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PostPosted: Wed May 06, 2015 3:52 pm 
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i got wrecked by a 100-card deck yesterday against my azban lifegain because I couldn't draw a 7th land and when I finally did, all I drew was land for 5-6 turns. The guy's friendly advice, "i think you should play with some ingots"

I turned off the xbox and spent 12 minutes rethinking my life


maybe you should just get gud


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PostPosted: Wed May 06, 2015 5:05 pm 
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you and your damn netsp33k, what's this gud biness?


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PostPosted: Thu May 07, 2015 7:31 pm 
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Hi guys. So I was looking for a deck that would let me play Griselbrand and decided to try The End of Days deck posted here. Outside of keeping a bad starting hand I haven't had any mana problems, at least color wise. The number of tap lands is a bit annoying, but with all the removal it isn't hard to survive till I can start dropping bombs.

So I just had a crazy game against I believe the Blue/Black stock list. For instance the guy played that 6 mana draw 3, mill 3 card. Somehow each of us just had answers to every single threat the other guy had and it came down to getting milled out the slow way. I was one card up on him so as long as I didn't play the last wall of omens in my hand I'd win. Then the last turn my opponent got he cast Time Warp…targeting me. I drew my last card, then took my extra turn and lost.

Huh. I didn't know Time Warp could target other players.

Anyways, I love the deck. Thanks for sharing it! The only problem I've had is that I've flooded out a bit much. I know it seems unlikely with Wall of Omens, Phyrexian Ragers, and Graveborn Muse, but it happens. After losing to the Blue/Black deck I decided to cut one Darksteel Ingot and throw in another Banefire, to both help against flood, and give me something to do if I draw it off the top in the end game.


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PostPosted: Sat May 09, 2015 10:44 pm 
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Flood happens with pretty much any deck at times. I don't personally think cutting an ingot is the best way to go as they help with consistency for the mana costly cards and also can help makeup for the tapland issue.

P.s. don't base your decisions off of that u/b awkward build that you will probably never come up against again..

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PostPosted: Mon May 11, 2015 6:25 am 
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2bestest wrote:
Sorry but I really just don't see the point in bogging up this type of deck with 3 colors in THIS format. :(

Btw I will be redoing my End of Days youtube video for quality purposes and also splitting gameplay into different videos per requests here for shortening times! All footage will be rerecorded and uploaded in the best quality I possibly can currently. Jesus it takes a LONG time to process but the quality is far better.


Bro.. the mana for that deck is just fine. All it needs is one black source ever. Actually.. that deck doesn't have a single loss against it.. but that's more bc Tokens/Aggro is OP in this meta IMO. Ulcerate is sooooooo good in that list.. it makes it impossible for opponents to truely stabilize.

I cut one of the Roughriders for something else.. can't remember what at the moment. I'm just happy to be home for a little while.

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PostPosted: Mon May 11, 2015 6:30 am 
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2bestest wrote:
Flood happens with pretty much any deck at times. I don't personally think cutting an ingot is the best way to go as they help with consistency for the mana costly cards and also can help makeup for the tapland issue.

P.s. don't base your decisions off of that u/b awkward build that you will probably never come up against again..


End of Days mana was fine for me in testing. One thing I wish it had was a little bit of lifegain from something more consistent than Baneslayer/Griselbrand. The deck takes an early beating and most of the draw plinks you too.. I end.up with single digit life totals before the deck really takes off.. and I don't like that.

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PostPosted: Mon May 11, 2015 7:52 am 
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2bestest wrote:
Flood happens with pretty much any deck at times. I don't personally think cutting an ingot is the best way to go as they help with consistency for the mana costly cards and also can help makeup for the tapland issue.

P.s. don't base your decisions off of that u/b awkward build that you will probably never come up against again..


End of Days mana was fine for me in testing. One thing I wish it had was a little bit of lifegain from something more consistent than Baneslayer/Griselbrand. The deck takes an early beating and most of the draw plinks you too.. I end.up with single digit life totals before the deck really takes off.. and I don't like that.


Have you tried Radiant Fountain?;-)))


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PostPosted: Mon May 11, 2015 12:05 pm 
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[manapie 90 w -u b r -g][/manapie]

Mardu Heroic

A deck for Magic 2015.

60 Cards (17 :creature: , 20 :instant: , 23 :land:)

Cost 19 cards
■■■■
Satyr Hoplite1/1
■■■
Coordinated Assault
■■■■
Deviant Glee
■■■■
Ethereal Armor
■■■■
Swift Justice
Cost 7 cards
■■
Hero of Iroas2/2
■■
Vizkopa Guildmage2/2
■■■
Ordeal of Heliod
Cost 5 cards
■■
Agent of the Fates3/2
Brimaz, King of Oreskos3/4
■■
Mentor of the Meek2/2
Cost 2 cards
■■
Cutthroat Maneuver
Cost 4 cards
Baneslayer Angel5/5
■■■
Mardu Roughrider5/4
Land23 cards
■■■
Arcane Sanctum
■■
Crumbling Necropolis
■■
Mystic Monastery
■■■
Nomad Outpost
3
Mountain
6
Plains
5
Swamp


Pretty pleased with this one, although it's still far from optimized. Basically your standard -based heroic deck, with a splash of & for some combat tricks.

I did run with the good old Rabblemaster for a while. But I wanted to try and include the Vizkopa Guildmage instead, because of all the potential surprise life-gain here, and of course the combo with Ordeal of Heliod. Although the Rabblemaster is an amazing card, he is pretty boring. And I rrrreally love the Vizkopa Guildmage. But it feels like he (she?) might be a bit too mana-intensive here to actually do much. It needs more testing atleast.

And I'm not too sure about the Mardu Roughriders. Just wanted to include them for the flavour really. :P

Feedback would be much appreciated!

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PostPosted: Mon May 11, 2015 5:36 pm 
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You don't have any ways to interact with your opponents board directly.. Talrand/unblockable Kiln Fiends will be the death of you. With all the lifegain shenanigans here.. I'd be looking at 3x Ulcerate.

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PostPosted: Mon May 11, 2015 8:35 pm 
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Ohh, good call. I've considered Auger Spree, as it can also boost my beefy guys, but Ulcerate is probably more useful.

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PostPosted: Mon May 11, 2015 9:21 pm 
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Kjersleif wrote:
Ohh, good call. I've considered Auger Spree, as it can also boost my beefy guys, but Ulcerate is probably more useful.


Augur Spree is certainly a good call too.. but, you have a bunch of little mana sinks. Deviant Glee, Mentor of the Meek, holding open mana for combat tricks, and Vizkopa which is a pretty big mana sink. I think the cheaper cost will make it easier to use with the other spells on the same turn.

I can also say.. that after using Mardu Roughrider.. in a Boros shell.. the card is really ****ing bad. I kept it in for thematic reasons.. but it's pretty win-more in these colors.

Edit: Also.. Aura deck? Where's the God's Willing?

Did you try Galvanic Arc? It's probably pretty good with the deathtoucher.. and Rabblemaster if you ever put him back in.. which you probably should. He's nuts with Ethereal Armor.. which probably makes Arc obsolete.

I'm not feeling Cutthroat Maneuver either. The lifelink is cool but.. only +1/+1 for 4 mana? That's not good value IMO.

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PostPosted: Mon May 11, 2015 10:32 pm 
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Cutthroat is actually better than you think (in some decks), and it's two creatures. Totally agree with the rest though.


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PostPosted: Mon May 11, 2015 11:12 pm 
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Yea, the Roughriders were pretty bad, so they're out. Added the Rabblemasters and the last Vizkopa Guildmage. This deck usually wants to keep mana open during combat for tricks anyway, and I just really love the Vizkopa guys in general. But how is Deviant Glee a mana sink? 1 for occasional trample isn't too bad. I would like Gods Willing of course, but I'm not sure what to cut now. I'm not too keen on cutting any more creatures, as I've had games where I've just drawn tons of auras and no creatures.

-3 Mardu Roughriders

+2 Goblin Rabblemaster
+1 Vizkopa Guildmage

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PostPosted: Tue May 12, 2015 3:42 am 
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God's Willing is a slight non-bo with auras, as it can remove auras from your creatures.


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PostPosted: Tue May 12, 2015 5:21 am 
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it doesn't matter if you knock your auras off saving your creature is at the cost of your auras is better then losing everything


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PostPosted: Thu May 14, 2015 6:08 pm 
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Hey guys here is another deck that I made that I love to play. It's a control deck with lots of removal and big buff creatures to take the game once you gain control of it. The deck can also be very aggressive if needed, has tons of card draw and some graveyard interaction. I've tweeked the deck a lot and it's just so much fun to play.
I hope you guys like it too.
As always any feedback is greatly appreciated.

[manapie 90 w -u b r -g][/manapie]

Fun control

A deck for Magic 2015.

60 Cards (23 :creature: , 12 :instant: , 25 :land:)

Cost 4 cards
■■■■
Cloudshift
Cost 11 cards
■■■
Brain Maggot1/1
■■■
Lone Missionary2/1
■■■
Wall of Omens0/4
■■
Reprisal
Cost 10 cards
■■
Mentor of the Meek2/2
■■■■
Phyrexian Rager2/2
■■
Anger of the Gods
■■■■
Resounding Thunder
Cost 3 cards
■■
Graveborn Muse3/3
■■■
Gravedigger2/2
Cost 2 cards
Baneslayer Angel5/5
■■■
Angelic Edict
Cost 1 card
Inferno Titan6/6
Cost 3 cards
■■
Rune-Scarred Demon6/6
Sheoldred, Whispering One6/6
Cost 1 card
Banefire
Land25 cards
■■■
Boros Guildgate
■■■
Nomad Outpost
■■■
Orzhov Guildgate
■■■
Savage Lands
3
Mountain
5
Plains
5
Swamp


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PostPosted: Sat May 16, 2015 6:18 pm 
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2bestest wrote:
Flood happens with pretty much any deck at times. I don't personally think cutting an ingot is the best way to go as they help with consistency for the mana costly cards and also can help makeup for the tapland issue.

P.s. don't base your decisions off of that u/b awkward build that you will probably never come up against again..


End of Days mana was fine for me in testing. One thing I wish it had was a little bit of lifegain from something more consistent than Baneslayer/Griselbrand. The deck takes an early beating and most of the draw plinks you too.. I end.up with single digit life totals before the deck really takes off.. and I don't like that.


It does. Tribute to Hunger. Granted against aggro it's pretty much useless but still we're hopping the early removal will help with that.

All in all, I think it's exciting winning by the skin of your teeth. Depending on hands and colors the opponents are running, I usually will burn out ANY early creatures they play regardless of what they have/might have, and trust my removals will come (as the deck is full of them and taking out the early plinks will really help with your issue of low life totals before the deck takes off.

My general rule of thumb with my list is. Clear what you can NOW, so that way you have enough life when you're dropping your bombs mid/late game to carry on to victory.

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PostPosted: Sat May 16, 2015 8:07 pm 
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I said 'consistent' lifegain. There's nothing consistent about Tribute to Hunger..

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PostPosted: Sat May 16, 2015 8:19 pm 
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I run 1x suffer the past in my builds that run black and are controllish. Self mill with spider spawning is one of the tougher decks out there, and suffer wrecks it. It works really well in builds that tend to leave a ton of mana open. Suffer can A) disable your opponent's graveyard shenanigans and B) cause a huge life swing, but it can be tricky to do both at once unless you routinely leave mana open.


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PostPosted: Sat May 16, 2015 9:17 pm 
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Suffer is more often C) Dead in your hand or D) Not there when you need it.

Don't run it.

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