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PostPosted: Thu Jun 11, 2015 10:55 am 
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LordFluffy wrote:
Bad dice buddies!

High five and hope we don't actually critically hit each other in the face!


Lets see
drvonwolfen rolled 1d20 and got a total of 20:
20


Though I must admit Swift Snake is mostly lucky so far. Failing that stealth roll wasn't that bad since it is better I confronted the captain now than when trouble actually happens...as for the Intimidation and Persuasion...well let's hope the fact I am not actively trying to convince or scare them helps me not offend them...too much ;)

You on the other hand my friend have been much more unlucky...let's hope dice are on your side when it matters

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PostPosted: Thu Jun 11, 2015 10:56 am 
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LordFluffy wrote:
Bad dice buddies!

High five and hope we don't actually critically hit each other in the face!


Lets see
Original post: drvonwolfen rolled 1d20 and got a total of 20:
20



Wow

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PostPosted: Thu Jun 11, 2015 11:12 am 
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My turn!

LordFluffy rolled 1d20 and got a total of 15:
15

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PostPosted: Thu Jun 11, 2015 11:33 am 
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This should prove that it's not you but Sai that is unlucky...you should insert that as a character trait for Sai...the dice have spoken

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PostPosted: Thu Jun 11, 2015 3:31 pm 
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DS I hope I'm not pushing it too much. I was thinking that swift snake would propose some kind of contest. Should he lose he would let her be. But nothing is more tedious than a dice rolling contest. I would be ok with you narrating such a combat or contest without rolls as you see fit. What do you think?

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PostPosted: Thu Jun 11, 2015 6:00 pm 
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If you had already spent your inspiration, I would say you were Taking a Setback and you got it back.

What kind of contest? Like you want to actually fight her?


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PostPosted: Thu Jun 11, 2015 6:22 pm 
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If it was a movie the characters would probably spar show some cool moves and after the piss contest they would each have some more measure of respect for each other. Swift Snake gets this, animals frequently fight for dominance without really hurting each other and moving on as if nothing happened. If he wins he would expect her to suffer his presence without any more buts, should he lose he would let her be reasoning that she is already strong enough to take them on without having to betray them.

On the other hand however cool combat can be, especially with an acrobat monk it would be really tedious for the others so should we decide to fight I suggest you describe how it goes, you know what we can both do and this way it will be faster and cooler for everyone.

Swift Snake would suggest a face off and would try to pin her or somehow assert his superiority without himself using weapons. Those he uses only when he wants to kill or injure

Sorry I am posting this from a smart phone and it is difficult to keep track of grammar or readability of the post. Going to bed busy day tomorrow, goodnight everyone...or day depending on time zone

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PostPosted: Thu Jun 11, 2015 6:37 pm 
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I'm pretty sure we're going to get kicked from the ship before she accepts any kind of combat with Swift Snake, Doc. Are you sure it wouldn't be more realistic for him to simply drop it at some point? I know he spent most of his time in a forest and doesn't really know what is polite or not to do, but even then I'm sure failure still is a concept he's aware of. He tried to stealthily follow them and failed over and over. He can't insist on it and not expect her to not take any kind of action.

I'm sorry if I'm sounding patronizing, it's not my intention, nor is to tell you how to RP your character. It just felt I could give my 2 cents on the matter.

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PostPosted: Fri Jun 12, 2015 1:21 am 
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btw, everyone's hp and hit dice are at full after a couple nights more of sleep


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PostPosted: Fri Jun 12, 2015 1:21 am 
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felbatista wrote:
I'm pretty sure we're going to get kicked from the ship before she accepts any kind of combat with Swift Snake, Doc. Are you sure it wouldn't be more realistic for him to simply drop it at some point? I know he spent most of his time in a forest and doesn't really know what is polite or not to do, but even then I'm sure failure still is a concept he's aware of. He tried to stealthily follow them and failed over and over. He can't insist on it and not expect her to not take any kind of action.

I'm sorry if I'm sounding patronizing, it's not my intention, nor is to tell you how to RP your character. It just felt I could give my 2 cents on the matter.

You maybe have a point there Fel. I don't want us to get kicked off the boat anyway, besides Swift Snake wouldn't attack her without her accepting a challenge. Anyhow the way I saw it is
A) He imposes his presence at the beginning, when she asks for privacy he turns stealth mode on and gathers some info
B) He is left behind, he tries stealth again but this time he gets noticed
C) At this point he explains himself and while he speaks seriously he is mocked even if it is done in a friendly tone
D) She is a woman captain, she should be used to pissing contests
E) I might be pushing it too far but the way she calls him Quai after his explanation might be seen as the beginning of a better relationship, she just has to respect him and this way he will come closer to trusting her.

Who knows perhaps we could go Dragon searching with her in the near future to help her sister...and ourselves of course

Just to make a recap, I don't want us off the boat and I certainly don't want to influence all of you negatively, that is why I asked DS' s opinion on the matter here before posting something

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PostPosted: Fri Jun 12, 2015 1:22 am 
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Still on cellphone

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PostPosted: Fri Jun 12, 2015 2:19 am 
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Going for cool, settling for passionate... Hope I saved it though.

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PostPosted: Fri Jun 12, 2015 11:19 am 
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I meant to post this last night but I fell asleep before finishing:

Zheng Sao is not going to fight Swift Snake unless he attack her. She has no reason to duel him or anything. She has zero investment in him being on her boat. The party is literally paying her to take them along with the cargo she transports as part of her actual job.

So, when Swift Snake imposes on her against her explicit wishes, whether it's because she wants to have a nice lunch with just her sister or because she is actually going to meet a buyer for the stacks of bear hookers she is hiding in her private room, she has no reason to tolerate it.

Maybe this would have been more apparent if Swift Snake or another player spent some RP time with her specifically, but I will tell you all this: Zheng Sao is pragmatic above all else; she aims to survive. She is not someone that you can earn grudging respect from by fighting her. If you beat her in a game or contest, she will not care because it's just a game or contest.


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PostPosted: Fri Jun 12, 2015 12:07 pm 
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drvolwolfen, in case you missed this:
DS wrote:
I was thinking of using an idea from The Angry GM:

Every character begins each session with Inspiration, which is a thing you either have or you don’t.

If you have Inspiration, you can spend it at any time to take an Inspired Action provided that action somehow ties into one of your character’s personal characteristics. If your Ideal is “I will do anything to save a person in danger,” and you want to swing across a ravine on a vine to rescue someone who is about fall into the ravine and hanging by one hand, that fits. You can claim an Inspired Action.

When you take an Inspired Action, you can either gain advantage on an ability check, attack roll, or saving throw OR you can give advantage to someone else’s ability check, attack roll, or saving throw provided you are in a position to assist them directly in some way OR impose disadvantage on someone else’s ability check, attack roll, or saving throw provided you are in a position to hinder their action directly in some way. Whatever it is, the Inspired Action MUST somehow connect to one of your Personal Characteristics.

So, let’s take that “I will take any risk to save a person in danger.” You could do the aforementioned “swinging across the ravine to catch them from falling” thing. Or if they have to attempt a saving throw to avoid a collapsing ceiling, you could throw yourself at them to save them, giving them advantage on the saving throw. Or if a monster is about to attack someone standing near you, you can interpose yourself and give the monster disadvantage on the attack roll. See? Easy.

When you don’t have Inspiration, you can Claim a Setback to gain Inspiration. To Claim a Setback you must either impose disadvantage on one of your own ability checks, saving throws, or attack rolls based on one of your Personal Characteristics OR make a decision that creates a significant story setback, obstacle, or hindrance. When you want to Claim a Setback, simply ask the GM. For example: “I’m easily distracted by shiny objects, so I’m distracted by the giant pile of treasure. Can I Claim a Setback and take disadvantage on my saving throw against the dragon’s fire breath?” Or: “This guy wants to help us, but I distrust all strangers. I’m going to be rude and accusatory of him. Can I Claim a Setback for that?” And then the GM might have the stranger refuse to help or get offended or start a fight. Whatever.

After you Claim a Setback, you get Inspiration. You can use the Inspiration to take an Inspired Action. And on and on it goes.


So, basically, starting from now, everyone has Inspiration. I was about to explain further but I realized the above is pretty simple and succinct already. How do people feel about this?

So, you can use Inspiration only to affect rolls that make align with your traits, so, for example, you could have used it to gain advantage on your stealth roll before because that was about you not trusting people.

As it does not fit your traits and is rather counter to your traits, you can't use it to gain advantage on a Persuasion roll to ask for forgiveness.


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PostPosted: Fri Jun 12, 2015 1:52 pm 
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DS wrote:
I meant to post this last night but I fell asleep before finishing:

Zheng Sao is not going to fight Swift Snake unless he attack her. She has no reason to duel him or anything. She has zero investment in him being on her boat. The party is literally paying her to take them along with the cargo she transports as part of her actual job.

So, when Swift Snake imposes on her against her explicit wishes, whether it's because she wants to have a nice lunch with just her sister or because she is actually going to meet a buyer for the stacks of bear hookers she is hiding in her private room, she has no reason to tolerate it.

Maybe this would have been more apparent if Swift Snake or another player spent some RP time with her specifically, but I will tell you all this: Zheng Sao is pragmatic above all else; she aims to survive. She is not someone that you can earn grudging respect from by fighting her. If you beat her in a game or contest, she will not care because it's just a game or contest.


Your analysis makes total sense DS, I just saw it the wrong way.

Zheng Sao for a hefty price takes on her boat a group of dangerous individuals knowing very well that both her dealings and theirs might bring both parties trouble. One of them makes it clear he won't leave her alone, he doesn't mind whatever she does so long as she doesn't go up against them and he could also be of help acting as a bodyguard should danger come looking (remember the injured guard), an asset offered free of charge.
This individual is strange, he seems and acts dangerous, she has no way of knowing whether he is there to help or to kill her should she try to betray them or merely nosey. The way I saw it, a duel would help demonstrate that he is in fact capable of protecting her better than she can do herself.

Things went differently unfortunately for me

Lucky for her Swift Snake isn't a heartless criminal or fugitive and he is also still partly a child so he got intimidated easily by the prospective of complicating things for the others.

DS wrote:
drvolwolfen, in case you missed this:
DS wrote:
I was thinking of using an idea from The Angry GM:

Every character begins each session with Inspiration, which is a thing you either have or you don’t.

If you have Inspiration, you can spend it at any time to take an Inspired Action provided that action somehow ties into one of your character’s personal characteristics. If your Ideal is “I will do anything to save a person in danger,” and you want to swing across a ravine on a vine to rescue someone who is about fall into the ravine and hanging by one hand, that fits. You can claim an Inspired Action.

When you take an Inspired Action, you can either gain advantage on an ability check, attack roll, or saving throw OR you can give advantage to someone else’s ability check, attack roll, or saving throw provided you are in a position to assist them directly in some way OR impose disadvantage on someone else’s ability check, attack roll, or saving throw provided you are in a position to hinder their action directly in some way. Whatever it is, the Inspired Action MUST somehow connect to one of your Personal Characteristics.

So, let’s take that “I will take any risk to save a person in danger.” You could do the aforementioned “swinging across the ravine to catch them from falling” thing. Or if they have to attempt a saving throw to avoid a collapsing ceiling, you could throw yourself at them to save them, giving them advantage on the saving throw. Or if a monster is about to attack someone standing near you, you can interpose yourself and give the monster disadvantage on the attack roll. See? Easy.

When you don’t have Inspiration, you can Claim a Setback to gain Inspiration. To Claim a Setback you must either impose disadvantage on one of your own ability checks, saving throws, or attack rolls based on one of your Personal Characteristics OR make a decision that creates a significant story setback, obstacle, or hindrance. When you want to Claim a Setback, simply ask the GM. For example: “I’m easily distracted by shiny objects, so I’m distracted by the giant pile of treasure. Can I Claim a Setback and take disadvantage on my saving throw against the dragon’s fire breath?” Or: “This guy wants to help us, but I distrust all strangers. I’m going to be rude and accusatory of him. Can I Claim a Setback for that?” And then the GM might have the stranger refuse to help or get offended or start a fight. Whatever.

After you Claim a Setback, you get Inspiration. You can use the Inspiration to take an Inspired Action. And on and on it goes.


So, basically, starting from now, everyone has Inspiration. I was about to explain further but I realized the above is pretty simple and succinct already. How do people feel about this?

So, you can use Inspiration only to affect rolls that make align with your traits, so, for example, you could have used it to gain advantage on your stealth roll before because that was about you not trusting people.

As it does not fit your traits and is rather counter to your traits, you can't use it to gain advantage on a Persuasion roll to ask for forgiveness.


I had already read this.

I thought it was warranted since Swift Snake would do whatever necessary for the mission to succeed, even beg for forgiveness as he did in the end. (One of his personality traits is that he gives himself 100% in everything he does, we can agree that he has been doing whatever necessary for the mission and not for personal gain from day one of their journey even scouting the lands around the river and going to great lengths to keep an eye on a potential danger for their mission)

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PostPosted: Sat Jun 13, 2015 12:24 am 
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Ah, I see. Then your use makes sense and you've spent your Inspiration.


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PostPosted: Sat Jun 13, 2015 5:15 am 
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Thanks DS

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PostPosted: Thu Jun 18, 2015 4:42 pm 
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Don't worry - I doubt it meant any harm."


Garren_Windspear tempts fate! It's super effective!

Also who says we try and talk the dragon down? I'm all for that.

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PostPosted: Thu Jun 18, 2015 5:08 pm 
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I am ok with at least trying, if I am fast enough I would prefer to dive after Charopos and let at least initially the talking to you, Chen and Sai

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PostPosted: Thu Jun 18, 2015 5:14 pm 
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I mostly brought it up because talking down the dragon is going to be harder when your initiative 0 and everyone else has spent a round beating the celestial stuffing out of it. I mean I'll still try regardless - I'm a cleric it's probably my job.

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