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PostPosted: Mon Apr 13, 2015 8:14 pm 
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Was not implying the card is (too) powerful; I don't think it is. I just thought it was great design.


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PostPosted: Tue Apr 14, 2015 8:04 pm 
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Wood of Shadows
Land
~ enters the battlefield tapped.
Whenever a creature dies, put a +1/+1 counter on ~.
:t:: Add :g: or :b: to your mana pool.
:2::g::b:: ~ becomes a 1/1 Green and Black Treefolk Horror creature until end of turn.

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PostPosted: Wed Apr 15, 2015 11:31 am 
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Snow-Capped Peak
Land
~ enters the battlefield tapped.
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on ~.
:t:: Add :u: or :r: to your mana pool.
:2::u::r:: ~ becomes a 1/1 Blue and Red elemental creature until end of turn.

Algae Bloom
Land
~ enters the battlefield tapped.
Whenever you cast a creature spell, put a +1/+1 counter on ~.
:t:: Add :u: or :g: to your mana pool.
:2::u::g:: ~ becomes a 1/1 Blue and Green Ooze creature until end of turn.

Castle Barracks
Land
~ enters the battlefield tapped.
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on ~.
:t:: Add :r: or :w: to your mana pool.
:2::r::w:: ~ becomes a 1/1 Red and White Soldier creature until end of turn.

Haunted Cathedral
Land
~ enters the battlefield tapped.
Whenever you're dealt damage by a source an opponent controls, put a +1/+1 counter on ~.
:t:: Add :b: or :w: to your mana pool.
:2::b::w:: ~ becomes a 1/1 Black and White Spirit creature until end of turn.

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PostPosted: Wed Apr 15, 2015 1:47 pm 
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Some of these feel a bit strong, particularly the U/R one, it is basically Myth Realized without the card slot.

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PostPosted: Wed Apr 15, 2015 6:05 pm 
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Except that there's a big difference between paying :w: to use it and paying :2::u::r: to use it, especially since you're paying it every turn. The standard manland efficiency rule seems to be that the creature should be about what you would get for the activation cost (see the Zendikar cycle). The card I considered for this one was Spellheart Chimera. Sure, this doesn't stay within bolt range forever the way chimera does, but it costs :1: more, doesn't have flying or trample, and is a horrible, HORRIBLE topdeck, so I think it's fine.

More importantly though, myth realized and spellheart chimera are unplayably bad cards, so even if this was strictly better than both of them, I wouldn't be worried.

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PostPosted: Wed Apr 15, 2015 7:15 pm 
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Some protection shennanigans:

Unwanted Assistance :w:
Instant
Target creature you don't control gains protection from the color of your choice until end of turn.
Draw a card.
Arek the bodyguard would diligently protect his master from poisoning by "testing" all of his food and wine.

Saving Grace :w:
Instant
Split second
Target creature you control gains protection from the color of your choice until end of turn.

Sword and Shield :1::w:
Instant
Target creature gets +2/+0 and gains protection from the color of your choice until end of turn.

Spectrum Shield :w:
Instant
Target creature you control gains protection from any number of colors until end of turn.

Cursed Blade :3:
Artifact Equipment
Equipped creature gets +3/+3
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
Equip :1:
It doesn't give its wielder power, it lends it, and with interest.

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PostPosted: Fri Apr 17, 2015 11:32 am 
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Lawkeepers' Sanctum
Land
~ enters the battlefield tapped.
:t:: Add :w: to your mana pool.
:w:: Until end of turn, ~ becomes a 1/1 white Soldier creature and gains ":w:, :t:: Target creature can't attack this turn."

Enchanted Woods
Land
~ enters the battlefield tapped.
:t:: Add :g: to your mana pool.
:g:: Until end of turn, ~ becomes a 1/1 green Treefolk creature and gains ":g:, :t:: Target creature gets +1/+1 until end of turn."

Pitch-Black Marsh
Land
~ enters the battlefield tapped.
:t:: Add :b: to your mana pool.
:b:: Until end of turn, ~ becomes a 1/1 black Horror creature and gains ":b:, :t:: Target player loses 1 life."

Fiery Forge
Land
~ enters the battlefield tapped.
:t:: Add :r: to your mana pool.
:r:: Until end of turn, ~ becomes a 1/1 red Elemental creature and gains ":r:, :t:: Target creature can't block this turn."

Bottomless Sea
Land
~ enters the battlefield tapped.
:t:: Add :u: to your mana pool.
:u:: Until end of turn, ~ becomes a 1/1 blue Merfolk creature and gains ":u:, :t:: Scry 1."

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PostPosted: Tue May 19, 2015 4:09 am 
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Bloodboiler :2::r:
Creature - Devil
If ~ entered the battlefield this turn, creatures you control have haste.
Suspend 1 :1::r:
2/1

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Last edited by Cato on Tue May 19, 2015 8:26 am, edited 1 time in total.

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PostPosted: Tue May 19, 2015 7:49 am 
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How many turns is it suspended for?


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PostPosted: Tue May 19, 2015 8:27 am 
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Oops, sorry. It's suspend 1.

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PostPosted: Thu May 21, 2015 6:54 pm 
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Turn Down :x::u:
Instant
Counter target spell, then fateseal x. That spell's controller reveals the top card of their library, and plays it without paying its mana cost.
And for what?

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PostPosted: Thu May 21, 2015 8:51 pm 
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fateseal is mean


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PostPosted: Thu May 21, 2015 11:41 pm 
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I like the reference, I don't like the one mana counterspell (or one mana emrakul).


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PostPosted: Mon Jun 15, 2015 8:24 am 
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Swift-Fist Adept :u::w::r:
Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, ~ gains prowess until end of turn.
3/3

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PostPosted: Mon Jun 15, 2015 9:08 am 
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Math is hard.

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PostPosted: Sun Jul 19, 2015 3:11 pm 
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Warden of Decay :1::g::b:
Creature - Human Shaman
When ~ enters the battlefield, distribute 3 -1/-1 counters among creatures you control.
6/7

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PostPosted: Mon Jul 20, 2015 12:43 am 
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Most of the time that's just gonna be sacrifice a creature


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PostPosted: Mon Jul 20, 2015 4:10 am 
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Most of the time, yes. However, sometimes it will be a vanilla 3/4, and sometimes it will be shennanigans.

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PostPosted: Tue Jul 21, 2015 7:45 pm 
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Alkas' Corsair :5::w:
Creature - Bird Pirate
Flying
When ~ enters the battlefield, draw a card and you gain 6 life.
2/2

EDIT: oops, forgot flying. This isn't exterminators block, we don't have flightless birds.

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Last edited by Cato on Wed Jul 22, 2015 1:23 am, edited 1 time in total.

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PostPosted: Wed Jul 22, 2015 12:28 am 
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No flying?

If it has flying, I like the card but I wonder why it draws you a card.

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