a mana cost of 0 and as such DWave can be cast for X=0 and remove the tokens/send Planeswalkers back to the hand.


Cool, thanks! That's one badass card then! Cheap and deadly.

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PostPosted: Tue Jul 14, 2015 7:51 am 
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2bestest - what are your thoughts on telling time? I would have thought it would have been a 4 of for control decks.


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PostPosted: Tue Jul 14, 2015 10:07 am 
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It's good monk, but I prefer to be dropping defense on turn 2 here. Read the Bones is great draw, especially since I have the ability to makeup the life loss in two forms. Ideally I want to play:

Turn1: Land
Turn2: Land, Myr
Turn3: Land, Read the Bones

I love this opening. But yeah I would run telling time for sure if we had more instants but I want to be tapping out every turn, so turn 2 and I want a defender. Turn 3 I want to drop one of my 3 costs.

Don't get me wrong, you could probably run them instead of Read the Bones and have less worry of the life loss potentially costing you the game. And I wouldn't know where else to cut for them because I think the list is pretty solid as it is currently. I like the ration of early blockers and removal.

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PostPosted: Tue Jul 14, 2015 10:33 am 
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Whats the order of play with regards to Alhammaret? If an oppo has reprisal ready can they kill him before you block it?

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PostPosted: Tue Jul 14, 2015 10:39 am 
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Yes, they can cast instants in response to Alhammaret's trigger.

Actually, no, it's not a "When Alhammaret enters the battlefield" trigger it's an "As Alhammaret enters the battlefield" trigger. I didn't notice that subtle wording before. We'll see if Stainless got that right.

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