Did a MM2015 draft at my LGS. I started to go down the B/G sacrifice path but then snapped out of it and drafted RG 5 color because duh.
1 x
Burst Lightning2 x
Tribal Flames2 x
Dragonsoul Knight3 x
Fiery Fall1 x
Wildfire1 x
Scute Mob1 x
Rampant Growth2 x
Nest Invader1 x
Kozilek's Predator1 x
Pelakka Wurm2 x
Vengeful Rebirth1 x
Alloy Myr1 x
Skyreach Manta2 x
Arrest1 x
Tezzeret's Gambit1 x
Spread Sickness1 x
Evolving Wilds1 x
Selesnya Guildgate1 x
Gruul Turf1 x
Rakdos Carnarium5 x
Forest5 x
Mountain1 x
Plains1 x
Island1 x
SwampThe only notable sideboard cards were 2
Smash to SmithereensThe deck is pretty much exactly what I want in the format, note the 3 Fiery Falls and 2 Vengeful Rebirths (0 Aethersnipe though
). It performed like the sweet deck it was, killing everything relevant and finishing the game with one of five cards.
Match one was against U/G proliferate, I won both games by getting a 5 color beater online (Dragonsoul Knight game 1, T4 5/5 Skyreach Manta Game 2) and then finishing my opponent with a rebirth to the face. He got some super scary boardstates though and I was impressed by the deck.
Match two was against U/W artifacts. I won game 1 by stabilizing at 3 after I finally answered all his fliers, got a Scute Mob down, and started Vengeful Rebirthing things. Game 2 I keep a hand without s lot of interaction, I make a cruicial decision to land cycle for a forest over a mountain T2, and then I get to T5 and I can't cast my Wildfire to leave him with no creatures and no cards in hand, instead dying on the next turn. Game 3 he keeps a slow hand and gets steamrolled by removal+Wurm.
Match 3 is against the guy who was on my left in the draft. He took up the B/G sacrifice deck i abandoned, but it was more of a ramp deck with tokens and removal than anything else. I flood out a bit both games, and he had enough removal and a
Profane Command both games to finish me off. This is the only time I had a Vengeful Rebirth stuck in hand because I didn't have any good targets. Not drawing Fiery Fall, Wildfire, Texxeret's Gambit, Spread the Sie Sickness, or Pelakka Wurm makes that card much less sweet.
Match 4 is against another UW artifacts deck (we played between pods, also my pod had 9 people). His deck was much less aggressive, but it had a lot more hard removal and counterspells. Game 1 I get Scute Mob back from my graveyard twice with Vengeful Rebirth, before he sticks it with a Narcolepsy and i beat him down with a Nest Invader and an Alloy Myr. Game 2 he counters my first Rebirth, and then my Pelakka Wurm, but I use some of my cheaper spells to stabalize, and then I draw my second rebirth to kill his only remaining threat and get back my Wurm. I regret this play, because I could have rebirthed back rebirth for extra value, but he scooped regardless because #Value.
My Round 1 match was late to start, so we beame the defacto feature match, and most of the drafters got to see me doing absurd things with Fiery Fall and Vengeful Rebirth. I don't think this particular deck is likely to be this open again at the shop.