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 Post subject: Re: Mafia Hosting Queue
PostPosted: Mon Jul 21, 2014 11:45 am 
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Should we consider expanding this to add in pending Resistance games as well. Two have been run so far, one is pending, and so far we've been pacing ourselves with it and not having any overlap. But, that may not last forever either.

~SE++

I think we can deal with that when the time comes. For now it's just a basic setup for Mafia and if it starts to get in each others' way we can always decide to add more.

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Sat Aug 09, 2014 8:11 am 
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Now that my time is nearing (ever so slowly), if anyone wants to check the balance of my "Curse of the Bloodwitch" Mafia game, one person may.
I feel it works, but it's different than I'm used to running so I wouldn't object to insight.

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CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Tue Aug 12, 2014 11:31 pm 
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Send it my way if you like alt and I'll have a look.

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Wed Aug 13, 2014 11:06 pm 
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I sent you a PM.
Again, it's not overly complicated, but it's different enough that I want to make sure what I have going on works well.

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quotes wrote:
squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
Silver Soraka Main


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 Post subject: Re: Mafia Hosting Queue
PostPosted: Sat Sep 06, 2014 3:00 pm 
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D1 and N1 has ended in Pick your role.
Razorborne is allowed to make a sign-up thread now.

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Sun Oct 05, 2014 1:52 pm 
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Well, I don't know if I will be able to host this game, being in 4 games already, but I designed it, and maybe I could be free of one of them at the time since it will take a long time anyway. Or someone can host it for me or share the burden.

So I will leave my name here, the file is 100% ready, at least I think so. If anyone wants to check it, I will be grateful.

The game is named "The Room", a game for 12 to 17 participants. The game is different from a normal mafia game, because it has 3 or more factions, and they have more or less the same chance of winning.


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 Post subject: Re: Mafia Hosting Queue
PostPosted: Tue Oct 21, 2014 6:07 pm 
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Due to the seeming current player trend coupled with the fact that I recently had to factory reset my laptop to get it functional again (resulting in the loss of KotD design file), I'm going to postpone KotD while I go back through and recreate the design file.

In the mean time I would like to replace KotD with a more basic game with an open setup, Werewolves invade NGA.

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Tue Dec 02, 2014 7:34 pm 
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Dude bro anyone need a player?

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Tue Dec 02, 2014 7:42 pm 
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Would like to host Welcome to WIFOM Mafia.

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Fri Mar 06, 2015 2:14 pm 
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Razor are you giving intervals another go or passing again?

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Thu May 07, 2015 12:41 am 
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I'd like to sign up to host a game that I will be calling "Gintama Mafia".


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 Post subject: Re: Mafia Hosting Queue
PostPosted: Mon May 11, 2015 8:18 am 
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I'd like to sign up to host a game called "Epistemology Mafia". The premise of the game is that the players must figure out the parameters of the game. Players are not told the number of factions, the number of players in each faction, or the powers possessed by other players or factions, only that their goal is to have their faction be the last one standing. Each player will have some specific power, and most of these powers will be geared towards gathering information about other players, or the game as a whole. Unlike most games, epistemology mafia will also allow players to communicate via pm, although honesty is neither obligatory or even recommended. Additionally, there will be no lynching day 1, so as to allow a day for every player to talk and use any nighttime powers at least once before having to kill anyone off.

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Tue May 12, 2015 3:16 pm 
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That sounds interesting.


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 Post subject: Re: Mafia Hosting Queue
PostPosted: Tue May 12, 2015 9:22 pm 
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I wrote up a design document and sent it to one of the veteran mafia runners, and I'm waiting for their feedback.

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Wed May 13, 2015 1:57 am 
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Why can't we just have players able to do whatever they want?

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Mon May 18, 2015 1:33 pm 
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I was assisting Altimis design his upcoming game. Last version I have seen was sent to me in September, it still wasn't done and had a lot of balance issues. Apparently Altimis hasn't logged on to these boards since February. I have tried emailing him as well, with no luck. His game is next on the list. Does anybody have any ways of getting a hold of him?

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Fri May 29, 2015 1:48 am 
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Werewolves is finished. I guess if Alt isn't around it's back to you Zinger.

From what I gather the list following zinger looks like

True_Believer
PopPa
Rubik
Cato

An updated OP would be nice though.

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 Post subject: Re: Mafia Hosting Queue
PostPosted: Fri May 29, 2015 3:48 pm 
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i would like to sign up to host a game

the game is bastard and players may or may not be lied to

if someone wants to review the design file that is fine, i don't know how well the game is balanced. I do have some experience playing/hosting games though.


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 Post subject: Re: Mafia Hosting Queue
PostPosted: Sat May 30, 2015 3:06 pm 
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altimis logged on earlier today

and i am hungry for mafia

:excite:


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 Post subject: Re: Mafia Hosting Queue
PostPosted: Mon Jun 01, 2015 10:28 am 
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Alright I found my earlier mafia files, and I can start at least having one open for sign ups while I perform last minute touches.

Zinger, I've made changes to help balancing if you're on let me know asap. It seems fine in my head, but we'll see.

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quotes wrote:
squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
Silver Soraka Main


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