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PostPosted: Thu May 21, 2015 2:55 pm 
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Fel, I think you're up.

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PostPosted: Sat May 23, 2015 9:46 pm 
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So as we move into the next 'chapter', I was thinking about changing how inspiration works. Specifically, I keep forgetting about it and it's hard to track everyone's personality traits.

I was thinking of using an idea from The Angry GM:

Every character begins each session with Inspiration, which is a thing you either have or you don’t.

If you have Inspiration, you can spend it at any time to take an Inspired Action provided that action somehow ties into one of your character’s personal characteristics. If your Ideal is “I will do anything to save a person in danger,” and you want to swing across a ravine on a vine to rescue someone who is about fall into the ravine and hanging by one hand, that fits. You can claim an Inspired Action.

When you take an Inspired Action, you can either gain advantage on an ability check, attack roll, or saving throw OR you can give advantage to someone else’s ability check, attack roll, or saving throw provided you are in a position to assist them directly in some way OR impose disadvantage on someone else’s ability check, attack roll, or saving throw provided you are in a position to hinder their action directly in some way. Whatever it is, the Inspired Action MUST somehow connect to one of your Personal Characteristics.

So, let’s take that “I will take any risk to save a person in danger.” You could do the aforementioned “swinging across the ravine to catch them from falling” thing. Or if they have to attempt a saving throw to avoid a collapsing ceiling, you could throw yourself at them to save them, giving them advantage on the saving throw. Or if a monster is about to attack someone standing near you, you can interpose yourself and give the monster disadvantage on the attack roll. See? Easy.

When you don’t have Inspiration, you can Claim a Setback to gain Inspiration. To Claim a Setback you must either impose disadvantage on one of your own ability checks, saving throws, or attack rolls based on one of your Personal Characteristics OR make a decision that creates a significant story setback, obstacle, or hindrance. When you want to Claim a Setback, simply ask the GM. For example: “I’m easily distracted by shiny objects, so I’m distracted by the giant pile of treasure. Can I Claim a Setback and take disadvantage on my saving throw against the dragon’s fire breath?” Or: “This guy wants to help us, but I distrust all strangers. I’m going to be rude and accusatory of him. Can I Claim a Setback for that?” And then the GM might have the stranger refuse to help or get offended or start a fight. Whatever.

After you Claim a Setback, you get Inspiration. You can use the Inspiration to take an Inspired Action. And on and on it goes.


So, basically, starting from now, everyone has Inspiration. I was about to explain further but I realized the above is pretty simple and succinct already. How do people feel about this?


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PostPosted: Mon May 25, 2015 10:31 am 
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I actually really like that system. I was having much the same problem with Inspiration myself and basically handing it out as alternative EXP whenever it felt appropriate. I really like the fact you can use it to provide advantage to others - that has a lot of fun potential. I'm not entirely in love with the set-back system but I'll give it a chance to see how it plays back. I've been wrong before.

On that note I'd also like to apologize for my sporadic posting these lasts few... weeks I guess? There was a decent amount of stuff I had to deal with IRL and something had the bear that brunt - unfortunately it was this game. I should be back to my standard posting rate now. Sorry about the inconvenience.

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PostPosted: Mon May 25, 2015 11:05 am 
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I'd be willing to give the alt inspiration system a try.

One question though: what constitutes, for us, the "beginning of a session"?

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PostPosted: Mon May 25, 2015 5:27 pm 
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That's cool, Garren. Hope things are well.

LordFluffy wrote:
One question though: what constitutes, for us, the "beginning of a session"?

Right now, I'm thinking thematically appropriate times, approximately whenever you all enter a new region or city. I will post in the IC thread whenever it happens.


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PostPosted: Tue May 26, 2015 12:33 pm 
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Cool beans.

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PostPosted: Tue May 26, 2015 6:24 pm 
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Hey guys! Sorry for the inactivity lately irl troubles. By the way thanks Fel for the edit, DS I will try to be as clear as possible in the future, can you tell me what resulted unclear, was it the message or the way I formatted it, nice idea about inspiration reminds me of FATE, Dresden files.

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PostPosted: Wed May 27, 2015 12:21 pm 
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I'm putting this here for me.

DS wrote:
I am putting this outside of a box because travel speed is all in the PHB, though I am extrapolating from the math to determine Swift Snake's individual speed. I am also amending distances I gave in the OOC thread.

By himself, Swift Snake can cover thirty-six miles per day, traveling eight hours a day, moving steadily. As a group, they will cover twenty-four miles under the same parameters.

At a fast pace, the group can cover thirty miles per day. By himself, Swift Snake covers forty-eight miles per day.

From Chen Wu's knowledge of the road, it seems to be about 950 miles, so it takes forty days of steady travel (twenty-four miles per day, eight hours a day), plus the time it takes to cover the 200 miles or so from Two Hills to the start of the road.

From all of your knowledge of Jin, the river covers about 1200 miles. A boat would probably move at about 4 miles per hour on the river.


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PostPosted: Fri May 29, 2015 12:08 am 
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DS, can I get a rough list of crew members, their races and jobs?

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PostPosted: Fri May 29, 2015 4:06 pm 
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I'm out of town this weekend, so my responses may be slow. While we're on the boat, I don't know that Sai is going to do much beyond what I've mentioned (though I might try some more specific interactions) except staying away from the Tiefling :)

Good weekend to you, folks.

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PostPosted: Sat May 30, 2015 12:49 am 
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felbatista wrote:
DS, can I get a rough list of crew members, their races and jobs?
The crew members are not differentiated by job that much but this is what you all know:

Zheng Sao is the captain and she is a human woman.
Mad Mei is Zheng Sao's sister and is a human woman.
Fai Wa was once a sailor on a military ship and is a human man.
Charopos does much of the heaviest work, such as with the anchor, and is a tiefling man.
Thu is often on lookout and is a half-elf man.


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PostPosted: Wed Jun 03, 2015 1:36 am 
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DS wrote:
You can switch out spells you took at level 2 for any from EE now, and/or switch out one spell you already had for one from EE. Basically, as though it was available when you leveled since you haven't cast anything yet.

Same for you, Garren, except Find Familiar obv.


So, I'm bringing this post up because I was reading EE again and I thought it would be nice if I could swith the Witch Bolt I took when I leveled up for Ice Knife from EE. Is that ok, DS?

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PostPosted: Wed Jun 03, 2015 2:28 am 
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Yes.


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PostPosted: Thu Jun 04, 2015 10:01 am 
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LordFluffy wrote:
Sai intends to follow Charopos to see what he's up to, since he's a tiefling and therefore up to something.

That's just some casual fantasy racism right there. For shame Sai.

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PostPosted: Thu Jun 04, 2015 11:22 am 
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LordFluffy wrote:
Sai intends to follow Charopos to see what he's up to, since he's a tiefling and therefore up to something.

That's just some casual fantasy racism right there. For shame Sai.


Me likes!!!

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PostPosted: Thu Jun 04, 2015 5:46 pm 
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Quote:
That's just some casual fantasy racism right there. For shame Sai.

Everybody's got to have a flaw. :)

You have a Tiefling Warlock wannabe kill your best friend/first love in your late teens and see how you feel about diversity afterwards.

I've wondered about Flaws in 5e, though: Can they be overcome? Would you have to replace them? Or would they just be gone and that avenue to inspiration with it?

Also... why do the dice seem to freaking hate this character?

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PostPosted: Fri Jun 05, 2015 1:14 am 
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Strictly by the rules, as written, no, the traits are immutable. Of course, I would work with a player on changing them as appropriate to the story.

I think it makes sense that a person who is without flaws cannot be inspired as much, though, tbh. Like how perfect characters are dull.


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PostPosted: Fri Jun 05, 2015 1:30 am 
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Getting over flaws shouldn't be that easy though. These should be imprinted in the pc. That said if it is warranted or if the way a player portrays his character better matches another flaw or getting over the actual one I would have to agree with DS.

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PostPosted: Fri Jun 05, 2015 9:36 am 
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DS wrote:
I think it makes sense that a person who is without flaws cannot be inspired as much, though, tbh. Like how perfect characters are dull.
Seems fair.

I've also thought that, by the rules as written, there's no real penalty for not acting out a flaw (outside of bad form). I'm happy with Sai having a touch of prejudice in his character, so I doubt I'll be surrendering his bigotry anytime soon, but I was curious about other people's thoughts on the matter.

Quote:
Getting over flaws shouldn't be that easy though.
I wasn't thinking it would be easy. It should be a huge plot point if someone overcomes a flaw like that.

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PostPosted: Fri Jun 05, 2015 4:50 pm 
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Question. When everyone is leaving are you all taking all of your junk with you? Like the extra supplies and things. Because if not I'll stay behind to keep an eye on things.

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