Cast Out Sorcery (C) Exile target creature with a converted mana cost of X.
Contemplate Madness Enchantment - Aura (C) Enchant creature Enchanted creature can’t attack or block. Sacrifice Contemplate Madness: Draw a card.
Dig In Instant (C) Target creature gets +2/+2 until end of turn. If that creature is blocking, it gets +4/+4 until end of turn instead.
Lamenting Warlord Creature - Human Soldier (C) Whenever a creature you control dies tap Lamenting Warlord. 4/4
Thealian Keepsake Instant (C) Choose one - • Destroy target artifact or enchantment. • Exile target artifact or enchantment, then return it to the battlefield under its owner’s control.
Theal is the name of the God the humans worship. There is no evidence he actually exists, but it is popularily beleived he sends The Shroud to punish us for something. What that is is open to interpretation.
Trained Militia Creature - Human Soldier (C) Vigilance Trained Militia gets +1/+1 for each other Trained Militia on the battlefield. If you control two or more Trained Militia, Trained Militia gains lifelink. If you control three or more Trained Militia, Trained Militia gains first strike. 2/5
True Loves Kiss Instant (C) Untap target creature. You may destroy any Auras attached to it.
The names doesn't really fit the theme of the world but I haven't thought of a better one yet.
Vampire Air Support Creature - Vampire Soldier (C) Flying When Vampire Air Support enters the battlefield put a +1/+1 counter on another target creature. 3/2
I kind of hate the name and kind of like it at the same time.
Yethi Trapper Creature - Human Scout (C) Plains Dweller (Whenever a Plains enters the battlefield under your control you may untap this creature.) : Tap target creature. 2/1
Promising Cadet Creature - Human Soldier (C) Whenever another creature enters the battlefield under your control, if there isn’t a +1/+1 counter on Promising Cadet, put a +1/+1 counter on Promising Cadet. 1/1
Ravenblight Field Cleric Creature - Human Cleric (C) Plains Dweller (Whenever a Plains enters the battlefield under your control you may untap this creature.) : Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1
Ravenblight Newborns Sorcery (C) Create two 1/1 white vampire creature tokens with flying.
Uncommons:
Spoiler
Battle Clergy Creature - Human Cleric (U) , : Gain life equal to Battle Clergy’s toughness. 2/4
Blessed of Theal Creature - Vampire Cleric (U) Flying Whenever you would gain life you gain five life instead. 2/2
Higher Purpose Enchantment (U) Whenever you draw a card you may tap target creature.
Open the Armory Sorcery (U) Return target aura and/or equipment card from your graveyard to the battlefield. Resonance (You may cast this from your graveyard as you cast another spell with the same name. If a spell cast this way would be put into a graveyard from anywhere, exile it instead.)
Oathbearer of Ravenblight Creature - Human Soldier (U) Whenever a creature enters the battlefield from a graveyard you may pay . If you do, create X 1/1 white human soldier creature tokens. 3/3
Retired Hero Creature - Human Soldier (U) Plains Dweller (Whenever a Plains enters the battlefield under your control you may untap this creature.) Vigilance : Create a 1/1 white human soldier creature token. 3/3
The flavor was supposed to be that of a man called back into service for Ravenblight, leaving behind children he has sworn to protect.
Submissive Reaction Instant (U) Target creature spell enters the battlefield tapped. It doesn’t untap during it controllers next untap step.
Rares:
Spoiler
Apostasy Instant (R) Exile target attacking or blocking creature with toughness less than the highest toughness among creatures you control.
I fought with myself for quite a while on this one. Is it strong enough to be a rare? I think it could be a strong uncommon. But I have a tendancy to undercost.
Benevolent Monstrosity Creature - Vampire Soldier (R) Flying Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. Whenever Benevolent Monstrosity becomes bloodied, destroy all other creatures. 5/6
Empyrial Champion Creature - Human Soldier (R) Plains Dweller (Whenever a Plains enters the battlefield under your control you may untap this creature.) : Target creature gets +X/+X where X is the number of cards in your hand until end of turn. 2/3
Millicent Walker Legendary Creature - Human Soldier (R) First strike Creatures you control have Plains Dweller. 5/5
Millicent is the daughter of Lord Krill, Ravenblight Templar. She is strongly against the idea of using vampires and werewolves to fight the demons of The Shroud. She beleives humans are amazing creatures capable of incredible acts of bravery and love. She is almost unmatched as a swordmistress, having been trained by Kaia, Sword Mistress since she was a child. Her capacity for hope and ability to inspire those around her has made her very popular in Ravenblight and in battle.
Raise the Spirits Sorcery (R) Return all creature cards with a converted mana cost X or less from your graveyard to the battlefield. Creatures you control get +X/+X until end of turn.
See what I did there?
Resolve of Ravenblight Enchantment (R) Creatures you control get +0/+X where X is the number of creatures you control.
Rilva, Battle-Chosen Legendary Creature - Human Soldier (R) Whenever Rilva, Battle-Chosen attacks put a +1/+1 counter on each other soldier you control. Whenever another soldier you control attacks, put a +1/+1 counter on Rilva, Battle-Chosen. 2/2
Mythic:
Spoiler
Speaker of Theal Creature - Dwarf Cleric (M) Players can’t cast spells that share a converted mana cost with a permanent on the battlefield. 4/4
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
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