the pick here is between Warcaller and Ward. Ward lets us lean back toward
while Warcaller is a further push toward
Archers. Pontification is also fine removal if we want it. at this point we should really be finalizing our tribe or we're gonna miss out on a lot of goodies down the road so let's take a look.
odds are strong we're either in Monks or Archers. we have a stronger pool for Monks but Archers seem wide open. then again a fair amount of that openness was passed down to the next player so who knows how much of it we'll see next pack. if we want Archers we need to start cutting so they abandon them before pack 2. Hunter is bad in Archers so it's not a major concern for us, but passing that Warcaller is a flashing neon sign. (although we can hope they see it as a pull to Druids, but coupled with the Watchman we just passed that seems unlikely.)
Kneecapper is really not that good in limited. there's just not enough non-creature stuff and most of it is perfectly playable off-curve. a 1/1 for 1 is just not good value. Pester is much more of a constructed mechanic. there are some strong bodies with it that are playable, like
harrier sprite and
canopy keeper, but Kneecapper just isn't worth the card.
I'm honestly not sure what the pick is here, but I'm gonna say Warcaller 'cause I feel like Monks are drying up and the longer we wait to bail the worse we are. and Warcaller's also valid filler in Monks if we need it although I will definitely miss that Ward.
Tarline Warcaller. I think mono-6 drops is the way to go.
Warcaller would be our first 6-drop.