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PostPosted: Sat Mar 28, 2015 4:20 pm 
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HenWen, great summary!

Here's my reasoning behind:

Elite Vanguard - I don't count him as a 2/1, as there are 7 exalted creatures that I can drop on round 2. Exalted pumps the moment it comes on the battlefield, so with a 1 cmc creature I can push dmg on round 2 already. That's not the case with Loyal Pegassus

Mentor of the Meek - I do like him as he helps in the case of a stall. He does slow the deck down.

Nontheless I'm curious of your test's outcome :)


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PostPosted: Sat Mar 28, 2015 4:37 pm 
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You kind of made my point about the vanguard - he relies on exalted creatures to be effective. He is a bit better as a blocker but I generally prefer to let damage through and outrace my opponent. I am not sure he should be cut, but I view him as the weakest of the 1-2 drops right now.

As for Mentor, I guess I need to test how often stall situations happen and what causes them. He is your #1 plan for surviving a mana flood.

Part of the reason I want swift justice is for psychological warfare. Say my opponent has Talrand on the board, and I attack with a 1/1 token. He blocks, I hit swift justice, Talrand hits the bin. Afterwards I might be able to attack into unfavorable blocks if my opponent is afraid of the combat trick. This is still pure theory and hasn't been tested.

As for your exchange with Elk - wow. I am not going to express my opinion here, because this sort of thing can take threads off topic and cause hurt feelings. I will just note in passing that Elk characterized the 46% of the non-land cards in a deck as a "handful" of cards.


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PostPosted: Sat Mar 28, 2015 8:35 pm 
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HenWen wrote:
As for your exchange with Elk - wow. I am not going to express my opinion here, because this sort of thing can take threads off topic and cause hurt feelings. I will just note in passing that Elk characterized the 46% of the non-land cards in a deck as a "handful" of cards.



Maybe the post came off a little blunt and if so, my apologies. Although you have to see how your statement here is an opinion right?

If you want to stick with percentages, then the inverse (54%) is the same (and Hall of Triumph is somehow being factored in here even though both builds are carrying it yet vary based on qty. That isn't a difference in the build design, just a factor of frequency) and that 'percentage' is more than enough to say it's the same shell (it is just a variation). It's not meant as a shot or an argument, it's just pointing out that we're all rehashing the same things over (me included). It's bound to happen at this stage of the game where most ideas have been explored and the injection of new DLC cards haven't created new archatypes/shells.

Again Auunj, if the abruptness of my comment was misconstrued, my sincerest apologies. Just when I saw the build, it instantly made me think of SteveO's list (and it's not uncommon for folks to come up with similar/same builds in a limited pool).


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PostPosted: Sun Mar 29, 2015 12:16 am 
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HenWen wrote:
Part of the reason I want swift justice is for psychological warfare. Say my opponent has Talrand on the board, and I attack with a 1/1 token. He blocks, I hit swift justice, Talrand hits the bin. Afterwards I might be able to attack into unfavorable blocks if my opponent is afraid of the combat trick. This is still pure theory and hasn't been tested.


Smart players will play around your tricks even if you don't have them in your deck.

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PostPosted: Sun Mar 29, 2015 9:47 am 
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I usually expect something if a 1/1 is attacking into my 2/2 or a red deck attacks with a 2/1 into my Brimaz ;-)


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PostPosted: Sun Mar 29, 2015 10:50 am 
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On topic: I'm considering testing -4 Selfless Cathar, -2 Elite Vanguard, +1 Plains, +3 Crusader of Odric, +2 Captain of the Watch.

The deck will have more big threats but will also get slower and I don't know if its a good idea as I usually outrun combo and ramp decks. In this scenario I'd have to face them or add additional removal.


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PostPosted: Sun Mar 29, 2015 3:19 pm 
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The test went terribly. The deck Lost it's speed and I got stomped by stronger mid-late game decks, especially with sweepers. I'm sticking with the Catars and Vanguards.


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PostPosted: Sun Mar 29, 2015 6:58 pm 
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I actually played a mono-white mirror match today where my opponent was running basically the same cards, except he had crusader and the flying version that has convoke instead of pump spells. I accepted a one mana hand and did not draw another land for 3 turns - but that one mana was enough to do significant damage with a vanguard and some akrasan squires.

The game dragged on for a long time, I had to chump his enormous 10/10 creatures a number of times. But eventually I had enough mana to unleash my pump effects and a slight edge in creature count.

Fel's point about pump effects is well taken, but the player base on steam is mixed. I mainly want a way to be able to swing with utility creatures - so in case they do block I have a pump ready.

I am starting to think that Aaunj's original decklist can't be improved upon.


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PostPosted: Tue May 05, 2015 8:17 pm 
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[manapie 90 w -u -b -r -g][/manapie]

Exalted Auras

A one vs. one deck for Magic 2015.

60 Cards (18 :creature: , 20 :instant: , 22 :land:)

Cost 11 cards
■■■■
Akrasan Squire1/1
■■■
Ethereal Armor
■■■■
Gods Willing
Cost 15 cards
■■
Hero of Iroas2/2
■■■
Sigiled Paladin2/2
■■■■
Nimbus Wings
■■■
Ordeal of Heliod
■■■
Reprisal
Cost 4 cards
■■■
Banisher Priest2/2
Brimaz, King of Oreskos3/4
Cost 5 cards
■■
Paragon of New Dawns2/2
■■■
Armored Ascension
Cost 3 cards
Baneslayer Angel5/5
■■
Battlegrace Angel4/4
Land22 cards
22
Plains


Been a while since someone has posted on this archetype.


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PostPosted: Wed May 13, 2015 9:33 pm 
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Hi -

Being that white has a good number of token type generating spells, would like to share the following white deck constructed around Blasting Station:

[manapie 90 w -u -b -r -g][/manapie]

Blast to Martyrdom

A deck for Magic 2015.

60 Cards (20 :creature: , 16 :instant: , 24 :land:)

Creatures15 cards
■■
Sigiled Paladin2/2
■■
Wall of Omens0/4
■■■■
Attended Knight2/2
Brimaz, King of Oreskos3/4
■■
Crusader of Odric*/*
■■
Galvanic Juggernaut5/5
■■
Mausoleum Guard2/2
Baneslayer Angel5/5
Creepy Doll1/1
■■
Aegis Angel5/5
■■
Captain of the Watch3/3
Buffs6 cards
Hall of Triumph
■■■
Armored Ascension
■■
Paragon of New Dawns2/2
Combat tricks4 cards
■■■■
Raise the Alarm
Direct damage2 cards
■■
Blasting Station
Removal6 cards
■■■
Reprisal
■■■
Arrest
Draw2 cards
■■
Mentor of the Meek2/2
Utility1 card
Felidar Sovereign4/6
Lands and mana24 cards
24
Plains


Last edited by C Eliza on Thu May 14, 2015 12:06 am, edited 1 time in total.

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PostPosted: Wed May 13, 2015 11:12 pm 
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.......


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PostPosted: Thu May 14, 2015 3:33 am 
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C Eliza wrote:
Hi -

Being that white has a good number of token type generating spells, would like to share the following white deck constructed around Blasting Station:

[manapie 90 w -u -b -r -g][/manapie]

Blast to Martyrdom

A deck for Magic 2015.

60 Cards (20 :creature: , 16 :instant: , 24 :land:)

Creatures15 cards
■■
Sigiled Paladin2/2
■■
Wall of Omens0/4
■■■■
Attended Knight2/2
Brimaz, King of Oreskos3/4
■■
Crusader of Odric*/*
■■
Galvanic Juggernaut5/5
■■
Mausoleum Guard2/2
Baneslayer Angel5/5
Creepy Doll1/1
■■
Aegis Angel5/5
■■
Captain of the Watch3/3
Buffs6 cards
Hall of Triumph
■■■
Armored Ascension
■■
Paragon of New Dawns2/2
Combat tricks4 cards
■■■■
Raise the Alarm
Direct damage2 cards
■■
Blasting Station
Removal6 cards
■■■
Reprisal
■■■
Arrest
Draw2 cards
■■
Mentor of the Meek2/2
Utility1 card
Felidar Sovereign4/6
Lands and mana24 cards
24
Plains


Not to be a dickhead, but did you use a random deck generator? I'm curious, what was the thought process behind those specific choices and 1-ofs?


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PostPosted: Thu May 14, 2015 3:54 am 
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and why would a blasting station deck use auras? or felidar...


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PostPosted: Thu May 14, 2015 6:51 am 
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PostPosted: Thu May 14, 2015 8:39 am 
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well at least Firebead can feel better about himself now


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PostPosted: Thu May 14, 2015 2:24 pm 
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felbatista wrote:
HenWen wrote:
Part of the reason I want swift justice is for psychological warfare. Say my opponent has Talrand on the board, and I attack with a 1/1 token. He blocks, I hit swift justice, Talrand hits the bin. Afterwards I might be able to attack into unfavorable blocks if my opponent is afraid of the combat trick. This is still pure theory and hasn't been tested.


Smart players will play around your tricks even if you don't have them in your deck.


And really smart players call the bluff, knowing even if they have the combat trick in their deck, it's only about 50% they drew it!


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PostPosted: Sat May 16, 2015 8:07 am 
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well at least Firebead can feel better about himself now

What would I do without you? Probably having a better life.


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PostPosted: Sat May 16, 2015 11:08 am 
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Auunj wrote:
C Eliza wrote:
Hi -

Being that white has a good number of token type generating spells, would like to share the following white deck constructed around Blasting Station:

[manapie 90 w -u -b -r -g][/manapie]

Blast to Martyrdom

A deck for Magic 2015.

60 Cards (20 :creature: , 16 :instant: , 24 :land:)

Creatures15 cards
■■
Sigiled Paladin2/2
■■
Wall of Omens0/4
■■■■
Attended Knight2/2
Brimaz, King of Oreskos3/4
■■
Crusader of Odric*/*
■■
Galvanic Juggernaut5/5
■■
Mausoleum Guard2/2
Baneslayer Angel5/5
Creepy Doll1/1
■■
Aegis Angel5/5
■■
Captain of the Watch3/3
Buffs6 cards
Hall of Triumph
■■■
Armored Ascension
■■
Paragon of New Dawns2/2
Combat tricks4 cards
■■■■
Raise the Alarm
Direct damage2 cards
■■
Blasting Station
Removal6 cards
■■■
Reprisal
■■■
Arrest
Draw2 cards
■■
Mentor of the Meek2/2
Utility1 card
Felidar Sovereign4/6
Lands and mana24 cards
24
Plains


Not to be a dickhead, but did you use a random deck generator? I'm curious, what was the thought process behind those specific choices and 1-ofs?


Good questions. Now, to answer them:
No randomizer was used to create this deck, and if so, I would disclose this (give credit to where it is due --> even to a software program).

Actually, this deck started out much differently than to what it is now, in the beginnings there where no 1 ofs (if I could help it), then through the course of playing and seeing what cards worked, didn't, and there were too much of, modified the deck a number of times to what it is now.
I originally included a third Blasting Station, but it was too much being that I found myself drawing into two Blasting Stations more times than not, only wanted to draw into one, so to reduce the probability of overdrawing, removed one of the Blasting Stations. Same concept with some of the 1 ofs, having more than two on the battlefield or in hand will weaken/slow down (such as Walls of Omen, Galvanic Juggernaut, Mausoleum). Now with Brimaz, King of Oreskos, would like to have more than one copy of this in my deck, couldn’t help this though.


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PostPosted: Sat May 16, 2015 11:21 am 
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Let me give you some advice, cut every card from the deck that doesn't fit this statement: I want to see this card every single game.


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PostPosted: Sat May 16, 2015 11:24 am 
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DJ0045 wrote:
Let me give you some advice, cut every card from the deck that doesn't fit this statement: I want to see this card every single game.



Please quote the 'statement'.
And what card you want to see "every single game"?


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