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 Post subject: Re: Heroes of Westerwind
PostPosted: Tue Jun 30, 2015 10:23 pm 
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Armor is free unless it's half or full plate or something.

Well then! I need to pay more attention to the details of starting equipment, clearly.

Sheet amended

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 Post subject: Re: Heroes of Westerwind
PostPosted: Tue Jun 30, 2015 11:12 pm 
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Oh gosh, tell me about it, mate. "Go outside!" they said. "It's summer!" they said.


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 Post subject: Re: Heroes of Westerwind
PostPosted: Wed Jul 01, 2015 9:54 pm 
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So who all is done with their character? If you are, send me the character sheet via PM and I'll see how many are done.


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 Post subject: Re: Heroes of Westerwind
PostPosted: Wed Jul 01, 2015 11:31 pm 
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So, no idea if you're full up, but if you want another, I'll join in. I really thought the freeform would have taken up more of my time, but it seems to be standing still right now, and has been for a little while. Only thing is, I have no books on 3.5E, but I do have a working understanding of Pathfinder, which I'm told was built to be compatible with 3.X. So, yeah, if you don't mind a Pathfinder character, I'd love to join in.

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 Post subject: Re: Heroes of Westerwind
PostPosted: Wed Jul 01, 2015 11:51 pm 
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I'm interested as well. Assuming Mown wasn't in, Squinty and I would be players 5&6? I'm tempted to play something different, and monstrous races are okay, so would a Gnoll be out of the question? With the LA1, I wouldn't have a class yet, but I'd be looking to go Ranger. I'd be fine working around the RP penalties of being a traditionally evil (and probably hated) race. I'd assume I can still get the adventuring license and not be straight up attacked in public by lawmen.

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 Post subject: Re: Heroes of Westerwind
PostPosted: Wed Jul 01, 2015 11:55 pm 
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TEQUILA!

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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 12:03 am 
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I do exist! I had several months of disappearance, but I'm back. :)

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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 1:58 am 
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How dare you go into hiding! You cad!

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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 9:17 am 
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Ok, sounds good. I know a wee bit about Pathfinder - there are no cavaliers, oracles, inquisitors, or alchemists. It'll be a piece of cake to convert your guy to 3.5.

As for Gnolls... hmmm... I think Gnolls are too savage and inherently evil. Basically the town guard would kill you. Sorry. :/


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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 10:18 am 
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Preferred Pronoun Set: SE / squinty / squints
squinty_eyes rolled 4d6 and got a total of 14:
5, 3, 5, 1

squinty_eyes rolled 4d6 and got a total of 16:
2, 5, 3, 6

squinty_eyes rolled 4d6 and got a total of 10:
5, 2, 2, 1

squinty_eyes rolled 4d6 and got a total of 18:
5, 5, 6, 2

squinty_eyes rolled 4d6 and got a total of 10:
6, 2, 1, 1

squinty_eyes rolled 4d6 and got a total of 11:
5, 2, 3, 1


EDIT: Man, every time I roll on these forums I end up with stats lower than a point buy system....

For my gold:

squinty_eyes rolled 4d6 and got a total of 13:
2, 3, 3, 5

x 10

And my HP:
squinty_eyes rolled 1d8 and got a total of 2:
2


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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 11:41 am 
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Pretty much done with my character sheet: Here

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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 3:34 pm 
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An Aventi Druid would be my second choice.

Tequilasaurus rolled 4d6b3 and got a total of 7:
1, 2, 1, 4

Tequilasaurus rolled 4d6b3 and got a total of 15:
5, 6, 4, 3

Tequilasaurus rolled 4d6b3 and got a total of 17:
6, 6, 1, 5

Tequilasaurus rolled 4d6b3 and got a total of 11:
6, 2, 2, 3

Tequilasaurus rolled 4d6b3 and got a total of 9:
1, 4, 1, 4

Tequilasaurus rolled 4d6b3 and got a total of 14:
4, 6, 1, 4

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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 3:53 pm 
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Ok, Squinty, we actually have custom rules for wealth you can find on the first page. :)
And what's a Magus?
Plus, in 3.5, you always start out at 1st level with the max of your HD, so you'd have 8.


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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 4:11 pm 
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A Magus is a spellbook reached arcane spellcaster who is a hybrid made and fighter. The archetype of Quarterstaff Master lets it wield a quarterstarr one handed while casting. I chose that mostly for roleplay. All her spells I chose are defensiwe, roleplay or melee based for fun, as well as focusing on electric damage as a specialty.

If you want me to do another class, let me know. I threw this one together in about an hour and a half.

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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 4:14 pm 
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Ah ok, so like a spellsword. Sounds good, would you like me to cook up a homebrew class or would you like to multiclass fighter and sorcerer/wizard?


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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 4:22 pm 
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Pathfinder was built on the 3.5 OGL, so the character should be fine as is. I'll post links, but it's all online for free.

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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 4:50 pm 
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Pathfinder was built on the 3.5 OGL, so the character should be fine as is. I'll post links, but it's all online for free.

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It's mostly compatible, though Pathfinder added some stuff like combat maneuvers (I mean, 3.5 has trip and grapple, but handles 'em differently). I can take a look at the sheet sometime this weekend and make sure it's all totally 3.5 kosher (assuming that sparkles with the DM, of course).

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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 4:52 pm 
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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 6:22 pm 
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Money is a custom thing on the front page. As for the class, I think we'll go multiclass fighter/sorcerer. Which do you want to start off with?


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 Post subject: Re: Heroes of Westerwind
PostPosted: Thu Jul 02, 2015 10:01 pm 
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Magus

Staff Magus

Spell Lists (click the Magus button to see)

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