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PostPosted: Thu May 14, 2015 12:15 am 
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Time to make some changes to the card file. People have brought up issues in the past with all the following cards. Now it's time to see how to fix them or whether they're even salvageable. Please post your vote on each of the cards listed below. If you want to fix a card, please suggest an edit.
Remember: The set comes first, so even if you like a card, if it doesn't help the set it probably shouldn't get in.

Ignite The Ashes has been questioned at common rarity. It's also been suggested that we drop the exile clause.
  • Cut it
  • Leave it be
  • Rework it

It's been suggested that Gleam Collector's ability is better suited to a larger body.
  • Cut it
  • Leave it be
  • Rework it

Hidden Riches has been called "weird", "red card advantage" and unfun.
  • Cut it
  • Leave it be
  • Rework it

Sandpit Wurm mentions cmc at common and is red "bottom of library" removal.
  • Cut it
  • Leave it be
  • Rework it

Gruff, Wayward Wanderer is super weak.
  • Cut it
  • Leave it be
  • Rework it

And the green card I forgot:
Viashino Suncaller - Key to an early game in-block win combo.
  • Cut it
  • Leave it be
  • Rework it

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Thu May 14, 2015 12:19 am 
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Ignite The Ashes - Leave it be.

Gleam Collector - Rework it. It should start out a little bigger as a three or four drop. Trample might be good incentive to get its ability working (after all it can backfire).

Hidden Riches - Cut it

Sandpit Wurm - Rework it
Just make it destroy lands or lands and artifacts.

Gruff, Wayward Wanderer - ]Rework it
Gruff could probably hit lands that "share a type" to let him hit dual-type lands. Or maybe he can turn any land into a Mountain? Maybe sac any land for a random land? Dudibus is right, outside of landssdying.dec the +0 doesn't do much. If testing shows it's okay I'd let Gruff's -1 hit players too.

Viashino Suncaller -Cut it with the chainsaw. Y'know, there's enough potential here that I want to save it. Rework.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Last edited by TPmanW on Sat May 16, 2015 10:40 pm, edited 2 times in total.

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PostPosted: Thu May 14, 2015 12:21 am 
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Up the Rarity or Leave it Be
Leave it be
Leave it be
Rework it to just be a stone rain or maybe Demolish
Rework it
Rework it to "Whenever another creature enters the battlefield under your control for the first time each turn..." or cut it.

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PostPosted: Thu May 14, 2015 12:22 am 
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rework it, i'd just up the rarity though
leave it be
leave it be
rework it
rework it, preferably give him an engine for +1 that doesn't require an opponent to have a creature
rework it


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PostPosted: Thu May 14, 2015 12:23 am 
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Keep Riches, rework the rest. Sandpit Wurm is supposed to be decent against engrave, but maybe it's not necessary.


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PostPosted: Thu May 14, 2015 12:25 am 
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i'm pretty fond of hidden riches although there's not really any ways to enable it within starstill yet


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PostPosted: Thu May 14, 2015 12:50 am 
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I'm surprised by the love for Riches. It's a fun design, but I'm not convinced that it's actually fun to play. And if somebody does solve the puzzle, then there's a good chance it will just become degenerate.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Thu May 14, 2015 12:57 am 
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I don't love it, but it's fine. A two-card combo to draw some cards won't break anything. Maybe you board it in against an opponent whose artifacts you'll be destroying anyway, but even then you'd probably rather have more actual hate.


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PostPosted: Thu May 14, 2015 12:59 am 
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Shazzeh wrote:
I don't love it, but it's fine. A two-card combo to draw some cards won't break anything. Maybe you board it in against an opponent whose artifacts you'll be destroying anyway, but even then you'd probably rather have more actual hate.

Actually, Riches draws cards for the artifacts controller. You could put it on artifacts you plan to sac or throw into combat though, or ones your opponent will want to destroy.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Thu May 14, 2015 1:04 am 
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combat doesn't work because because it needs to be destroyed by a spell or ability and i don't think sacrificing causes destruction triggers but i could be wrong


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PostPosted: Thu May 14, 2015 1:05 am 
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Sacriice does NOT help

The best you can do is throw it on an Ichor Wellspring or the like before using Shatterstorm

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Thu May 14, 2015 1:10 am 
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Oops. Definitely fine, then.


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PostPosted: Thu May 14, 2015 4:39 am 
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Quit touching my stuff guys.

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PostPosted: Thu May 14, 2015 5:07 am 
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which card was yours


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PostPosted: Thu May 14, 2015 5:14 am 
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TPmanW wrote:
Ignite The Ashes - Leave it be.

Gleam Collector - Rework it. It should start out a little bigger as a three or four drop. Trample might be good incentive to get its ability working (after all it can backfire).

Hidden Riches - Cut it

Sandpit Wurm - Rework it
Just make it destroy lands or lands and artifacts.

Gruff, Wayward Wanderer - ]Rework it
Gruff could probably hit lands that "share a type" to let him hit dual-type lands. Or maybe he can turn any land into a Mountain? Maybe sac any land for a random land? Dudibus is right, outside of landssdying.dec the +0 doesn't do much. If testing shows it's okay I'd let Gruff's -1 hit players too.

Viashino Suncaller -Cut it with the chainsaw.


I agree, except you should rework Suncaller

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PostPosted: Thu May 14, 2015 1:37 pm 
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Rework it
Rework it
Cut it
Rework it
Rework it
Cut it

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PostPosted: Sat May 16, 2015 2:29 pm 
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Leave it be
Rework it
Cut it
Rework it
Rework it
Cut it

Sandpit Wurm was submitted for a round with the criterion "Make something that deals with Relics." Just mentioning that before people make it all about lands.

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PostPosted: Sat May 16, 2015 10:47 pm 
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A fair bit of rewroking to do, but I suspect the fixes will be pretty easy.

Ignite The Ashes
  • Cut it
  • Leave it be 4
  • Rework it 3

Gleam Collector
  • Cut it
  • Leave it be 2
  • Rework it 5

Hidden Riches
  • Cut it 4
  • Leave it be 3
  • Rework it

Sandpit Wurm
  • Cut it
  • Leave it be
  • Rework it 7

Gruff, Wayward Wanderer is super weak.
  • Cut it
  • Leave it be
  • Rework it 7

And the green card I forgot:
Viashino Suncaller
  • Cut it 2
  • Leave it be
  • Rework it 5

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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