for information, let's compare these packs the first time with the second:
missing from pack 1:
Oneblade's Buccaneer (U)
Magnificent Bowerling (U)
Farsea AdventurerBurgeoning HeartcapTidal EchoesBrownie AttackFledgling Herdmissing from pack 2:
Draconem Path (U)
Farsea AdventurerBower TrapPitiless ExecutionTarflingerPortbound AncientLightkin Tacticianspack 1 is missing a pirate, monk, scout, druid, advisor, and nomad, while pack 2 is missing a scout, barbarian, advisor, and advisor nomad. I'm guessing we have a Scout deck that took the Adventurers, an Advisor deck that took Echoes and Ancient, and a Nomad deck that took Herd and Tacticians. with those educated guesses, we're left with:
missing from pack 1:
Oneblade's Buccaneer (U)
Magnificent Bowerling (U)
Burgeoning HeartcapBrownie Attackmissing from pack 2:
Draconem Path (U)
Bower TrapPitiless ExecutionTarflingerlining up by color, I'm guessing the Bowerling went with the Trap and the Execution went with the Heartcap. the Buccaneer probably went with the Tarflinger as a dork in a Barbarian list, and the Path and Attack in... I don't know, those don't really make sense together.
that leaves our most likely opponents as:
Scouts
Advisors
Nomads
Monks
Druids
Barbarians?
Pirates?
of course, highly speculative and not really worth much until we see what else is missing later down the road but it's useful to start compiling.
with that said, when pick 9 rolls around we
know fledgling herd is missing, so the Nomad plan seems a little less solid. we don't know
where it went but it was probably fairly early, it's one of the stronger missing cards, which means pack 2 we may get cut out of Nomads. it's possible we may have then cut them hard enough that they bailed on it though.