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Which Dungeons and Dragons Next Adventure Should we Run?
Poll ended at Sat Nov 09, 2013 2:30 pm
The Isle of Dread, a classic D&D module 14%  14%  [ 1 ]
The Mines of Madness, a special PAX East module 43%  43%  [ 3 ]
No preference 43%  43%  [ 3 ]
Total votes : 7
Total voters : 7
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PostPosted: Mon Nov 04, 2013 11:26 am 
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PlaneShaper wrote:
Aradon wrote:
My character should be done at this point. Only question: touch AC is 10 + dex mod?

A couple notes.
Your proficiency bonus is currently +2.
Your attacks with melee/thrown weapons should be at +5 vs. AC (2 + STR Mod).
Your attacks with projectile ranged weapons should be at +3 vs. AC (2 + DEX Mod).

Please mark that you currently have the "Hordeslayer" ability from your Horde Breaker path.

Your Horse only weighs 75 lbs? ;)

Oh, are you starting the adventure with only the 1 prepared spell, or do you plan on choosing a second spell to prepare before we start?


Fixed. My horse was 75 gp :P
Not sure how those other numbers got off. They were right on my own sheet.
And yes, I'm currently only having 1 spell prepared. Says I can prepare the others later in the day if I want them, so since I only have 3 spells, I'll leave some slots open for whatever I end up needing. I might decide to prepare a Hunter's Mark too, but currently I've only got a Fog Cloud prepared.


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PostPosted: Mon Nov 04, 2013 12:13 pm 
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Yeah, that's what I was curious about regarding your spells.

Also, there is an OC thread up for everyone here.

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PostPosted: Mon Nov 04, 2013 12:50 pm 
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Yeah I know how AC works for my guy, I was curious how classes that actually use armor work for the warforged. From what I can see they just wear armor like anyone else.

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PostPosted: Mon Nov 04, 2013 9:06 pm 
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My character sheet should now be complete and accurate. Druids are allowed to prepare whichever spells they want from the list each day so my spell list is just what I will most often prepare unless I decide otherwise; at which point I'll update my list in the thread. My attacks are for panther form, which I think I'll be using most but I also have dire wolf at my disposal if I choose to use it instead. Basically all the attacks and spells on my char sheet can change on my whim. The stat numbers are firm.

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PostPosted: Mon Nov 04, 2013 10:24 pm 
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Dav, I'd suggest putting your basic abilities, AC, Speed, HP, Skills, etc. of your Panther form in parentheses in the appropriate table cell, if you'll be using it often. Or you can make another table for your panther form, whichever is easier.

You should also note in the Class abilities free text section your proficiency with the Herbalism kit, as well as your Wisdom saving throw.

As for spells, I believe you are preparing one too many spells right now. You should be preparing 1 + your level, so 4. Currently, you're preparing 5 (the 0-level spells don't count).

Lastly, you're level 3 :V

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PostPosted: Tue Nov 05, 2013 12:37 am 
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How much money would enough fleece to line the cloak of my robe cost?

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PostPosted: Tue Nov 05, 2013 8:14 am 
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Not much, really; you're basically just getting yourself a cushiony-soft winter robe in that case. Winter clothes from prior editions were 5-8gp, so for just the robe, I'd say 2gp.

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PostPosted: Tue Nov 05, 2013 8:14 am 
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Yeah I know how AC works for my guy, I was curious how classes that actually use armor work for the warforged. From what I can see they just wear armor like anyone else.

What Background did you choose, and did you finish your equipment list?

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PostPosted: Tue Nov 05, 2013 2:23 pm 
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I think guide was the background, and still need equipment

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PostPosted: Tue Nov 05, 2013 6:02 pm 
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Dav, I'd suggest putting your basic abilities, AC, Speed, HP, Skills, etc. of your Panther form in parentheses in the appropriate table cell, if you'll be using it often. Or you can make another table for your panther form, whichever is easier.

You should also note in the Class abilities free text section your proficiency with the Herbalism kit, as well as your Wisdom saving throw.

As for spells, I believe you are preparing one too many spells right now. You should be preparing 1 + your level, so 4. Currently, you're preparing 5 (the 0-level spells don't count).

Lastly, you're level 3 :V


The lvl2 was a typo :) Fixed.
Created a table with all beast forms I can currently take. Will add more as I acquire them. I don't get another form until lvl6 (Bear and Tiger).
Added Herbalism kit and Wis throw to the class section.
Also added a longbow and arrows to my gear list as a ranged attack and included my Fireseeds for Quick Attk #3 since I shifted my Panther skills to a new table.
Lastly, I'm proficient in wooden shields, but the only shields listed in the equipment table are Bucklers and Shields, and there's no distinction for 'wood'. For differentiation's sake, I've listed my shield as a buckler and taken the +1AC bonus, instead of the +2 given for "Shield" since a wood elf's shield is clearly different from a Templar Knight's metal shield. If this is fine I'll leave it, otherwise let me know if I should change it.

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PostPosted: Tue Nov 05, 2013 7:42 pm 
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Your class's equipment package says that you start with a "shield" rather than a "buckler" — since it doesn't seem to make the distinction about wooden vs metal, I'll refer to earlier editions on this topic.

The "small shield" or buckler from previous editions allows you to hold and use another item in your shield hand; if you use the item, rather than just holding it, you forgo the AC bonus it provides for that round. The "large shield" or shield from previous editions does not allow you to hold or use an item with your shield hand.

In previous editions, any shield could be wooden without suffering an AC penalty.

If you would prefer a buckler over a shield, you can sell the shield from your class's equipment package and purchase a buckler instead.

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PostPosted: Tue Nov 05, 2013 8:44 pm 
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Mostly caught up in my other stuff and quickly going to work on this character before I have to cook up some food.

Changes will be made to my sheet in the OC thread.

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PostPosted: Tue Nov 05, 2013 11:15 pm 
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We subtract the cost of a single month living expenses at character creation right?

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PostPosted: Tue Nov 05, 2013 11:18 pm 
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Yes, please.

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PostPosted: Tue Nov 05, 2013 11:20 pm 
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Kk, was making sure that there wasnt a set number of months or something said somewhere.

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PostPosted: Tue Nov 05, 2013 11:24 pm 
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Kk, was making sure that there wasnt a set number of months or something said somewhere.

No, just the 1 month. It should be fully deductible from the extra gold from the 1d6x100 roll alone.

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PostPosted: Wed Nov 06, 2013 5:26 pm 
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Still not sure what to do for a backstory / personality on this one... PlaneShaper, what else do we know of the region we"re starting in? I know you said our characters knew each other already, but for how long? Days / Weeks / Months / Years?

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PostPosted: Wed Nov 06, 2013 6:16 pm 
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We can collaborate backstories if you'd like. Regardless of how long the group has been together.

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PostPosted: Wed Nov 06, 2013 9:53 pm 
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We can collaborate backstories if you'd like. Regardless of how long the group has been together.

I had a very funny thought for how to introduce Sunshine to the group... I was gonna have her performing for tips in a bar... I'll do a full write up on it later if you wanna go with that, BH.

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PostPosted: Wed Nov 06, 2013 9:57 pm 
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Every good street preforming woman needs a strong, emotionally uninvolved, meat shield to punch things should things go down...

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