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 Post subject: Re: 3cm meta discussion
PostPosted: Sat Apr 25, 2015 8:21 pm 
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Wait...epic copies arent "cast" are they? If not, like all of the decks I've made cept feud are no good.

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 Post subject: Re: 3cm meta discussion
PostPosted: Sat Apr 25, 2015 8:41 pm 
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Mown wrote:
My favorite deck for the round so far is Lion's Eye Diamon/Chancellor of the Tangle/Unburial Rites, but sadly it doesn't look very good.

So a Vanilla deck with a little bit more resiliency?

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 Post subject: Re: 3cm meta discussion
PostPosted: Sat Apr 25, 2015 8:46 pm 
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I think I found my favorite deck, it involves The Rack to beat Time Walk decks.

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 Post subject: Re: 3cm meta discussion
PostPosted: Sat Apr 25, 2015 9:08 pm 
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is its title "notwalkinonsunshine.dec"

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 Post subject: Re: 3cm meta discussion
PostPosted: Sat Apr 25, 2015 9:33 pm 
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lol, ok...how does 3CM handle Falling Star. Also, I totally want someone to explain Divine Intervention to me...was Legends the first un set?

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 Post subject: Re: 3cm meta discussion
PostPosted: Sat Apr 25, 2015 10:03 pm 
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Falling star is irrelevant, all ban lists include all cards banned in vintage, and Falling Star is a card banned in vintage.

Divine Intervention was printed back in the days when such details as 'tournament timing' weren't clearly established yet. Having a long game deliberately end in a draw was considered less undesirable then than now.


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 Post subject: Re: 3cm meta discussion
PostPosted: Sat Apr 25, 2015 10:08 pm 
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huh, I guess I didn't have the vintage filter on that one. Gave me a good idea for an alt round though.

Thanks for Divine Intervention though, I was genuinely curious.

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 Post subject: Re: 3cm meta discussion
PostPosted: Sun Apr 26, 2015 12:14 am 
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POSValkir wrote:
Wait...epic copies arent "cast" are they? If not, like all of the decks I've made cept feud are no good.

Correct, the copies are put directly on the stack without being cast, and they copy whatever copyable attributes the original spell had as it resolved.

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 Post subject: Re: 3cm meta discussion
PostPosted: Sun Apr 26, 2015 12:54 am 
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POSValkir wrote:
lol, ok...how does 3CM handle Falling Star. Also, I totally want someone to explain Divine Intervention to me...was Legends the first un set?

I mean, tournaments can handle games ending in draws, sometimes you cast Flame Rift when both players are at 3 life. It just isn't really a particularly interesting outcome.

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 Post subject: Re: 3cm meta discussion
PostPosted: Sun Apr 26, 2015 3:24 am 
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Dr_Demento wrote:
I think I found my favorite deck, it involves The Rack to beat Time Walk decks.


The Rack in any deck with a threat beats time walk. You could do Black Lotus + The Rack + some 2 mana red sorcery that deals damage and win a lot of races actually. 3 damage on each player's turn, win on your 4th turn lol.


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 Post subject: Re: 3cm meta discussion
PostPosted: Sun Apr 26, 2015 3:30 am 
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Exactly, I was saying that the sweet anti-Time Walk tech is The Rack, because it damages them on their turn, and presumably they can't afford a more efficient damage source. The third ingredient is my secret spice.

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 Post subject: Re: 3cm meta discussion
PostPosted: Sun Apr 26, 2015 8:17 am 
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Well, none of these work:

legacypowerisworsethanmayor.dec = Monastery Mentor, Black Lotus, Gitaxian Probe
turnonebridgetongs.dec = Leyline of Lightning, Plains, Empty City Ruse
andthenthereweretourists.dec = Myth Realized, Plains, Empty City Ruse

I just submitted a fun deck thats probably gonna score real low again using a card I've been trying to work in for a while. I was one mana from the deck I actually wanted :(

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 Post subject: Re: 3cm meta discussion
PostPosted: Sun Apr 26, 2015 6:44 pm 
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i dont really consider time walk decks to be very good in this format but maybe i'm missing something. there are just way too many options for super powerful disruption

i didnt know about empty city ruse, seems fun but not really that good.

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 Post subject: Re: 3cm meta discussion
PostPosted: Sun Apr 26, 2015 7:23 pm 
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Thing about timewalk.dec is that it 6-0s anything not running turn one counters or something that damages the opponent on their own turn (rack) since the decks opponents never get another turn.

I could easily see it winning a meta not full of dazes, thalias, racks, or 1+ power fliers (which will 2/2 it at least).

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 Post subject: Re: 3cm meta discussion
PostPosted: Sun Apr 26, 2015 7:28 pm 
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I feel like you guys are building Time Walk decks wrong.

Also, what super powerful disruption is available in this round that isn't normally available?

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 Post subject: Re: 3cm meta discussion
PostPosted: Sun Apr 26, 2015 8:56 pm 
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Dr_Demento wrote:
I feel like you guys are building Time Walk decks wrong.


The rules force it to be wrong. You cannot submit a deck that is capable of winning before your opponent has had a complete turn. So you can't submit Lotus/Walk/Threat or Manland/MoxSaph/Walk, because that deck could win before the opponent got a turn. You need to put in some form of delaying mechanism because if your deck can cast T1 Walk it is invalid. And if your Time Walk deck can't cast T1 Walk, it loses to any deck that can exploit the fact that you're counting on being able to cast something on T2 (be it via hand disruption, land destruction, countermagic, or simply establishing its own countermeasure like The Rack).

Dr_Demento wrote:
Also, what super powerful disruption is available in this round that isn't normally available?


Nothing super powerful, but just like in most rounds decks that count on casting their winning spell on T2 lose to a lot of decks designed to hose decks that don't play out their entire hand on T1.


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 Post subject: Re: 3cm meta discussion
PostPosted: Sun Apr 26, 2015 9:33 pm 
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decks to beat

edit: also literally any discard
I'm a little hesitant to say it given my judgment on Rack in Vanilla round 1 but...there are enough lifegain options this round that pox variants seem a weak choice.

Discard, on the other hand, seems inordinately powerful this round (depending on how many people actually play the alt game).

Edit: I should clarify that targeted discard is what I think is strong. Rando discard 3/3s at best and loses to a lot.

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 Post subject: Re: 3cm meta discussion
PostPosted: Mon Apr 27, 2015 7:08 pm 
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I kinda want to play Slumbering Dragon...ties timewalk.dec at least...

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 Post subject: Re: 3cm meta discussion
PostPosted: Mon Apr 27, 2015 8:00 pm 
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You are still imagining a bad Timewalk deck.

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 Post subject: Re: 3cm meta discussion
PostPosted: Mon Apr 27, 2015 8:05 pm 
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I havent thought about extra turn decks really, or competitive decks...I'm finding it hard to be motivated to do something powerful this round. Seems like the best options are "take current powerhouse, swap third card for slightly more powerful sorcery". My current submission is "clever" in the laziest way and far weaker than many possible submissions.

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