Hello everyone.
This is my first deck post. I hope you all enjoy.
I have many more ideas/decks, but this seemed like the most original.. in a format that is hard to be original, while still remaining competitive.
It's a red, blue, and white land destruction deck with a focus on bringing your land destruction and other control spells back and cast them again to continue the destruction.
Your win condition is token generation from young pyromancer and talrand.
SO... yes it's land D.. people will hate you, and you can revel in their blood, sweat, and tears while you enjoy playing something a little fresh and new that is still competitive in the current meta.
Here's the primary llist:
white cards-
2 cloudshifts
1 reprisal
3 raise the alarm
2 angelic edict (dealing with nasty threats you didn't land D enough to prevent or could not counter such as Pelakka Wurm, or for Baneslayer, etc.)
blue cards-
2 vapor snags
4 think twice
2 negate
3 dissolve
2 talrand, the sky summoner
2 archaeomancer
red cards-
4 shocks
2 young pyromancer
3 techtonic rifts
4 demolish
gold cards-
3 warden of the eye
The wardens and archaeomancers create a lot of versatility in what you bring back and use from the graveyard. If land D is working, then just bring back more and keep on the assassination of nature plan(and watch your opponents scream with frustration at you) or.. if they have too much land ramp or are putting too much pressure on you, start bringing back your edicts, shocks, dissolves, etc. and control them tell your tokens go wide enough to alpha strike for the win.
There is some possible includes here to consider with the deck but what you take out is up to you.
Here's just a few of the ideas:
-Goblin electromancer (turn three Land D is even better than turn four, plus is synergizes with all the other spells in the deck)
-Sphinx-bone wand (alternate win condition, little late game for me though)
-Guttersnipe (another alternate win condition)
-Anger of the gods(would not hold it against you to include, as the amount of aggro, token production, and graveyard interaction is basically 80 percent of the meta currently.... it may hurt you as much as them though..)
-wall of omens(not a bad idea.. it plays well with control and draws a card for you.. all good things, i just can't quite find room in the build as it is)
-safe passage(honestly not many people would think of this card, but given the right conditions, it can be a back breaker against opponents whether used in offense or defensive ways)
-and.. im sure there is many others.
Well hope you all like playing this deck. Good luck!
I'll probably post some more decks soon, depending on receipt of this one
-Illsymptoms