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PostPosted: Tue May 19, 2015 9:17 am 
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Preferred Pronoun Set:
Groveskipper Ouphe is this set's mana dork, but it has too many memory issues, and the mastery ability is irrelevant.

We'll do this like the regular voting.

Dream Weaver
Enchantment Creature — Spider (R)
Reach
: Add one mana of any color to your mana pool.
0/1

The point of Groveskipper Ouphe was to help with Mastery. I figure, what better way to help with Mastery than to just mKe it an enchantment?

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PostPosted: Tue May 19, 2015 9:25 am 
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Groveskipper Ouphe - G
Creature - Ouphe
T: Add G to your mana pool.
Mastery - As long as you control an artifact, a creature, and an enchantment, You may spend mana produced by ~ as if it were mana of any colour.
1/1


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PostPosted: Tue May 19, 2015 1:01 pm 
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Dream Weaver rocks.

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PostPosted: Tue May 19, 2015 2:39 pm 
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Ouphe Stonetender
:g:
Creature - Ouphe
:t:: Add :g: to your mana pool.
:t:: Add one mana of any color to your mana pool. This mana can only be spent to cast artifact spells or activate the abilities of artifacts.
An Ouphe's natural curiosity can work marvels given some ancient puzzle to ponder over
1/1

> Remains an Ouphe
> No Memory issues
> Encourages multi-card-type play without resorting to Mastery, which IIRC has been batted about for the chopping block.

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PostPosted: Wed May 20, 2015 8:17 am 
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Dream Weaver ftw.

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PostPosted: Wed May 20, 2015 1:50 pm 
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Dream Weaver will get me through the niiight.

Are we in danger of ending up with too many enchantment critters? I don't want mastery to be too easy.

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PostPosted: Wed May 20, 2015 1:55 pm 
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Am I the only one who really DISlikes Spider of Paradise? Especially when we're trying to rework the set's Llanowar Elves common mana dork? What rare do you drop for it, folks?

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PostPosted: Wed May 20, 2015 4:58 pm 
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You're definitely right that replacing a common with a rare is weird.


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PostPosted: Wed May 20, 2015 5:15 pm 
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Why is it a rare? Maybe the fixing is too good for common, but I wouldn't put it above uncommon. I know Birds Of Paradise is rare, but we're not WOTC and we should only use rarity to influence limited.
Granted, putting this at uncommon is still a little iffy.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Thu May 21, 2015 1:54 pm 
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Definitely a rare.

Common Mana Dork:

Groveskipper Ouphe
Creature ─ Ouphe (C)
Hexproof
: Add to your mana pool.
1/1

Has that card been printed? How has that card not been printed?

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PostPosted: Thu May 21, 2015 2:02 pm 
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It hasn't been printed because Hexproof is terrible :V

(Seriously though, it is one of those designs you'd expect to see sooner rather than later.)

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PostPosted: Thu May 21, 2015 9:23 pm 
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I'd like to keep it at one mana if possible. Most mana dorks are cmc 1 for a reason- their utility drops off sharply as the turns tick by. A cmc 2 mana dork needs a rather major upside to be playable. Mastery would be a good way to enable this ( werebear's a good example) but if we already have Suncaller at 2 (which could change, but until then I wouldn't count on it) we should probably aim for a 1 drop here.
Good things for this card to have:
cmc of 1
creatures matter
Mastery

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Thu May 21, 2015 9:27 pm 
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Most mana dorks are not 1-drops. Let's look at standard: Elvish Mystic is a one-drop. Golden Hind, Rattleclaw Mystic, Sylvan Caryatid, Whisperer of the Wilds, and Voyaging Satyr are two-drops.


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PostPosted: Thu May 21, 2015 10:06 pm 
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Most constructed playable mana dorks are one drops. I should have clarified.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Thu May 21, 2015 10:16 pm 
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I mean, Rattleclaw Mystic and Sylvan Caryatid are both playable, compared to just Elvish Mystic, but how is that even relevant?


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PostPosted: Thu May 21, 2015 10:27 pm 
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How are you even assigning a metric for "constructed playable"? Like, constructed playable mana dorks in legacy and modern are different than those in standard.

On average when most people say "constructed playable" in YMtC the implication is in a standard format, but that isn't always the case.

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PostPosted: Thu May 21, 2015 10:44 pm 
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I've been under the impression that historically most standard playable mana dorks have been one drops, mostly just because they've usually had to compete with the usual one mana elf dork. Regardless, I think we shouldn't have two cmc 2 mana dorks in the format.


Since nobody's given an alternative to the spider how about this:
Sunfruit Sapling
Creature - Treefolk
: Add to your mana pool. Mastery - you may instead add one mana of any colour to your mana pool.
1/1

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
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PostPosted: Fri May 22, 2015 9:39 am 
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That seems good. Strictly better than Llanowar though, but just barely. Unless you want to get into relevant tribes.

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PostPosted: Sun May 24, 2015 10:47 am 
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I like that the original idea was a throwback to quirion elves.

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PostPosted: Sun May 24, 2015 4:07 pm 
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Dudibus wrote:
That seems good. Strictly better than Llanowar though, but just barely. Unless you want to get into relevant tribes.

Serious question though, how often is Llanowar or a clone thereof (Fyndhorn; Mystic) played without "Elf" being a relevant consideration? I'd wager some, but not as often as in-tribe.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

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The Accursed, a standalone young adult fantasy adventure.
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