Got to put the deck together and have played quite a few games over the past couple of nights.
The deck is an absolute blast to play!
After playing some, I made some changes (many of which closely mirror the suggestions from people here).
Species Gorger went bye-bye. In practice it was the most under-performing card in the deck. I slowly cut down on their numbers because I still wanted at least 1-2 of them around to work an an engine card, but the more and more I played the more I realized even as an engine card it wasn't really doing a whole lot for us.
Bear's Companion got the axe as well. They actually performed decently to be honest. They worked well with Cloudshift and Warstorm Surge. They usually ended up being used extremely defensively though, hanging back to block with Cloundshift support and the like. I ended up replacing them with some creatures I feel are a little easier to be aggressive with like Stormbreath Dragon. I may honestly replace Rafiq with a single copy just to have one around if Rafiq doesn't pan out as well as I am hoping he will in the deck.
Included 2x
Genesis Hydra on Beasts suggestion, which I should have thought about to begin with. If we are running Warstorm Surge there really is no good reason NOT to run Hydra. Since he helps up fetch it up with his ability, and puts it on the table before he lands himself, often making Hydra a removal spell as well (Hydra for 8, hit Surge, do 8 damage with Surge and so on).
Wall of Omens was cut because it wasn't helping us be aggressive at all, and has even less value without Species Gorger in the deck.
As mentioned before, Stormbreath Dragon and Rafiq to help the deck be a bit more aggressive and both work decently well with Warstorm Surge. Stormbreath is a lock, not sure yet about Rafiq but I have high hopes.
I also included 2x
Garruk's Packleader (prepares for snotty comment from Beast). We can ramp into them easily with Cultivate, they are another creature we can be aggressive with, almost everything in the deck triggers them, and they become even better when used in conjunction with Cloudshift.
The last changes were bumping up the numbers to run the 3rd copy of
Warden of the Eye and the 4th copy of
Cloudshift because even WITH all the undercosted aggressive creatures we run, the combo involving them is STILL the most powerful thing we can be doing. Not to mention the Warden is nice as well in that it can grab Warstorm Surge back for us from the yard should it get destroyed, and getting back
Ground Assault over and over again in a Cultivate deck isn't terrible by any means.
Also some basic mana changes. We included some basic Plains to fetch up with Cultivate, and if you will notice, the basics are skewed towards Plains. This is for the exact reason above. The Warden combo. Once we get 1-2 land of each of our colors, basically every Cultivate you use should be used to draw out Plains. Seriously, this is how potentially powerful this combo is.
If you stick a Warstorm Surge and a Warden, and you draw a Cloudshift you basically win the game. The combo may as well be the old "Infinite Turns" Time Warp combo because you basically gain that much control. You don't get to skip over your opponents turns, but in most cases you may as well be able to.
Warden+Shift+Surge becomes a
Lightning Bolt for
with infinite uses (unless your opponent removes Warden, which is unlikely because it isn't a common removal target to begin with).
Pay
to Shift Warden, do 3 damage to target creature or player, get Shift back using Warden.
Repeat for every
source you have on the table.
I won a game this way the night before last. On my opponents turn, on the turn they were going to kill me, during their combat phase. 18 damage to the face from Shifting Warden over and over.
I had another game where I stuck Warden AND Packleader and got the combo off. 3 damage to target creature or player AND draw 1 card for
with an infinite number of uses. STUPID GOOD.
Shout outs to Inferno Titan too. He is another card that becomes stupid good with Cloudshift+Surge. 9 damage spread out among creatures or players for
and that doesn't even include the damage he potentially does attacking each turn (and triggering his ability each turn by attacking).
Having a lot of fun with this deck so far!