It is currently Thu Nov 28, 2024 2:45 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 337 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 17  Next
Author Message
PostPosted: Fri May 29, 2015 2:39 am 
Offline
Member

Joined: Sep 24, 2013
Posts: 8786
Having options is good. Captain isn't better enough than blitz to be worth cutting ourselves off from the nomad option. In fact, I wonder if it's better than blitz at all.

Blitz


Like this post
Top
 Profile  
 
PostPosted: Fri May 29, 2015 2:43 am 
Offline
YMtC Champ '14
YMTC Pro Tour Champion
User avatar

Joined: Jun 04, 2014
Posts: 15598
Location: Freedom
Preferred Pronoun Set: they
we've got a fair amount of good nomads now. after the backend of last pack I think we're probably better off in Nomads than Archers, and I'm not convinced Captain is better than Blitz in archers anyway.

:duel:

_________________
I tend to agree with Razor.

Mown wrote:
I'll never again complain about raz's criteria.


Like this post
Top
 Profile  
 
PostPosted: Fri May 29, 2015 3:24 am 
Offline
Member
User avatar

Joined: Jan 08, 2014
Posts: 4662
Location: Depends on the Day
I agree Captain seems decent, but we seems to be fairly solidly in Nomads now. We have two cards in green that are fairly easy to replace with red Archers in pack three if we want to increase Tactics usefulness. I feel like we committed to Nomads when we passed the wealth of Green combat tricks.

_________________
"I love you like Kanye love Kanye" - Dan Rawdon


Like this post
Top
 Profile  
 
PostPosted: Fri May 29, 2015 4:34 am 
Offline
Member
User avatar

Joined: Jun 21, 2014
Posts: 8338
Location: Singapore
Blitz

_________________
Image
The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


Like this post
Top
 Profile  
 
PostPosted: Fri May 29, 2015 6:23 pm 
Offline
Member

Joined: Feb 13, 2015
Posts: 897
Blitz

_________________
PLAY 3CM IT'S IN MAGIC GENERAL IF YOU DON'T YOU SUCK AT LIFE


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 11:59 am 
Offline
YMtC Champ '12
User avatar

Joined: Sep 23, 2013
Posts: 5218
Location: California

_________________
Dies to Removal | Karados


Last edited by Rush_Clasic on Sat May 30, 2015 2:21 pm, edited 3 times in total.

Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 12:03 pm 
Offline
Member
User avatar

Joined: Jan 08, 2014
Posts: 4662
Location: Depends on the Day
Desiccated Murmurer isnt showing anything.

This is a tough call. Herd is good, Mast is good and Earthkin is good. I think Earthkin is the right call, but I could see Mast.

Earthkin Mast

_________________
"I love you like Kanye love Kanye" - Dan Rawdon


Last edited by POSValkir on Sat May 30, 2015 4:59 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 12:28 pm 
Offline
Member
User avatar

Joined: Dec 07, 2013
Posts: 3433
I think I want the Fledgling Herd here. We have a lot of nomads already, we should build on that. Lumbering Earthkin is so sloooow, and Strike is great, but I vote for synergy this time.

_________________
Go draft, young man, go draft!


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 12:50 pm 
Offline
Member
User avatar

Joined: Jun 21, 2014
Posts: 8338
Location: Singapore
Strike the Mast without question.

_________________
Image
The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 1:57 pm 
Offline
Member
User avatar

Joined: Jan 08, 2014
Posts: 4662
Location: Depends on the Day
A virtually indestructible 4/4 for 5 that shuts down one combat phase is pretty damn solid in Limited. It's also a nomad which will fuel further Nomad synergies, and Herd is common.

I may switch to Mast though...it's so close. We've seen so many Mast's so far though that I think we can probably get another one...

Edit: Oh wait...it shuts down your combat phase too? That's dumb, especially for a one time ability.

_________________
"I love you like Kanye love Kanye" - Dan Rawdon


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 2:22 pm 
Offline
YMtC Champ '12
User avatar

Joined: Sep 23, 2013
Posts: 5218
Location: California
POSValkir wrote:
Desiccated Murmurer isnt showing anything.

This is a tough call. Herd is good, Mast is good and Earthkin is good. I think Earthkin is the right call, but I could see Mast.

Earthkin

Fixed. The Cockatrice file has it spelled incorrectly compared to raz's original spelling. You can see the difference in the text box.

_________________
Dies to Removal | Karados


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 2:25 pm 
Offline
Member
User avatar

Joined: Jan 08, 2014
Posts: 4662
Location: Depends on the Day
Ohhh, that's a tempting card, but it really doesn't compare based on what we have so far...I expected it to be black for some reason...

_________________
"I love you like Kanye love Kanye" - Dan Rawdon


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 4:17 pm 
Offline
YMtC Champ '14
YMTC Pro Tour Champion
User avatar

Joined: Jun 04, 2014
Posts: 15598
Location: Freedom
Preferred Pronoun Set: they
I really want the Strike but I don't want to pass another Herd. but removal's light in this format so you gotta grab the good ones when you get the chance. Strike is the pick but I'm really sad about it.

:duel:

_________________
I tend to agree with Razor.

Mown wrote:
I'll never again complain about raz's criteria.


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 5:00 pm 
Offline
Member
User avatar

Joined: Jan 08, 2014
Posts: 4662
Location: Depends on the Day
Yeah, I switched. Why does Earthkin affect you too? Thats kinda dumb.

_________________
"I love you like Kanye love Kanye" - Dan Rawdon


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 5:16 pm 
Offline
YMtC Champ '14
YMTC Pro Tour Champion
User avatar

Joined: Jun 04, 2014
Posts: 15598
Location: Freedom
Preferred Pronoun Set: they
POSValkir wrote:
Yeah, I switched. Why does Earthkin affect you too? Thats kinda dumb.

because not everything has to be all-upside?

:duel:

_________________
I tend to agree with Razor.

Mown wrote:
I'll never again complain about raz's criteria.


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 5:23 pm 
Offline
YMtC Champ '14
YMTC Pro Tour Champion
User avatar

Joined: Jun 04, 2014
Posts: 15598
Location: Freedom
Preferred Pronoun Set: they
the nature of Unveil wants effects that aren't always desirable. menacing goldkin does this by scaling up in value over time. lightkin tacticians does this by being a not-particularly-aggressive body and also being more valuable later. windkin reticent does this by losing an ability. cunning embers does this by letting you wait until you're about to cast the thing you're gonna get so you have as much information as possible on what you need. grounded glow does this by counting their guys. argent instigators does this with a massive drawback. lumbering earthkin does it with a smaller but still relevant drawback. note, though, that if you're in any sort of racing situation, Earthkin isn't actually a drawback. you swing, they skip their combat, you skip yours, then they take theirs but your dudes are untapped. this puts you in a position to force a lot of advantageous blocks, especially since you probably still have a 4/4.

Unveil is designed to reward clever players. sometimes it forces you to make clever plays.

:duel:

_________________
I tend to agree with Razor.

Mown wrote:
I'll never again complain about raz's criteria.


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 7:21 pm 
Offline
Member
User avatar

Joined: Jan 08, 2014
Posts: 4662
Location: Depends on the Day
I mean...thats ok. I didn't mean to offend with "dumb", sorry. I just feel like that effect, on that body, at that cost, at that rarity is just not worth it...like ever. Maybe if there was some kind of untapped matters theme, which would make it a cool build around. Otherwise, the only time it's useful is if you're ahead in a race...at which point it just gives them another turn to stabilize over some hasty creature/removal/solid body without a semi-drawback.

In all other situations it's just weird:
Ahead...why give them time?
Behind...you have to risk your probably relevant 4/4 to make them skip, how often is it better to prevent one attack than to have a 4/4 blocker when you're behind.
Stalemate...attacking in a stalemate is generally bad...that's why its a stalemate...either have a 4/4 that breaks it or just have a 4/4.

Granted, given skill you can use this to your advantage, but I don't think it requires any cleverness or additional skill. Having it be one-sided at least tests the player's judgement.

_________________
"I love you like Kanye love Kanye" - Dan Rawdon


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 7:45 pm 
Offline
YMtC Champ '14
YMTC Pro Tour Champion
User avatar

Joined: Jun 04, 2014
Posts: 15598
Location: Freedom
Preferred Pronoun Set: they
POSValkir wrote:
I mean...thats ok. I didn't mean to offend with "dumb", sorry. I just feel like that effect, on that body, at that cost, at that rarity is just not worth it...like ever. Maybe if there was some kind of untapped matters theme, which would make it a cool build around. Otherwise, the only time it's useful is if you're ahead in a race...at which point it just gives them another turn to stabilize over some hasty creature/removal/solid body without a semi-drawback.
it's relevant any time you're in a race. if you're behind it gives you some catch-up damage through a free, safe attack step and cuts them off from effective retaliation. if you're about even it helps pull you ahead through the same mechanism. if you're ahead it's risky 'cause you give them more time, but then you just don't swing and use your 4/4 blocker to control the speed of the race to your advantage.

POSValkir wrote:
Behind...you have to risk your probably relevant 4/4 to make them skip, how often is it better to prevent one attack than to have a 4/4 blocker when you're behind.
you seem to have forgotten the damage prevention ability.

POSValkir wrote:
Granted, given skill you can use this to your advantage, but I don't think it requires any cleverness or additional skill. Having it be one-sided at least tests the player's judgement.
having it be one-sided just makes it an easy swing.

bottom line is you don't play it as fomori nomad, because it's not that. it's its own thing, but that thing can make a huge difference in the right situation.

:duel:

_________________
I tend to agree with Razor.

Mown wrote:
I'll never again complain about raz's criteria.


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 9:09 pm 
Offline
Conqueror of Eldangard
User avatar

Joined: Sep 25, 2013
Posts: 14139
Location: Kamloops, BC
Identity: Male
Mast and hope the herd cycles.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
PostPosted: Sun May 31, 2015 12:43 am 
Offline
Member
User avatar

Joined: Oct 30, 2013
Posts: 8960
Location: Brazil
Strike. Though Herd is not wheeling, just like the first one didn't.

_________________
Yes, I'm from Brazil and no, I'm not an annoying ****.

RPG characters


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 337 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 17  Next

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group