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PostPosted: Sat Jul 11, 2015 9:01 pm 
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Elijin wrote:
If I was scum, I would make a kill tonight, but I am not scum.

Thank you for your honesty.

Elijin wrote:
Do you really believe that KoD is so fixated on me, thats he's taken complete leave of his senses?

I've played two games with the man. In both of them he tunneled so hard onto a single individual it bordered of the quite frankly pathetic - especially since he was wrong last time. I'd fully believe he's doing the exact same thing today.

This leaves me in an odd predicament. Let's assume for a moment you are correct; Neosilk was responsible for the possession moving or that your refusal to kill means you are immune to becoming re-possessed (that is what you are saying yes?). Let's then say that you are also not possessed. My math (specifically scenario 1bb) still works if we replace Elijin with KoD (or technically Scarlet but I know beyond a doubt they are clean so I'm not killing them). So long as there is not a night kill town enters a scenario in which we have a guaranteed victory.

The problem is you admit that, if you are scum, you will kill someone tonight. Whether that ends the game then or not it doesn't matter - either way town loses. If I do accept your logic and KoD is lynched for his erratic behavior and he isn't scum I will have let scum walk away with this game. Hmm. I need to go re-read the thread and think over some things.

For now at least; Unvote

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PostPosted: Sun Jul 12, 2015 4:28 am 
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Long post


TL;DR:

@Garen: Trust Eli at your own risk. Literally.

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PostPosted: Sun Jul 12, 2015 4:42 am 
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@Scar:

I don't know how much of my stuff you've bothered to read, but this is the most important. I've already addressed Garen as though he were scum. I don't know how he'll go today though since he may buy into the bull Eli is feeding him. In the event that is the case, I need you to think about something. Especially since I am unwilling to let Eli live past today due the doubt he has raised within my mind.

While I personally think repossession is possible, and that Eli is the possessed for today, I do think it is possible that you may be right about Garen. However what I think about Garen doesn't measure up to how I view Eli. That being said if you focus on repossession not being possible and Garen is the scum for today, then tomorrow you would have to be the scum for the day since you have yet to be possessed. Because of this I want you to consider the possibility of no lynching today if Garen decides to not help lynch Eli. This, in my opinion, will force Garen into a situation where he kills to prevent himself from losing as town, or to take a chance on believing Eli and no-hit to maybe win if the game freezes when he makes the decision (despite Neo's words) or lose as town while you win as scum due to the puzzle being completed.

@Garen:

This is for scum Garen. If you choose to not believe Eli during the night and make a kill, please kill Eli. He's too much of a wild card.

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PostPosted: Sun Jul 12, 2015 5:03 am 
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On day 2, when I said the game needs to go through the full cycle, I mean it from the point of view of a town victory. For a scum victory, I believe it will end once victory is achieved.

The scenario KoD paints is one where a scum player absolutely cannot win the game for themselves. Thats it. Thats my argument. I dont really need to go on, do I?


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PostPosted: Sun Jul 12, 2015 5:11 am 
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VOTES (3 to lynch)
(1) Elijin - KingofDominaria
(1) KingofDominaria - Elijin


DAY ENDS: Tuesday/Wednesday Midnight 65.75 hours from this post

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PostPosted: Sun Jul 12, 2015 5:14 am 
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Eli
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(ie all town dead and only a possessed player remaining, alt would pressumably run the 'the next day and night passes uneventfully, possessed player escapes')


Please, do go on.

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PostPosted: Sun Jul 12, 2015 5:25 am 
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When I said that I believed there was a way to retain possession. I felt that possession shifted on killing a player, and a lack of kill would not trigger a possession kill. At the time it was the only way I could reconcile the exact problem we're now debating. Given I tested that theory, and found it to be untrue, the only option is to assume the game state freezes upon scum victory condition, or no scum player is actually capable of winning. Just setting up the win, for someone else to take.

Given the later provokes the phrases 'broken' and 'unfair' (I mean come on, this is a situation where only town players can actually work towards winning. Any scum who achieved victory conditions, would then immediately revert to town and lose.), Im going to go with the prior, that the game state freezes.

Also, hilariously locked on target. You're telling people on lylo, that even if Im not scum, everyone should kill me, because you think the game is broken. Like, thats either committing to a misplay as scum to the Nth degree, or locking us all up in **** and costing town the game, because your ideas are the best ideas, amirite?


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PostPosted: Sun Jul 12, 2015 5:26 am 
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EBWOP:
and a lack of kill would not trigger a possession kill shift.


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PostPosted: Sun Jul 12, 2015 5:29 am 
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Also re-reading what I actually said, instead of knee-jerk response, I actually literally meant Alt would provide flavour text telling us a day passed without event and the door opened. The sentence immediately before that is 'enough players for it to be a given'

As in, mafia having achieved winning state.

Jesus you're stretching.


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PostPosted: Sun Jul 12, 2015 5:34 am 
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Uh huh. Or you're just backtracking in an effort to get Garen and Scar to not lynch you.

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PostPosted: Sun Jul 12, 2015 5:37 am 
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Except nothing I've said backtracks. During day 2, I lacked the knowledge refusing to kill would lose me possession.

The other part is literally there, word for word.


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PostPosted: Sun Jul 12, 2015 5:44 am 
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As for your whole game state freezes thing, you've got nothing to back it up.

Simply put, you're grasping at straws.

Full day/night cycle implies just that. A full day and a full night. Just for reference, day ends either at deadline or by lynch. Night ends at deadline (deadline subject to the mod's discretion as has been seen numerous times).

There's no viable foundation for your straw grasping. Just because you believe it is bad design doesn't add support or foundation to your argument. Besides, the very nature of the possessions (minus the cultist) prevents any one person as scum from working towards victory in the long run. When possessed it becomes a matter of can you get a no lynch and do a no hit, or do a no hit and get a no lynch, or work in favor of the town without getting yourself killed so you can win with town.

As such, there is no downside to my side of the argument. Your argument, however, is sorely lacking concerning this. It's similar to your other arguments made today.


Preview Edit:

Except that what you have said today contradicts what you said back then. Knowledge of whether or not you can maintain possession has no bearing on solving the puzzle. The two are not connected. Trying to connect them, as you are doing, is illogical at best. Bad at worst.

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PostPosted: Sun Jul 12, 2015 5:46 am 
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Edit:

"do a no hit and get a no lynch"

This one is incorrect and not possible, unless the previous possessed person does a no hit (like Eli did).

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PostPosted: Sun Jul 12, 2015 5:49 am 
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Well, there you have it folks.

KoD feels the game winner is either town, or roll a dice and see who wins. Nothing else matters.

And I have enough faith in Alt (my early jokes aside) that the game is not broken. As far as I know, these games are always reviewed by peers too, to ensure nothing is broken. So yeah, you can scream to the hills that Im wrong because I have nothing to prove it other than the idea that the design isnt fundamentally flawed. Maybe if we're lucky Alt will take offense and mod kill you :o


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PostPosted: Sun Jul 12, 2015 5:52 am 
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Oh one more thing:

Eli
Quote:
I felt that possession shifted on killing a player, and a lack of kill would not trigger a possession kill.


Eli, from his confession post
Quote:
As I have said, in every post regarding this, a smart player will not try to kill during the night, when its likely a return to town status awaits them. Thus, when my true target was lynched, I opted to make no kill (Sorry Neo, I spent an extensive amount of time privately rule checking that I could team kill during Day 2).


Remember what I said about Eli being a -- what was the word I used... reckless? let's go with reckless -- reckless player that would cause issues for us. Well, he's lied to us again.

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PostPosted: Sun Jul 12, 2015 5:55 am 
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How have I lied? Theorising how a rule would work, and what I planned on doing long before a win condition was even close, are hardly lies.


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PostPosted: Sun Jul 12, 2015 5:58 am 
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You know, you raise a good point.

Let's debate this whole "broken" design as you like to call it.

From the very start of the game we have two players possessed. Look to Rubik as the prime example. He thought he was perma scum until he was no longer possessed. So, from the very start of N1, we have the possessed being variable people. Whatever plans they lay for themself, as scum, won't stick since they'll become town later. This very fundamental fact will potentially alter how a player plays as a temporary scum player.

Now given the temporary nature of the possessions, why is it that the game should be "broken" by making temporary scum players kill in order to prevent losing as town the next day in the event a no lynch happened during the day? Since the player is temporary scum, there is nothing wrong with losing town after having been scum.

The only player who would win for sure as scum regardless would be the cultist. Unless you still have a silly notion that the cultist isn't connected to the scum team in any way (nevermind that you said you had a QT with the guy too no less).

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PostPosted: Sun Jul 12, 2015 6:01 am 
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You don't see how you lied? Not surprising given how much you've spewed here. I'll lay it out for you. Just follow along.

You confessed early today about how you were possessed. The reason for the no kill was because your true target for killing was lynched. So you opted to no kill instead.

Fast forward to your very recent post. You just said you thought not killing would maintain possession for you. Ergo, you lied to us with the previous post.

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PostPosted: Sun Jul 12, 2015 6:01 am 
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Eli
Quote:
I felt that possession shifted on killing a player, and a lack of kill would not trigger a possession kill.


^My feelings on how the win condition would work to avoid the problem we're talking about

Eli, from his confession post
Quote:
As I have said, in every post regarding this, a smart player will not try to kill during the night, when its likely a return to town status awaits them. Thus, when my true target was lynched, I opted to make no kill (Sorry Neo, I spent an extensive amount of time privately rule checking that I could team kill during Day 2).


^ A statement made with the knowledge that possession passes anyway. Not to mention, I said 'when its likely a return to town status awaits them'. My first statement was made, assuming a shift to town was NOT awaiting me. The second, made with the assumption/knowledge, that a shift to town IS awating.

Jeez man. Do you even read or put thought into what you're quoting, or just pick words that negate each other and pat yourself on the back?


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PostPosted: Sun Jul 12, 2015 6:05 am 
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Elijin wrote:
When I said that I believed there was a way to retain possession. I felt that possession shifted on killing a player, and a lack of kill would not trigger a possession kill. At the time it was the only way I could reconcile the exact problem we're now debating. Given I tested that theory, and found it to be untrue, the only option is to assume the game state freezes upon scum victory condition, or no scum player is actually capable of winning. Just setting up the win, for someone else to take.



Just playing a quick spot of 'showing the full quote', since thats now TWICE in the last 30 minutes you've snipped my quote down to shift its meaning completely. Are you really this bad?


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