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 Post subject: [VLT] Full Spoiler
PostPosted: Fri Jun 19, 2015 10:26 am 
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Veltrum

white


blue


black


red


green


multicolored


colorless


Flavor text is still a work in progress.

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Last edited by Mown on Sun Jun 21, 2015 7:11 pm, edited 3 times in total.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Fri Jun 19, 2015 12:04 pm 
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How is this a community set.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Fri Jun 19, 2015 12:06 pm 
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It's a set and I'm a part of the community.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Fri Jun 19, 2015 12:14 pm 
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Mown is the community.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Fri Jun 19, 2015 12:17 pm 
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Veltrum reminds me of Philtrum.


idk if that is a good thing or not

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Fri Jun 19, 2015 12:42 pm 
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Threnody is exactly what I wanted Resonance to be.

I might have to steal that wording.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Fri Jun 19, 2015 4:35 pm 
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Wow. Resonance is a thing? Was the name of a keyword in my set, albeit quite different.


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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sat Jun 20, 2015 9:12 am 
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Shazzeh, being the awful person he is, has informed me that Event is also magic terminology, and thus unavailable. CKY suggested Invocations. Are there any other options that seem feasible?
Veltrum reminds me of Philtrum.


idk if that is a good thing or not

ok
Dudibus wrote:
Threnody is exactly what I wanted Resonance to be.

I might have to steal that wording.

Didn't know you had a set. Guess I now know where that mechanic comes from.
It's a reimplementation of a mechanic I made for a contest in 2012, at which point it was basically Resonance except the exile clause. However, I didn't like the Demigod of Revenge issues it had, and flexible mana costs just made the design space a lot better to work with.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sat Jun 20, 2015 9:54 am 
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I already gave my comments card by card as I was transcribing the set, but it bears repeating that this is the Mownest set I've ever seen.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sat Jun 20, 2015 6:08 pm 
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I already gave my comments card by card as I was transcribing the set, but it bears repeating that this is the Mownest set I've ever seen.

Well, somebody has to.
As an aside, I added a may clause to Adamant Skirmisher for less feel-awful moments (and added attacking or blocking there as well).
I'd also suggest that if you are intent on removing the umlauts, then you change it to Drossvam, so it's at least not a really silly composite word.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sun Jun 21, 2015 2:50 pm 
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Removing umlauts is good because special characters make it a pain to search for a card or add it to a deck.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Fri Jun 26, 2015 8:12 pm 
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Is Refraction Skulker supposed to always name Griselbrand or is it only supposed to gain the ability if the other creature is on the battlefield?

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sat Jun 27, 2015 6:29 am 
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Dr_Demento wrote:
Is Refraction Skulker supposed to always name Griselbrand or is it only supposed to gain the ability if the other creature is on the battlefield?

The latter.
I believe it also gains granted abilities from e.g. auras, although that probably comes down to layers.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sat Jun 27, 2015 7:10 am 
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Mown wrote:
Veltrum

white


blue


black

red

green




colorless


Flavor text is still a work in progress.

All the commons, if I didn't do anything wrong.
White seems a bit shallow, also having most of it's good cards be 2 drops in a set with 5 common 2 mana mana rocks might make it a bit weak, the 3/5 trenody is probably a beating if you get enough of them and the 3/2 flyer is good, but after that it seems a bit lacking, at least at first glance.

EDIT: mown is right, recruiter costs 3 mana not four.


Last edited by Hello World on Sat Jun 27, 2015 8:43 am, edited 3 times in total.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sat Jun 27, 2015 7:37 am 
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You missed Recruiter, which is a really strong incentive to be white. On an entirely unrelated note, I noticed that I have neglected putting Glory cards in Red, it's underrepresented compared to other mechanics. And I accidentally deleted an important Madness card in red, which I don't know how I managed to, but I've done it with several others as well so I'm not all that surprised.

Anyway, the */* Spirit is supposed to be a roleplayer in BW, and Heroic Skirmish is intended as an archetype card for RW. I also have high hopes for the 1/1 First Strike, but I need to play with the format to see how it works out. I don't play Limited all that often.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sun Jun 28, 2015 4:27 am 
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After playing one round against invoke, I'm ready to give up Magic forever.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sun Jun 28, 2015 5:26 am 
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After playing one round against invoke, I'm ready to give up Magic forever.

Sounds like a success


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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sun Jun 28, 2015 5:44 am 
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this set is kind of sad and has inspired me to make my own set about sad things but i won't finish it isn't that sad


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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sun Jun 28, 2015 7:58 am 
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After playing one round against invoke, I'm ready to give up Magic forever.

ok.
Why?
febb said he took out the free smallpoxes, it can hardly be less fun to play against now.

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 Post subject: Re: [VLT] Full Spoiler
PostPosted: Sun Jun 28, 2015 9:02 am 
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Okay, I have three alternative names for Event. Any thoughts on season, epoch or era?
I kind of really don't want to have to write "Invocations can't be invoked."

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