EDIT: Don't play this deck.
I'm going to try playing control in these colors. Here is my first attempt, going to be playing this all night after the kids go to bed:
2 x
Woodland Cemetery2 x
Isolated Chapel2 x
Sunpetal Grove2 x
Golgari Guildgate2 x
Orzhov Guildgate2 x
Selesnya Guildgate5 x
Forest4 x
Swamp4 x
Plains4 x
Gatecreeper Vine3 x
Runed Servitor2 x
Herald of the Pantheon4 x
Reave Soul2 x
Celestial Flare1 x
Evolutionary Leap1 x
Shadows of the Past4 x
Read the Bones1 x
Solemn Offering1 x
Nissa, Vastwood Seer4 x
Suppression Bonds2 x
Languish3 x
Zendikar's Roil2 x
Sigil of the Empty Throne1 x
Angelic EdictOkay, some notes on the choices, all theory at this point:
Gatecreeper Vine - I think we need this guy for the mana-fixing and he's fine fodder for Evolutionary Leap.
Runed Servitor - I initially didn't have this guy in the list, but I was looking for some lifegain to offset Read the Bones and settled on Solemn Offering. I added Servitor as a back-door target for Offering that is also good against an aggressive deck. It's also good with Evolutionary Leap. We'll see how it plays.
Herald of the Pantheon - This guy was also added mainly because I was looking for little bits of lifegain, but since we're on an enchantment gameplan the mana discount is obviously relevant. Suppression Bonds for three mana is excellent value and "ramping" into one of our five-mana wincons a turn earlier is obviously pretty good. He also makes it possible to cast Sigil and activate it on the same turn for two mana less, which is significant.
Reave Soul - Kills a large percentage of the creatures in the format.
Celestial Flare - Anti-Gaea's Revenge tech that can also hit a Primal Huntbeast or some other foolish nonsense. Also allows you to chump-check with your little guys and destroy something if they block.
Evolutionary Leap - Let's find Nissa! Lets upgrade Gatecreeper Vine! Lets upgrade Servitor and draw a card! Lets trigger Sigil of the Empty Throne! Lets sacrifice Roil tokens and turn them into real cards! This card is great.
Shadows of the Past - We'll be killing stuff, so the card selection is quite welcome. With ten creatures in the deck we should be able to gain a bit of life in protracted games, as well.
Read the Bones - One of the best card draw spells we have access to and we don't mind tapping out for it.
Solemn Offering - Some lifegain to offset the price of playing Read the Bones and a bit of hate for artifacts and enchantments. Pop your own Runed Servitor in a pinch to gain four life and draw a card.
Nissa, Vastwood Seer - Excellent control deck win condition. Draws cards, protects itself, and wins the game on its own.
Suppression Bonds - We have Reave Soul and Languish for the little guys, and this locks down everything else. Hits planeswalkers and turns off activated abilities of troublesome enchantments. Very versatile removal.
Languish - Do I need to explain this?
Zendikar's Roil - One of the decks win conditions. Arguably the weakest, but it will help you stabilize the board against aggressive decks just by hitting your land drops. Makes a late Gatecreeper bring a 2/2 buddy to the battlefield.
Sigil of the Empty Throne - The Big Boy. This is our main win condition and why we're on the enchantment plan.
Angelic Edict - One piece of hard creature removal that also can hit opposing enchantments. Achievement unlocked for exiling that indestructible
Erebos's Titan.