Hey guy’s posting a test deck for a
Zombie reanimater theme deck
Mana base13x
swamp5x
island2x
drowned catacomb4x
dimir guildgateTotal: 24 land
Here’s some calculations
Blue sources: 11
Black sources 19
82% chance to draw a blue source by turn 2 without mulligans
90% chance to draw double black by turn 3 without mulligans
54% chance to draw a tapped land in your opening 7
40% chance to draw a guildgate in your opening 7
One-dropsTapped-lands (
dimir guildgate /
drowned catacomb)
Total: 6
Two-drops4x
Screeching Skaab (helps mill yourself / gets in for damage early / trades off later)
4x
Shambling Ghoul (another early way to put something on the board + decent stats)
1x
Jace, Vryn's Prodigy (helps mill yourself, can flip easily late game, can buy-back removal/recursion later or turn into a win condition)
1x
Corpse Hauler (early damage/can get back a planeswalkers later on)
2x
Reave Soul (early removal)
Total: 12
Three-drops2x
Scrapskin Drake (decent flier, can help protect against other fliers)
1x
Liliana, Heretical Healer (lifelink helps with stabilizing and paying for draw spells, flips and gains card advantage, can help bring back a threat if needed, can also become a win condition later)
1x
Jorubai Murk Lurker (mana sink late game / helps with flooding / life gain is helpful for offsetting early aggression or draw spells)
2x
Fleshbag Marauder (helps get rid of priest of blood rite / can be used to get rid of a creature reave soul can’t / good effect and decent body for trading)
2x
Read the Bones (card draw + digging, usually for removal)
Total: 8
Four-drops2x
Languish (board wipe for heavy aggressive decks)
4x
Bitter Revelation (draws 2 + mills 2 at a marginal cost / can turn draw 2 into draw 3 with a recursion spell)
Total: 6
Five-drops1x
Cruel Revival (kill anything / heavy cost but can get back a dude / usually not as helpful as spell mastery from unholy hunger)
3x
Unholy Hunger (same as cruel revival with a different effect / maybe an even split would be better? Not many ‘good’ zombies to bring back though)
1x
Possessed Skaab (value)
2x
Necromantic Summons (better than rise from the grave with spell mastery)
1x
Rise from the Grave (testing this slot, fill free to try something else)
Total: 10
6-drops2x
Kothophed, Soul Hoarder (finisher / something ‘big’ to bring back with milling yourself)
Total: 2
Curve looks like this
0-6-12-8-6-8-2
Early game turns:Turn 1: tap land (if available)
Turn 2: Screeching Skaab or Shambling Ghoul (70%) or Reave Soul (25%)
Turn 3: tap land + 2-drop, or kill spell, or 3 drop (75% chance of 3-drop on turn 3)
Turn 4: 2-drop + 2-drop, or 3-drop + tapped land, or 4-drop (68% chance of 4-drop on turn 4)
Turn 5: kill spell, or animate something (75% chance of 5-drop on turn 5)
…
End gameSwing with 5/5 from Priest
Swing with 6/6 Flyer
Attack with all zombies (Liliana ultimate)
Mill your opponent (Jace Ultimate)
Final note
I don't have iPad or anything so this is just a theorycrafted deck.
edit: Was missing two cards so I added placeholders. Feel free to play around with the numbers for reanimation spells at the 5-drop slot.