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 Post subject: Rework Gruff
PostPosted: Tue May 19, 2015 9:06 am 
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Gruff, Wayward Wanderer

We'll do this like the regular voting.

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Last edited by ParadOxymoron on Sat May 30, 2015 7:50 pm, edited 3 times in total.

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 Post subject: Re: Rework Gruff
PostPosted: Tue May 19, 2015 9:14 am 
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Gruff, Wayward Wanderer -
Planeswalker - Gruff
[+1]: Discard a card. If you do, draw a card.
[0]: Sacrifice a land. If you do, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
[-2]: ~ deals 2 damage to target creature or player. You may return ~ to its owner's hand.
[1]


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 Post subject: Re: Rework Gruff
PostPosted: Tue May 19, 2015 12:55 pm 
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Gruff, Wayward Wanderer
Planeswalker ─ Gruff (M)
: Gruff deals 1 damage to target creature. If Gruff has 5 or more loyalty, Gruff deals four damage to target creature instead.
: Target Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
: Search your library for X cards, put those cards into your hand, then discard X cards at random, then shuffle your library.


That one was for Febb. Can I post more than 1 version?

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 Post subject: Re: Rework Gruff
PostPosted: Tue May 19, 2015 12:57 pm 
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Whoa that one is constructed playable but not too powerful. Well, the -1 probably is.
Should say up to one target creature.

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 Post subject: Re: Rework Gruff
PostPosted: Tue May 19, 2015 2:30 pm 
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Febb's design seems pretty out of flavor.


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 Post subject: Re: Rework Gruff
PostPosted: Tue May 19, 2015 2:32 pm 
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Flavor is secondary to mechanics.

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 Post subject: Re: Rework Gruff
PostPosted: Tue May 19, 2015 2:40 pm 
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Gruff, the Lost
Planeswalker - Gruff
+1: Creatures with the highest power can't attack Gruff until your next turn.
-1: Destroy target artifact
-5: Search Gruff, the Lost's owner's library for a red creature card and put it onto the battlefield under your control, then shuffle Gruff, the Lost into it's owner's library.
2

He hides, he smashes things, he looks delicious, I still like this design a year later.

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 Post subject: Re: Rework Gruff
PostPosted: Tue May 19, 2015 2:48 pm 
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Gruff, Wayward Wanderer
:r:
Planeswalker - Gruff
: Tap Gruff, Wayward Wanderer. He can't be attacked and has shroud for as long as he remains tapped.
: Choose target creature or player, then reveal the top card of your library. If it's a land, Gruff, Wayward Wanderer deals 2 damage to that target. You may put that card on the bottom of your library.
Exile the top card of your library. If its converted mana cost is X or less, you may play it without paying its mana cost this turn.

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 Post subject: Re: Rework Gruff
PostPosted: Wed May 20, 2015 5:21 pm 
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Gruff, Wayward Wanderer
Planeswalker - Gruff
: Up to one target creature an opponent controls attacks during its controller's next turn if able.
: Sacrifice a land. If you do, search your library for a land card that shares a type, put that card onto the battlefield tapped, then shuffle your library.
: Gruff, Wayward Wanderer deals 1 damage to target creature or player. You may return Gruff to his owner's hand.


Just expanded the lands it can sac and search for and let him hit players.
The only bit I still have doubts about is the +1 because it's somewhat situational.

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 Post subject: Re: Rework Gruff
PostPosted: Thu May 21, 2015 5:56 pm 
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 Post subject: Re: Rework Gruff
PostPosted: Wed May 27, 2015 12:15 am 
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The Original for comparison:
Gruff, Wayward Wanderer

Breakdown:
Gruff, Wayward Wanderer
Planeswalker — Gruff
: Gruff, Wayward Wanderer deals 1 damage to target player.
: Put a 1/1 green Insect creature token with haste onto the battlefield.
: Destroy a random permanent your opponent controls.

Too powerful. A cheaper Curse of the Pierced Heart that can make tokens is too much for half the price of Curse of the Pierced Heart.
Aside from the +1 the power isn't too bad. You just need a really weak + ability and maybe remove the tokens' haste.

Lilan wrote:
Gruff, Wayward Wanderer -
Planeswalker - Gruff
[+1]: Discard a card. If you do, draw a card.
[0]: Sacrifice a land. If you do, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
[-2]: ~ deals 2 damage to target creature or player. You may return ~ to its owner's hand.
[1]

I don't think there's any flavourful reason for Gruff not to loot, but I still think there are better options. His 0 might be too good at fixing.
The -2 normally kills him before he gets bounced, right? If so that's confusing. If not Gruff, as long as you pay to recast him immediately, Gruff will loot the first turn, then shock loot again each subsequent turn for every turn. Seems like too much.

Dudibus wrote:
Gruff, Wayward Wanderer
Planeswalker ─ Gruff (M)
: Gruff deals 1 damage to target creature. If Gruff has 5 or more loyalty, Gruff deals four damage to target creature instead.
: Target Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
: Search your library for X cards, put those cards into your hand, then discard X cards at random, then shuffle your library.


That one was for Febb. Can I post more than 1 version?

So I can blame Febb for this one eh? At least the +1 isn't too powerful. Man Gruff, really gets into wanging people with his stick if you give him time. The -1 is right out and requires a complete do over before the card's going anywhere. The ult works for me.
If this was really Febb's card then go ahead and post your own version.

Dr_Demento wrote:
Gruff, the Lost
Planeswalker - Gruff
+1: Creatures with the highest power can't attack Gruff until your next turn.
-1: Destroy target artifact
-5: Search Gruff, the Lost's owner's library for a red creature card and put it onto the battlefield under your control, then shuffle Gruff, the Lost into it's owner's library.
2

Not too bad. I'm a little worried about the repeatable artifact destruction though. Maybe if it was -2 or he just started at one loyalty. The + protects him but does nothing else- it works for a 2 drop, but means you want a - that has broad utility or else Gruff's only possible purpose is to draw aggro until his ult (probably never) goes off.

Gruff, Wayward Wanderer
:r:
Planeswalker - Gruff
: Tap Gruff, Wayward Wanderer. He can't be attacked and has shroud for as long as he remains tapped.
: Choose target creature or player, then reveal the top card of your library. If it's a land, Gruff, Wayward Wanderer deals 2 damage to that target. You may put that card on the bottom of your library.
Exile the top card of your library. If its converted mana cost is X or less, you may play it without paying its mana cost this turn.

Shroud seems weird in red- I'd be satisfied with just nonattackability.
I like that he's actually wandering with that +0 ability. Also, as a 1 drop he should probably just do 1 damage. Make the main value the pseudo scry. Killing a weenie/ putting something into murderin range/ Curse of the Pierced Heart is just icing.
We might need to get a flavour check on the -X, but I like it mechanically. The numbers seem a little off- he grows quite quickly. I would either reduce the starting loyalty or make the +2 a +1.
Those are all minor tweaks though, and if they are made then the card actually looks quite nice.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Rework Gruff
PostPosted: Wed May 27, 2015 11:26 am 
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I'm comfortable with the tweaks you suggest.

I felt the +0 could be 2 damage since it will only do damage 33-40% of the time. I suppose you could topdeck manipulate, but is it worth doing that to get 2 damage out there?

The basic pattern was
+: Wander off, getting out of range of everything until you come back. (but it's easy enough to do this as just attacks)
0: Wander somewhere. If it's not interesting, get a little mad.
-: Oooh, what's this? Lemee poke it...

With the idea that any ability that does something, rather than just keeping him around longer, is unreliable.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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 Post subject: Re: Rework Gruff
PostPosted: Wed May 27, 2015 5:16 pm 
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Alright. I would lean more towards reducing the starting loyalty than reducing the + value.
I myself am not too sure about the 2 damage being too much. It just seems very swingy that way.

So far I like Tevish's the best, but if DudiFebb changes that one ability they may have a contender.

Anybody else want to rework their cards or review mine?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Rework Gruff
PostPosted: Sat May 30, 2015 7:39 pm 
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TPmanW wrote:
The Original for comparison:
Gruff, Wayward Wanderer

Breakdown:
Gruff, Wayward Wanderer
Planeswalker — Gruff
: Gruff, Wayward Wanderer deals 1 damage to target player.
: Put a 1/1 green Insect creature token with haste onto the battlefield.
: Destroy a random permanent your opponent controls.

Too powerful. A cheaper Curse of the Pierced Heart that can make tokens is too much for half the price of Curse of the Pierced Heart.
Aside from the +1 the power isn't too bad. You just need a really weak + ability and maybe remove the tokens' haste.

I was thinking more Goblin Fireslinger than Curse of the Pierced Heart, but ok.

How's about:

Gruff, Wayward Wanderer
Planeswalker – Gruff
: Gruff, Wayward Wanderer deals 1 damage to target creature an opponent controls. That creature attacks Gruff next turn if able.
: Draw two cards, then discard two cards.
: Put three 1/1 green Insect creature tokens onto the battlefield.

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 Post subject: Re: Rework Gruff
PostPosted: Sat May 30, 2015 7:53 pm 
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Lilan wrote:
Gruff, Wayward Wanderer -
Planeswalker - Gruff
[+1]: Discard a card. If you do, draw a card.
[0]: Sacrifice a land. If you do, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
[-2]: ~ deals 2 damage to target creature or player. You may return ~ to its owner's hand.
[1]

Dudibus wrote:
Gruff, Wayward Wanderer
Planeswalker ─ Gruff (M)
: Gruff deals 1 damage to target creature. If Gruff has 5 or more loyalty, Gruff deals four damage to target creature instead.
: Target Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
: Search your library for X cards, put those cards into your hand, then discard X cards at random, then shuffle your library.

Dr_Demento wrote:
Gruff, the Lost
Planeswalker - Gruff
+1: Creatures with the highest power can't attack Gruff until your next turn.
-1: Destroy target artifact
-5: Search Gruff, the Lost's owner's library for a red creature card and put it onto the battlefield under your control, then shuffle Gruff, the Lost into it's owner's library.
2

Gruff, Wayward Wanderer
:r:
Planeswalker - Gruff
: Tap Gruff, Wayward Wanderer. He can't be attacked and has shroud for as long as he remains tapped.
: Choose target creature or player, then reveal the top card of your library. If it's a land, Gruff, Wayward Wanderer deals 2 damage to that target. You may put that card on the bottom of your library.
Exile the top card of your library. If its converted mana cost is X or less, you may play it without paying its mana cost this turn.

TPmanW wrote:
Gruff, Wayward Wanderer
Planeswalker - Gruff
: Up to one target creature an opponent controls attacks during its controller's next turn if able.
: Sacrifice a land. If you do, search your library for a land card that shares a type, put that card onto the battlefield tapped, then shuffle your library.
: Gruff, Wayward Wanderer deals 1 damage to target creature or player. You may return Gruff to his owner's hand.

Gruff, Wayward Wanderer
Planeswalker – Gruff
: Gruff, Wayward Wanderer deals 1 damage to target creature an opponent controls. That creature attacks Gruff next turn if able.
: Draw two cards, then discard two cards.
: Put three 1/1 green Insect creature tokens onto the battlefield.

I vote for Dr. Demento's.

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 Post subject: Re: Rework Gruff
PostPosted: Sat May 30, 2015 10:26 pm 
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Tevish, but with 1 loyalty and drop the shroud (Tevish is "comfortable with he tweaks).

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Rework Gruff
PostPosted: Wed Jun 10, 2015 4:16 pm 
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Is anyone else gonna vote on this?

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 Post subject: Re: Rework Gruff
PostPosted: Wed Jun 10, 2015 4:24 pm 
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i vote parad


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 Post subject: Re: Rework Gruff
PostPosted: Wed Jun 10, 2015 5:40 pm 
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Randomly jumps in and votes Dr. D.

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