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 Post subject: [TCG] Spellweaver
PostPosted: Thu Jun 18, 2015 1:46 pm 
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This is a TCG recently in open beta. It is quite good in terms of gameplay. Not many cards for each faction yet, but that can improve if it survives. I particularly like the mana system, simple, yet strategic, and almost impossible of suffering a mana screw. Mana flood is still a possibility, but less problematic than MTG.

The quest system is also good, despite needing many matches to win enough money to buy a pack, you can win money on loses too and you can accumulate quests, which are available every 8 hours, if I am not mistaken.

More information here: Spellweaver

Anyone playing?


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 Post subject: Re: [TCG] Spellweaver
PostPosted: Sun Jun 21, 2015 4:01 pm 
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boo windows only

:duel:

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 Post subject: Re: [TCG] Spellweaver
PostPosted: Sun Jun 21, 2015 4:10 pm 
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I tried to play it but it just feels very clumsy to me. I can't quite put my words on it though.

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 Post subject: Re: [TCG] Spellweaver
PostPosted: Sun Jun 21, 2015 5:54 pm 
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razorborne wrote:
boo windows only

:duel:


:laugh:

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 Post subject: Re: [TCG] Spellweaver
PostPosted: Tue Jun 23, 2015 8:27 am 
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I like it. The only problem for me is the amount of cards and the fact that decks are very similar. I only play 2 games per day, so I move very slowly also, but with less then 10 packs opened I have already 3 epic cards.


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 Post subject: Re: [TCG] Spellweaver
PostPosted: Sun Jun 28, 2015 7:10 am 
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Decks are more diverse now. I lost to a combo deck that won at one turn.

Corruption seems the most used faction.


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 Post subject: Re: [TCG] Spellweaver
PostPosted: Sat Aug 22, 2015 7:18 am 
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After one patch the grind was increased. Quests started to require less games and give less money per game, making the grind way bigger.

Stopped playing.


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