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PostPosted: Sun Nov 03, 2013 6:37 pm 
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Welcome! As voted during the sign-up thread, we will be playing the Mines of Madness adventure:

From the Playtest Packet wrote:
The Mines of Madness is a fictional adventure location (aren’t they all?) first introduced in the web comic PvP, as a loving tribute to the classic D&D “dungeon crawls” of old. This adventure brings the adventure location to life, allowing D&D fans at PAX East 2013 to experience the Mines of Madness for themselves.

Let us begin by saying: This is not a fair test of the players’ abilities. The dungeon is tragically stacked in the DM’s favor and built to frustrate, maim, humble, and ultimately kill adventurers. But if the players band together and use their brains, with a little luck their characters might survive to tell the tale of how they descended into the Mines of Madness in search of the Forever Stone and prevailed.


We are using the free Oct 14, 2013 playtest packet (101413_DnD_Next_Public_Playtest)

Adventurers
Rook Ironknuckle — Bounty Hunter
Deruvid Galafey — Deruvid
Galthir Aramath — Aradon
Lorna "Sunshine" Derrow — squinty_eyes
Silverghost — Silverghost
XXXXX — Leopold

Adventure Resources
Playtest Packet Download
In Character Thread

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Last edited by PlaneShaper on Sat Nov 09, 2013 9:17 pm, edited 4 times in total.

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PostPosted: Sun Nov 03, 2013 6:37 pm 
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Deruvid Galafey


Galthir Aramath


Lorna "Sunshine" Derrow

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Last edited by PlaneShaper on Sat Nov 09, 2013 9:21 pm, edited 4 times in total.

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PostPosted: Sun Nov 03, 2013 6:37 pm 
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Character 4


Character 5


Character 6

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Last edited by PlaneShaper on Sat Nov 09, 2013 12:02 am, edited 3 times in total.

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PostPosted: Sun Nov 03, 2013 6:38 pm 
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This is the Out of Character thread for this adventure. Feel free to discuss things and ask questions here.

First order of business, posting. Here is a sample PbP post. You don't have to follow that exactly, but I would appreciate if your "spoken dialogue is bolded" and if your 'unspoken dialogue is italicized.'

Please choose a color for your character's dialogue. Red is Reserved.

Also, any character that wants to partake in mapmaking during the adventure should have the requisite equipment (pens/ink/parchments/etc.).

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PostPosted: Sun Nov 03, 2013 7:04 pm 
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Preferred Pronoun Set: BH/B.H./Bounty Hunter
Rook Ironknuckle

Warforged Monk speaking in Blue.

Rook's Character Sheet

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Last edited by Bounty Hunter on Wed Nov 06, 2013 12:04 am, edited 13 times in total.

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PostPosted: Sun Nov 03, 2013 10:47 pm 
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Preferred Pronoun Set: SE / squinty / squints
Guess I'll take.... whatever this is. (#8000FF)

@BH -- Please don't take offense if I accidentally use your character's color by accident. It's the same speaking color as Thirty-Four, you know, my other mage in my other play by post on this forum, lol.

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Mon Nov 04, 2013 8:16 pm 
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I'd like to reserve Green for my spoken color.
And I just realized that I've been using an out of date playtest packet (9/20). I"ll get the new one and mark up any differences in my character sheet.

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PostPosted: Tue Nov 05, 2013 12:13 am 
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@BH -- Nah, I'll try out a new color. I was just giving you a hard time.

@PS -- Are we beginning already knowing each other?

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PostPosted: Tue Nov 05, 2013 12:26 am 
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Ah yes, even though it is just a module...whats our into hook? So I can fluff out a personality.

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PostPosted: Tue Nov 05, 2013 8:05 am 
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Ah, yes, the hook:
Quote:
You have come to the Mines of Madness in search of the Forever Stone, a powerful artifact rumored to have many great powers, first among them the power to grant eternal life. According to half-forgotten lore, the stone was hidden from the world long ago by evil wizards and greedy dwarves who coveted its power. They are said to have perished in an orgy of magic and bloodshed after turning on one another. You don’t expect all the rumors to be true, but one thing is certain: Over the years, many adventurers have tried to claim the Forever Stone, but none have succeeded.

To survive the Mines of Madness would be a feather in the cap of any adventurer, but to retrieve the Forever Stone would catapult you into the annals of awesomeness. And so here you are, on the brink of greatness, ready to descend into the depths in search of glory, infamy, and immortality. . . .


The adventure begins with the PC's already knowing each other. Your group has been together for a time, and you have already decided to embark on this quest together.

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PostPosted: Tue Nov 05, 2013 11:43 am 
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Yep, sounds about right. "Level 3? Let's go chase immortality now. That must be within our capabilities, right?"


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PostPosted: Tue Nov 05, 2013 12:06 pm 
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If the probability of success is low, but all those other adventurers before you died, that means you guys are sure to succeed! I mean, what are the odds that a-thousand-and-one groups of adventurers get killed? Certainly they used up all the bad rolls already.

:teach:

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Last edited by PlaneShaper on Wed Nov 06, 2013 12:51 am, edited 1 time in total.

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PostPosted: Wed Nov 06, 2013 12:45 am 
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:shifty:

So thats the type of game its gonna be...

Ive made several adjustments to the sheet above. And working on a personality as well. (When im done eith that, ill make one for Rook)

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PostPosted: Thu Nov 07, 2013 12:52 am 
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Copying my character sheet into here for ease:

Sunshine's Character Sheet


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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Fri Nov 08, 2013 12:09 am 
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Give Rook a comb over when you have a few and let me know what I still have to do. I'll write up a backstory this weekend.

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PostPosted: Fri Nov 08, 2013 10:35 pm 
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Give Rook a comb over when you have a few and let me know what I still have to do. I'll write up a backstory this weekend.

Weapons that you are proficient with get your proficiency bonus "To Hit" -- so your quarterstaff hits with a +5 bonus, your darts throw at a +3 bonus.

Your Athletics and Acrobatics skills have bonuses transposed. Acrobatics is usually DEX and Athletics is normally STR.

However! In DDN, Skills aren't actually associated with specific basic attributes. For instance, I can ask you to roll a Constitution (Survival) check, or I can ask you to roll a Wisdom (Survival) check, depending on what you're trying to do.

In DDN, all your "skill checks" are just basic ability rolls. Sometimes you add your proficiency bonus, sometimes you don't. If you're proficient with what you're trying to do, then your proficiency bonus applies.


Anyways, I'm going to get the IC post up tonight. I think we've got enough people to start. The others that were interested can catch up to the group. We'll say they simply lagged behind on the journey to the Mines.

SE: In regards to your question about background: This module doesn't provide any sort of larger setting for players to work within. So, I'll just make something up.

Background

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PostPosted: Fri Nov 08, 2013 11:31 pm 
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Gotcha, working on too many systems at once heh.

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PostPosted: Fri Nov 08, 2013 11:32 pm 
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Gotcha, working on too many systems at once heh.

I know the feeling at this point. Playing in your 4E, working on this DDN, and trying to get my Pathfinder up and running as well. Kinda screws with your mind a little bit.

~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Fri Nov 08, 2013 11:48 pm 
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DMing two 4E games, playing in one, playing in 3.0 (which I've only played in 3.5), building a toon for DDN and PF.

And writing a PF world when I can.

Wheee

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PostPosted: Sat Nov 09, 2013 12:13 am 
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So, you're saying I shouldn't include Body Part Hit Location Rules in this game?

:p

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