Rubik - can you explain why you think Lilan is town? I feel like she's not been contributing or scum hunting, and has done a few suspicious things as well, including the early day, 3rd vote on me without any reasons.
As I said before, based on the vote patterns, I think it's very likely that at least one of Lilan and Freddeh is scum, and, while I don't trust either of them, Freddeh at least appears to have been scumhunting a bit.
Honestly, I could see Lilan being scum, but I'm basing my town read of him on the fact that he's been playing entirely consistently with how I perceive his town play-style. It's entirely possible that in the months that Lilan and I have gone without playing mafia, he's changed his play-style significantly.
That said, I think Lilan has been scum hunting about how much as I'd expect Lilan to scumhunt, but with the emergence of MoD's replacement and a re-evaluation of his play throughout the game, I feel like Lilan is looking less and less like someone I can automatically assign town-pants to in my head in the face of the newcomer. I'm fairly confident that you are town. I still feel like it's likely based on how the game-state has turned out that day one was two wagons conveniently forming on two town players (you and Lilan) and mafia taking advantage of that blunder to string us around for the entire game up to this point.
@Lilan:
Town/scum + town/scum really strongly disagree with being likely. It would be a positive power for both scum players and a negative power for both town players because they can use that bond to gain insight into their neighbor and report the information to the scumteam to use that against them. It would also create connections between town and scum that would, in a game like this where the nature of your powers are not revealed on death, potentially make people suspect the neighbors as a pair of scum passing as neighbors. I have a limited experience playing with Razorborne but I remember strongly that when he played in my game (IRC Mafia), he was strongly against my use of the "lovers" mechanic as a negative town role and I feel like he's usually philosophically against giving town players abilities that hinder them more than help them. I also feel like he's the sort of person who wouldn't be likely to give two scum players the same ability.
As for all town, I think its unlikely that he would design a game with this many town power roles. So far we have scarlet's martyr, your redirect, and you want to say 4 neighbors, in addition to anyone else who might have had a power and died before revealing it and you want to say that they're all on townside? What power roles does scum have then? I doubt he would create a vanilla scum, but so far we've seen no cops, vigs, role-redirects, town watches, or anything of the sort. I refuse to believe we'd have 6+ town power roles, all of which haven't appeared particularly powerful and no abilities in the hands of mafia. Making a mafia neighbor is an easy way to add another element of intrigue to the game and I find it unlikely that Razorborne would pass it up, especially in a game with powers as low-key as this one. I feel like the standard setup would be a godfather-like figure with babyface or bulletproof, a legman with something like a redirect/neighbor/protection/rolecop, and a vanilla. I can't imagine many more than the number of roles we've seen so far if all of them are town and I'm not sure how they could give the mafia abilities that would interact well with these extremely mild abilities. The only way I could see 4 town neighbors is if you were scum and we lost a vig or investigator earlier on, but I don't think it's very likely that you would reveal your redirection ability that early on if you were scum.