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PostPosted: Tue Jun 23, 2015 11:03 pm 
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Nothing in this pack comes remotely close to Rouse the Storm. We're in creature heavy draft format and this card says "Destroy all creatures". I don't need to read the rest.

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PostPosted: Wed Jun 24, 2015 2:20 am 
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Rouse the Storm

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PostPosted: Wed Jun 24, 2015 2:24 am 
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Rouse the Storm.

You even have an ok number of elementals.

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PostPosted: Wed Jun 24, 2015 3:19 am 
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Storm is a pretty crucial pick at this point I think (in addition to fel's comments). I'd like to pick up a bunch of Scents if we can after this though and focus on Nomads (elemental nomads even moreso) to support an after Storm assault though. Imagine casting Storm, getting the 5/5, and immediately following up with a Nomad and scent...wow. Our awesome little boat helps too.

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PostPosted: Thu Jun 25, 2015 2:45 pm 
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Last edited by Rush_Clasic on Fri Jun 26, 2015 2:42 pm, edited 1 time in total.

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PostPosted: Thu Jun 25, 2015 3:09 pm 
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Probably Raft.

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Last edited by felbatista on Fri Jun 26, 2015 3:21 pm, edited 1 time in total.

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PostPosted: Thu Jun 25, 2015 4:07 pm 
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We have two Tactics and between our waffling and our new temptation a third is probably too much.

Raft or Waters...I guess Raft

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PostPosted: Thu Jun 25, 2015 8:33 pm 
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Raft doesn't come up with an image for me.

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PostPosted: Thu Jun 25, 2015 9:21 pm 
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There's an extra l.
Wilding Raft

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PostPosted: Fri Jun 26, 2015 2:42 pm 
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That's what happens when I watch too much Game of Thrones. But, like, Wildling is so much better than Wilding.

Anyway, I haven't chimed up in a while, so I suppose I will now. Opening Rouse the Storm last pack was great. It gives us a nice reset that we can use even if we're aggressive. We can try to solidify into Nomads with a focus on Elementals and know that we have a back-up plan when all of that goes wrong. I agree that we can't take yet another Ringpeak Tactics. We need to look for support. So that's Nomads, Elementals, AND Archers we're trying to fit. Geez. I blame raz. Anywho, taking Wilding Raft feels like a mistake to me. We're well loaded on 3-drops already; we don't need to take another middle-of-the-road card for that spot on the curve. Meanwhile, Echo Keeper will help our curve and even has a few life-gaining uses with cards already in our pool. Let's take the 2/2 for .

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PostPosted: Fri Jun 26, 2015 3:21 pm 
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Rush is right. I thought we had more 2-drops than we actually have. I'll change my vote to Keeper if I can.

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PostPosted: Fri Jun 26, 2015 4:58 pm 
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I have...embarrassingly...not been paying attention to the curve at all. That's a reasonable argument. I think I've identified a significant drafting weakness of mine...Archetype blindness. I saw Bat and Minion and immediately discounted it.

I'll switch to Echo Keeper

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PostPosted: Fri Jun 26, 2015 8:36 pm 
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Geez. I blame raz.

you know I blame other people.

anyway in the unadapted version of the format 2/2s are pretty quickly outclassed and it's slow so 2-drops aren't a huge deal, I'd lean toward the raft.

:duel:

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PostPosted: Fri Jun 26, 2015 8:38 pm 
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That was sealed. 2/2s for 2 never matter in sealed.

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PostPosted: Sat Jun 27, 2015 2:07 pm 
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PostPosted: Sat Jun 27, 2015 2:45 pm 
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Secrets....HAHA it's not bolded! Fooled you.

I think it's pretty clearly Bower Trap

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PostPosted: Sat Jun 27, 2015 6:42 pm 
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is Trap better than Pontification? it's no more useful against blockers, it's more expensive, and it requires keeping mana open.

eh, yeah, it's probably still better. Trap.

:duel:

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PostPosted: Sat Jun 27, 2015 8:44 pm 
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Trap.
Guess passing the heir means we're committing to white.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sun Jun 28, 2015 1:36 am 
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PostPosted: Sun Jun 28, 2015 1:49 am 
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Yeah, trap.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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