It is currently Sun Dec 01, 2024 5:39 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 78 posts ]  Go to page Previous  1, 2, 3, 4  Next

Which themes do you want to card?
Poll ended at Sun May 31, 2015 1:06 pm
Purity 6%  6%  [ 4 ]
Prehistoric 17%  17%  [ 12 ]
Lifelessness 6%  6%  [ 4 ]
Golden Age 9%  9%  [ 6 ]
Kingdom Come 10%  10%  [ 7 ]
Oblivion 7%  7%  [ 5 ]
Egyptian 17%  17%  [ 12 ]
Ruptured Planet 13%  13%  [ 9 ]
Having Color Matters 7%  7%  [ 5 ]
Planeswalkers 9%  9%  [ 6 ]
Total votes : 70
Total voters : 26
Author Message
PostPosted: Fri May 29, 2015 2:12 am 
Offline
YMtC Champ '14
YMTC Pro Tour Champion
User avatar

Joined: Jun 04, 2014
Posts: 15599
Location: Freedom
Preferred Pronoun Set: they
TPmanW wrote:
Devolve X (You may have this enter the battlefield with X +1/+1 counters on it. It loses all abilities as long as it has a +1/+1 counter on it.)

Essence of Greed

that is the most YMtC design ever

:duel:

_________________
I tend to agree with Razor.

Mown wrote:
I'll never again complain about raz's criteria.


Like this post
Top
 Profile  
 
PostPosted: Fri May 29, 2015 2:30 am 
Offline
Member

Joined: Sep 24, 2013
Posts: 8786
Flopfoot wrote:
(You may have this creature enter the battlefield with N +1/+1 counters on it. If you do, it gains "at the beginning of your upkeep, remove a +1/+1 counter from this creature. When the last is removed, sacrifice it.")
Posted this from my phone and didn't really explain it. There's actually a lot I like about this
-It's optional, so the ability is pure upside compared to the same creature not having this option.
-Flavorfully, it feels similar to the extinction of the dinosaurs where the little creatures survived and the big ones died out.
-You can sort of build around it by using Battlegrowth effects to extend your creature's life.

Downsides:
-Possible memory issues if a creature who you choose not to use the ability on later gets counters on it from another source (in this situation, it doesn't have the "vanishing" effect. This is intentional so battlegrowth doesn't turn into removal).
-If you choose not to use the ability it feels like a very different creature. It feels more like a split card than an "organic" ability. Eg A 2/2 for with "Flopvanishing 4" is either just a 2/2 or it's a 6/6 that gradually gets smaller then dies when it hits 2/2.


Like this post
Top
 Profile  
 
PostPosted: Fri May 29, 2015 3:18 pm 
Offline
YMtC Champ '12
User avatar

Joined: Sep 23, 2013
Posts: 5218
Location: California
razorborne wrote:
TPmanW wrote:
Devolve X (You may have this enter the battlefield with X +1/+1 counters on it. It loses all abilities as long as it has a +1/+1 counter on it.)

Essence of Greed

that is the most YMtC design ever

:duel:

And there's a whole cycle of them!

_________________
Dies to Removal | Karados


Like this post
Top
 Profile  
 
PostPosted: Fri May 29, 2015 6:19 pm 
Offline
Member

Joined: Feb 13, 2015
Posts: 897
Egyptian is winning, discuss that.

Also Essence of Greed is pretty funny.

_________________
PLAY 3CM IT'S IN MAGIC GENERAL IF YOU DON'T YOU SUCK AT LIFE


Like this post
Top
 Profile  
 
PostPosted: Fri May 29, 2015 6:21 pm 
Offline
YMtC Pro Tour Champion
User avatar

Joined: Sep 22, 2013
Posts: 14370
Egypt is winning, Prehistoric is a close second, and everything else is WAY far behind

At this point, I would think a hybrid solution might be proposed: Sapient civilizations are modeled after egypt and prehistoric thematics are used for the world at large -- Herds of dinosaurs wandering across the desert and such. It would be no stranger than including Magic-native creatures (like Baloths) anyway.

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


Like this post
Top
 Profile  
 
PostPosted: Fri May 29, 2015 11:41 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 8786
I didn't vote for Egypt. What do people like about it?

If people do a set as a group, using a top down approach might be tricky because we will have different opinions on what "Egypt flavour" is and what is the best way to implement it.


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 1:20 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 2354
Designing with Egyptian flavor would be doable if you have evocative keywords. For instance, based around the growing cycle with the Nile river:
Riverbound (As long as there are more lands than creatures, it is flooding. As long as they are equal, it is growing. As long as there are more creatures than lands, it is harvest.)
Thus you could have different abilities come online depending on what part of the cycle it is.
To be honest though, I would need to read up on Egyptian myth to prepare.

_________________
Ambiguity, a role-playing contest
List of Chopped Champions

Previous seasons of Chopped:


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 1:46 am 
Offline
YMtC Pro Tour Champion
User avatar

Joined: Sep 22, 2013
Posts: 14370
Avoid the E. A. Wallis Budge books if you go for something of textbook quality.

Big things in Egyptian Mythology: Duality (Light versus Darkness, Order Versus Chaos, Interconnectedness of the living and the dead). Honestly, Transform (Day and Night sides) would be a GREAT mechanic to convey how Egypt would look at the universe. We'd probably also want to play with the graveyard somehow as in Egyptian thinking the world of the living and the world of the dead can affect one another -- your existence in the underworld persists as long as any part of your self persists in the known unierse.

There are up to seven parts of the 'soul' depending on how you look at it. To use wikipedia's english terms the five big ones would be your Heart (emotion/will), Shadow, Name, Personality, and Vital Spark. The body and a complicated immortal essence referred to as the Akh in some texts are 6 and 7.

It would be easy enough to map the five main parts of the soul to the five colors. The Heart, as emotion and willpower without identity is very much :r:. The personality -- your intellectual identity -- on the other hand maps to :u:. The vital spark, the losing of which is the difference between alive and not alive? That's :g:. Name, as an idea of solidity and categorization fits nicely into :w:, and the shadow is pretty naturally :b:

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 4:31 pm 
Offline
Member
User avatar

Joined: Jun 12, 2014
Posts: 160
It seems like Egypt and Prehistoric are tied now for some reason. Maybe Tevish's hybrid idea is the way to go after all.


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 5:06 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 14004
Identity: Chaoslight
Preferred Pronoun Set: She
I didn't vote for Egyptian because I have an Egyptian tribe in one of my sets about 9 sets from now.

_________________
altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
Spoiler

Image


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 5:07 pm 
Offline
YMtC Pro Tour Champion
Proud Owner of Mown
User avatar

Joined: Sep 23, 2013
Posts: 9750
Location: Ontario
Class was a powerful motivator in Ancient Egypt. There were whole classes of people that were poor and expected to die for their pharaoh or master at any time.

Slave Laborer
Creature ─ Human Citizen
Peon (You may sacrifice Slave Laborer at any time.)
1/1

Peon is a bad name, but can't think of a better one off the top of my head.

Have lots of card that trigger when sacrifices happen.

Also, religion was a strong motivator. A return of Gods. Religion helped drive the Class system as well.

High Priest of Death
Creature ─ Human Cleric (U)
Whenever a creature is sacrificed draw a card.
2/2

They were big believers in magic. Most of it was pretty dark stuff. Of course the graveyard was huge for them as it was the passing into the next world. How to reflect that, I'm not sure. But there were very ritualistic about burial.

Legend (and Hollywood) has it they were masters of curses and traps.

Ritualistic Burial
Enchantment ─ Aura (U)
Enchant creature card in a graveyard.
Enchanted creature is a Mummy with "Whenever you cast a Trap, return this creature from your graveyard to the battlefield."

I might be a little premature about all this though. I would say Egyptian has a lot more going for it than Prehistoric does, but hey, I just like making cards man.

_________________
Sithas
Sithas:Rising Storms
Star Wars
Ephemeron

Cato


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 5:13 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 14004
Identity: Chaoslight
Preferred Pronoun Set: She
Those who worked as slave laborers were actually very well taken care of new studies show. otherwise they wouldn't have been able to build pyramids and things.

_________________
altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
Spoiler

Image


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 5:15 pm 
Offline
YMtC Pro Tour Champion
Proud Owner of Mown
User avatar

Joined: Sep 23, 2013
Posts: 9750
Location: Ontario
Well that's good to know. Of course it might of been "Attrition Construction."

_________________
Sithas
Sithas:Rising Storms
Star Wars
Ephemeron

Cato


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 5:42 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 2354
I seem to remember it being work for the farmers during their off season. Also, beer every day.

_________________
Ambiguity, a role-playing contest
List of Chopped Champions

Previous seasons of Chopped:


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 5:55 pm 
Offline
YMtC Pro Tour Champion
Proud Owner of Mown
User avatar

Joined: Sep 23, 2013
Posts: 9750
Location: Ontario
Hmmm....happy slaves are a lot less interesting than unhappy ones.

_________________
Sithas
Sithas:Rising Storms
Star Wars
Ephemeron

Cato


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 6:54 pm 
Offline
YMtC Pro Tour Champion
User avatar

Joined: Sep 22, 2013
Posts: 14370
That's because when people say the word "Slave" they think of the American South for the most part. "Slavery" actually covers a lot of forms of social and economic relationships, none of which are considered OK in the western world nowadays but not all of which were always and inherently abusive. In some cases, the most important difference between being the top dog's slave and being a freeman under his rule is that the big guy actually has an interest in what happens to his slaves. After all, they're his property, useful tools. You wouldn't just hit your computer with a rock or bash your car's engine with a monkey wrench, so why treat YOUR slave badly? It doesn't make sense. In some periods and places and for some reasons, being a slave was essentially ultimate job security. By the same token, however, there would also be arrangements far MORE abusive than the Old South, resembling little more than concentration camps, and set up for something of the same purpose -- getting some work out of undesired peoples before inevitably exterminating them. Hollywood (and pop culture in general) prefers the latter, starting at the brutal end of practice in the Confederate states and going crueler from there.

Egyptian civilization lasted, with something resembling continuity, for millennia -- a feat essentially unprecedented in human history. Naturally, their society experienced many shifts in the tone and tenor of its practices They had so much more time, even without breaking continuity, for their mores and political viewpoints to shift hither and thither, so there's probably evidence for just about anything happening some time. Most archaeological information suggests Egyptian slaves were treated, basically, as being of value. So they got food, water, rest, and basic accommodations that resulted in them staying healthy, strong, and with something resembling morale rather than dying and revolting constantly. Slavery no doubt entailed an obligation to obey and an inability to cancel your labor arrangements on your own terms, but the popular image of whip-wielding taskmasters spilling slave blood on the sand as a matter of course was probably not common during most periods of their civilization.

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 7:41 pm 
Offline
Winner - CotY '16
User avatar

Joined: Oct 24, 2013
Posts: 2200
Flopfoot wrote:
If people do a set as a group, using a top down approach might be tricky because we will have different opinions on what "Egypt flavour" is and what is the best way to implement it.


I think that same problem will happen no matter what gets chosen. If we go with one of the less strictly defined themes, there's just going to be another runoff vote to figure out what the actual theme is going to be. At least with a real-world mythology there's a fixed goal in mind, because otherwise it's just a matter of popularity.

I think one problem with Egyptian mythology as a theme is that it's already on WotC's shortlist, and it wouldn't be much fun if an upcoming set ends up steamrolling our plans. Had that happen with Khans and my wedge-faction set plans and it was frustrating...


Like this post
Top
 Profile  
 
PostPosted: Sat May 30, 2015 10:40 pm 
Offline
Conqueror of Eldangard
User avatar

Joined: Sep 25, 2013
Posts: 14140
Location: Kamloops, BC
Identity: Male
Egypt is a fairly specific, predefined theme. We may have different ideas on Egypt, but there'll be more unity. Egypt promises set focus.
Prehistoric is fairly wide open in interpretation. The only definite is dinosaurs. I'm not doing this without dinosaurs. Prehistoric promises design freedom.

Also I think it's important to figure out the purpose of this set. Do we want to make it draftable or is it just a collection of neat cards?

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
PostPosted: Sun May 31, 2015 12:22 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 2582
Egyptian is nice. However, I get the feeling most of us gets our impression of them and their history from games and movies except Tevish I guess, who seems to have studied them before. Do a Scorpion King thing? Cleopatra?


Like this post
Top
 Profile  
 
PostPosted: Sun May 31, 2015 12:27 am 
Offline
Conqueror of Eldangard
User avatar

Joined: Sep 25, 2013
Posts: 14140
Location: Kamloops, BC
Identity: Male
Doesn't everybody study Egypt in school? What did you guys do in history class?

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 78 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group